Manga Iconography
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Manga Iconography
Japanese manga has developed its own visual language or iconography for expressing emotion and other internal character states. This drawing style has also migrated into anime, as many manga stories are adapted into television shows and films. While this article addresses styles from both types of output, the emphasis here is on the manga origins for these styles. The popular and recognizable style of manga is very distinctive. Emphasis is often placed on line over form, and the storytelling and panel placement differ from those in Western comics. Impressionistic backgrounds are very common, as are sequences in which the panel shows details of the setting rather than the characters. Panels and pages are typically read from right to left, consistent with traditional Japanese writing. Iconographic conventions in manga are sometimes called (or ''mampu''). Because manga is a diverse art form, however, not all manga artists adhere to the conventions most popularized in the West th ...
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Manga Example
Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica (''hentai'' and '' ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and mang ...
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Osamu Tezuka
Osamu Tezuka (, born , ''Tezuka Osamu''; – 9 February 1989) was a Japanese manga artist, cartoonist, and animator. Born in Osaka Prefecture, his prolific output, pioneering techniques, and innovative redefinitions of genres earned him such titles as , and . Additionally, he is often considered the Japanese equivalent to Walt Disney, who served as a major inspiration during Tezuka's formative years. Though this phrase praises the quality of his early manga works for children and animations, it also blurs the significant influence of his later, more literary, gekiga works. Tezuka began what was known as the manga revolution in Japan with his ''New Treasure Island'' published in 1947. His output would spawn some of the most influential, successful, and well-received manga series including the children mangas '' Astro Boy'', '' Princess Knight'' and '' Kimba the White Lion'', and the adult-oriented series '' Black Jack'', '' Phoenix'', and ''Buddha'', all of which won severa ...
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Character Design
Character design may refer to: * Characterisation, the process of conveying information about characters * Character creation, the process of defining a game character * Model sheet, a document used to help standardize the appearance, poses, and gestures of an animated character {{Disambiguation ...
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Delirium
Delirium (also known as acute confusional state) is an organically caused decline from a previous baseline of mental function that develops over a short period of time, typically hours to days. Delirium is a syndrome encompassing disturbances in attention, consciousness, and cognition. It may also involve other neurological deficits, such as psychomotor disturbances (e.g. hyperactive, hypoactive, or mixed), impaired sleep-wake cycle, emotional disturbances, and perceptual disturbances (e.g. hallucinations and delusions), although these features are not required for diagnosis. Delirium is caused by an acute organic process, which is a physically identifiable structural, functional, or chemical problem in the brain that may arise from a disease process ''outside'' the brain that nonetheless affects the brain. It may result from an underlying disease process (e.g. infection, hypoxia), side effect of a medication, withdrawal from drugs, over-consumption of alcohol, usage of ...
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Euphemism
A euphemism () is an innocuous word or expression used in place of one that is deemed offensive or suggests something unpleasant. Some euphemisms are intended to amuse, while others use bland, inoffensive terms for concepts that the user wishes to downplay. Euphemisms may be used to mask profanity or refer to topics some consider taboo such as disability, sex, excretion, or death in a polite way. Etymology ''Euphemism'' comes from the Greek word () which refers to the use of 'words of good omen'; it is a compound of (), meaning 'good, well', and (), meaning 'prophetic speech; rumour, talk'. '' Eupheme'' is a reference to the female Greek spirit of words of praise and positivity, etc. The term ''euphemism'' itself was used as a euphemism by the ancient Greeks; with the meaning "to keep a holy silence" (speaking well by not speaking at all). Purpose Avoidance Reasons for using euphemisms vary by context and intent. Commonly, euphemisms are used to avoid directly addressing sub ...
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Flame
A flame (from Latin '' flamma'') is the visible, gaseous part of a fire. It is caused by a highly exothermic chemical reaction taking place in a thin zone. When flames are hot enough to have ionized gaseous components of sufficient density they are then considered plasma. Mechanism Color and temperature of a flame are dependent on the type of fuel involved in the combustion, as, for example, when a lighter is held to a candle. The applied heat causes the fuel molecules in the candle wax to vaporize (if this process happens in inert atmosphere without oxidizer, it is called pyrolysis). In this state they can then readily react with oxygen in the air, which gives off enough heat in the subsequent exothermic reaction to vaporize yet more fuel, thus sustaining a consistent flame. The high temperature of the flame causes the vaporized fuel molecules to decompose, forming various incomplete combustion products and free radicals, and these products then react with each other a ...
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Infatuation
Infatuation or being smitten is the state of being carried away by an unreasoned passion, usually towards another person for whom one has developed strong romantic feelings. Psychologist Frank D. Cox says that infatuation can be distinguished from romantic love only when looking back on a particular case of being attracted to a person. Infatuation may also develop into a mature love. Goldstein and Brandon describe infatuation as the first stage of a relationship before developing into a mature intimacy. Whereas love is "a warm attachment, enthusiasm, or devotion to another person", infatuation is "a feeling of foolish or obsessively strong love for, admiration for, or interest in someone or something", a shallower "honeymoon phase" in a relationship. Dr. Ian Kerner, a sex therapist, states that infatuation usually occurs at the start of relationships, is "...usually marked by a sense of excitement and euphoria, and it's often accompanied by lust and a feeling of newness and ...
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Magic (paranormal)
Magic, sometimes spelled magick, is an ancient praxis rooted in sacred rituals, spiritual divinations, and/or cultural lineage—with an intention to invoke, manipulate, or otherwise manifest supernatural forces, beings, or entities in the natural, incarnate world. It is a categorical yet often ambiguous term which has been used to refer to a wide variety of beliefs and practices, frequently considered separate from both religion and science. Although connotations have varied from positive to negative at times throughout history, magic continues to have an important religious and medicinal role in many cultures today. Within Western culture, magic has been linked to ideas of the Other, foreignness, and primitivism; indicating that it is "a powerful marker of cultural difference" and likewise, a non-modern phenomenon. During the late nineteenth and early twentieth century, Western intellectuals perceived the practice of magic to be a sign of a primitive mentality and also c ...
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Zombie
A zombie ( Haitian French: , ht, zonbi) is a mythological undead corporeal revenant created through the reanimation of a corpse. Zombies are most commonly found in horror and fantasy genre works. The term comes from Haitian folklore, in which a ''zombie'' is a dead body reanimated through various methods, most commonly magic like voodoo. Modern media depictions of the reanimation of the dead often do not involve magic but rather science fictional methods such as carriers, radiation, mental diseases, vectors, pathogens, parasites, scientific accidents, etc. The English word "zombie" was first recorded in 1819, in a history of Brazil by the poet Robert Southey, in the form of "zombi"."Zombie"
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Demon
A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in religion, occultism, literature, fiction, mythology, and folklore; as well as in media such as comics, video games, movies, anime, and television series. Belief in demons probably goes back to the Paleolithic age, stemming from humanity's fear of the unknown, the strange and the horrific. ''A Dictionary of Comparative Religion'' edited by S.G.F. Brandon 1970 In ancient Near Eastern religions and in the Abrahamic religions, including early Judaism and ancient-medieval Christian demonology, a demon is considered a harmful spiritual entity which may cause demonic possession, calling for an exorcism. Large portions of Jewish demonology, a key influence on Christianity and Islam, originated from a later form of Zoroastrianism, and was transferred to Judaism during the Persian era. Demons may or may not also be considered to be devils: minions of the D ...
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Ghost
A ghost is the soul (spirit), soul or spirit of a dead Human, person or animal that is believed to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike forms. The deliberate attempt to contact the spirit of a deceased person is known as necromancy, or in spiritism as a ''séance''. Other terms associated with it are apparition, haunt, phantom, poltergeist, shade, specter or spectre, spirit, spook, wraith, demon, and ghoul. The belief in the existence of an afterlife, as well as manifestations of the spirits of the dead, is widespread, dating back to animism or ancestor worship in pre-literate cultures. Certain religious practices—funeral rites, exorcisms, and some practices of spiritualism and ritual magic—are specifically designed to rest the spirits of the dead. Ghosts are generally described as solitary, human-like essences, though stories of ...
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Spirit Possession
Spirit possession is an unusual or altered state of consciousness and associated behaviors purportedly caused by the control of a human body by spirits, ghosts, demons, or gods. The concept of spirit possession exists in many cultures and religions, including Buddhism, Christianity,Mark 5:9, Luke 8:30 Haitian Vodou, Hinduism, Islam, Wicca, and Southeast Asian, African, and Native American traditions. Depending on the cultural context in which it is found, possession may be considered voluntary or involuntary and may be considered to have beneficial or detrimental effects on the host. In a 1969 study funded by the National Institute of Mental Health, spirit possession beliefs were found to exist in 74% of a sample of 488 societies in all parts of the world, with the highest numbers of believing societies in Pacific cultures and the lowest incidence among Native Americans of both North and South America. As Pentecostal and Charismatic Christian churches move into both Afr ...
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