Manchu Chess
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Manchu Chess
Manchu chess (), also known as Yitong or Yitong chess (), is a variant of xiangqi. It was created during the Qing dynasty by the Bannermen and was one of the most popular board games among them. Rules Black's pieces are set up and move the same as in xiangqi, but horses, cannons, and one of the chariots are absent for Red. The remaining chariot has the combined powers of the chariot, horse, and cannon. Although Black appears to have the advantage, the lethality of the red chariot can easily lead to an endgame if Black does not play cautiously. The red chariot is believed to be the representation of Solon soldiers who were brave and battle-hardened during the Manchu conquest of China. See also * List of Xiangqi variants * Maharajah and the Sepoys Maharajah and the Sepoys, originally called Shatranj Diwana Shah and also known as the Mad King's Game and Maharajah chess, is a popular chess variant with different armies for White and Black. It was first played in the 19th century ...
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List Of Xiangqi Variants
{{Unreferenced, date=May 2019, bot=noref (GreenC bot) Many variants of xiangqi have been developed over the centuries. A few of these variants are still regularly played, though none are nearly as popular as xiangqi itself. Two-player variants * Congo, invented by Demian Freeling * Manchu chess, invented by the Bannermen during the Qing dynasty Three-player variants * Game of the Three Friends * Game of the Three Kingdoms Seven-player variants * Game of the Seven Kingdoms (七国象棋), invented by Sima Guang See also * Chess variant * List of Janggi variants * Shogi variant A shogi variant is a game related to or derived from shogi (Japanese chess). Many shogi variants have been developed over the centuries, ranging from some of the largest chess-type games ever played to some of the smallest. A few of these variant ... Chinese games ...
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Qing Dynasty
The Qing dynasty ( ), officially the Great Qing,, was a Manchu-led imperial dynasty of China and the last orthodox dynasty in Chinese history. It emerged from the Later Jin dynasty founded by the Jianzhou Jurchens, a Tungusic-speaking ethnic group who unified other Jurchen tribes to form a new "Manchu" ethnic identity. The dynasty was officially proclaimed in 1636 in Manchuria (modern-day Northeast China and Outer Manchuria). It seized control of Beijing in 1644, then later expanded its rule over the whole of China proper and Taiwan, and finally expanded into Inner Asia. The dynasty lasted until 1912 when it was overthrown in the Xinhai Revolution. In orthodox Chinese historiography, the Qing dynasty was preceded by the Ming dynasty and succeeded by the Republic of China. The multiethnic Qing dynasty lasted for almost three centuries and assembled the territorial base for modern China. It was the largest imperial dynasty in the history of China and in 1790 the f ...
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Eight Banners
The Eight Banners (in Manchu language, Manchu: ''jakūn gūsa'', ) were administrative and military divisions under the Later Jin (1616–1636), Later Jin and Qing dynasty, Qing dynasties of China into which all Manchu people, Manchu households were placed. In war, the Eight Banners functioned as armies, but the banner system was also the basic organizational framework of all of Manchu society. Created in the early 17th century by Nurhaci, the banner armies played an instrumental role in his unification of the fragmented Jurchen people (who would later be renamed the "Manchu" under Nurhaci's son Hong Taiji) and in the Qing dynasty's Ming–Qing transition, conquest of the Ming dynasty. As Mongols, Mongol and Han Chinese, Han forces were incorporated into the growing Qing military establishment, the Mongol Eight Banners and Han Eight Banners were created alongside the original Manchu banners. The banner armies were considered the elite forces of the Qing military, while the remai ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Xiangqi
''Xiangqi'' (; ), also called Chinese chess or elephant chess, is a strategy board game for two players. It is the most popular board game in China. ''Xiangqi'' is in the same family of games as '' shogi'', '' janggi'', Western chess, '' chaturanga'', and Indian chess. Besides China and areas with significant ethnic Chinese communities, this game is also a popular pastime in Vietnam, where it is known as , literally 'general chess'. The game represents a battle between two armies, with the primary object being to checkmate the enemy's general (king). Distinctive features of xiangqi include the cannon (''pao''), which must jump to capture; a rule prohibiting the generals from facing each other directly; areas on the board called the ''river'' and ''palace'', which restrict the movement of some pieces but enhance that of others; and the placement of the pieces on the intersections of the board lines, rather than within the squares. Board Xiangqi is played on a board nine lin ...
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Solon People
The Solon people () are a subgroup of the Ewenki (Evenk) people of northeastern Asia. They live in China's Inner Mongolia Autonomous Region and Heilongjiang Province, and constitute the majority of China's Ewenki. Terminology and classification The Ewenki (also spelled Evenki) people are spread throughout the taiga forests of much of northeastern Asia, including most of Eastern Siberia and parts of Northeastern China. According to Juha Janhunen's classification, the Ewenki people found in China can be classified into three subethnic groups: * The Solon (, "Solon Ewenki") * The Oroqen * The "Manchurian Reindeer Tungus" - a small group which are known to the Chinese as the "Yakut" (, "Yakut Ewenki"). They are the only group in China engaged in reindeer herding. Another subethnic group in China's Inner Mongolia, the Khamnigan are bilingual, speaking the Ewenki language along with a Mongolian dialect. Janhunen believes that their primary ethnic affiliation is Mongolian rather th ...
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Transition From Ming To Qing
The transition from Ming to Qing, alternatively known as Ming–Qing transition or the Manchu conquest of China, from 1618 to 1683, saw the transition between two major dynasties in Chinese history. It was a decades-long conflict between the emerging Qing dynasty, the incumbent Ming dynasty, and several smaller factions (like the Shun dynasty and Xi dynasty). It ended with the consolidation of Qing rule, and the fall of the Ming and several other factions. Overview The transition from the Ming to Qing was a decades-long period of conflict between: # the Qing dynasty, established by the Manchu clan Aisin Gioro in contemporary Northeast China; # the Ming dynasty, the incumbent dynasty led by the Zhu clan; # and various other rebel powers in China, such as the short-lived Xi dynasty led by Zhang Xianzhong and the short-lived Shun dynasty led by Li Zicheng. Leading up to the Qing, in 1618, the Later Jin khan Nurhaci commissioned a document entitled the Seven Grievances, ...
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List Of Xiangqi Variants
{{Unreferenced, date=May 2019, bot=noref (GreenC bot) Many variants of xiangqi have been developed over the centuries. A few of these variants are still regularly played, though none are nearly as popular as xiangqi itself. Two-player variants * Congo, invented by Demian Freeling * Manchu chess, invented by the Bannermen during the Qing dynasty Three-player variants * Game of the Three Friends * Game of the Three Kingdoms Seven-player variants * Game of the Seven Kingdoms (七国象棋), invented by Sima Guang See also * Chess variant * List of Janggi variants * Shogi variant A shogi variant is a game related to or derived from shogi (Japanese chess). Many shogi variants have been developed over the centuries, ranging from some of the largest chess-type games ever played to some of the smallest. A few of these variant ... Chinese games ...
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Maharajah And The Sepoys
Maharajah and the Sepoys, originally called Shatranj Diwana Shah and also known as the Mad King's Game and Maharajah chess, is a popular chess variant with different armies for White and Black. It was first played in the 19th century in India. It is a solved game with a forced win for Black. Game rules Black has a full, standard chess army ("sepoys") in the usual position. White is limited to a single piece, the ''maharajah'', which can move as either a queen or as a knight on White's turn (analogous to the amazon fairy chess piece). Black's goal is to checkmate the maharajah, while White's is to checkmate Black's king. There is no promotion. The asymmetry of the game pits movement flexibility and agility against greater force in numbers. By perfect play, Black always wins in this game, at least on an 8×8 board. According to Hans Bodlaender, "A carefully playing black player should be able to win. However, this is not always easy, and in many cases, when the white 'Maharaja' break ...
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Abstract Strategy Games
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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Xiangqi Variants
{{Unreferenced, date=May 2019, bot=noref (GreenC bot) Many variants of xiangqi have been developed over the centuries. A few of these variants are still regularly played, though none are nearly as popular as xiangqi itself. Two-player variants * Congo, invented by Demian Freeling * Manchu chess, invented by the Bannermen during the Qing dynasty Three-player variants * Game of the Three Friends * Game of the Three Kingdoms Seven-player variants * Game of the Seven Kingdoms (七国象棋), invented by Sima Guang See also * Chess variant * List of Janggi variants * Shogi variant A shogi variant is a game related to or derived from shogi (Japanese chess). Many shogi variants have been developed over the centuries, ranging from some of the largest chess-type games ever played to some of the smallest. A few of these variant ... Chinese games ...
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Traditional Board Games
A tradition is a belief or behavior (folk custom) passed down within a group or society with symbolic meaning or special significance with origins in the past. A component of cultural expressions and folklore, common examples include holidays or impractical but socially meaningful clothes (like lawyers' wigs or military officers' spurs), but the idea has also been applied to social norms such as greetings. Traditions can persist and evolve for thousands of years—the word ''tradition'' itself derives from the Latin ''tradere'' literally meaning to transmit, to hand over, to give for safekeeping. While it is commonly assumed that traditions have an ancient history, many traditions have been invented on purpose, whether that be political or cultural, over short periods of time. Various academic disciplines also use the word in a variety of ways. The phrase "according to tradition", or "by tradition", usually means that whatever information follows is known only by oral tradition, ...
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