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Mai Shiranui
(alternatively written しらぬい まい) is a fictional character in the ''Fatal Fury'' and ''The King of Fighters'' series of fighting games by SNK. She has also appeared in other media of these franchises and in a number of other games since her debut in 1992's ''Fatal Fury 2'' as the first female character in an SNK fighting game. She also appears in the games' various manga and anime adaptations and plays a leading role in the The King of Fighters (film), live-action film. In the series' canon lore, Mai is a modern-world young Kunoichi, female ninja and the granddaughter of the ninjutsu master Hanzo Shiranui, with the ability to create and control fire. She is a founding member of the King of Fighters Tournament's Women Fighters Team and is madly in love with the American fighter List of Fatal Fury characters#Andy Bogard, Andy Bogard, who she self-proclaimed her fiancé, though he is not interested in a romantic relationship. Yet, she still pursues him endlessly. Largely d ...
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Fatal Fury 2
''Fatal Fury 2'', known as in Japan, is a 1992 fighting video game released by SNK for the Neo Geo arcade and home platforms, and later ported to several other home systems. It is the sequel to '' Fatal Fury: King of Fighters'' (1991) and the second game in the ''Fatal Fury'' franchise. Its updated version, '' Fatal Fury Special'', was released in 1993. The game is notable for introducing Kim Kaphwan, the first Taewondo and the first Korean character in fighting games, and Mai Shiranui, one of SNK's mascots and their primary sex symbol and one of the most well-known female video game characters. Both of them went on to become mainstays in both future ''Fatal Fury'' games as well as ''The King of Fighters'' series. Gameplay ''Fatal Fury 2'' was the second game in SNK's 100-Mega Shock series, offering improved graphics and gameplay over the original '' Fatal Fury: King of Fighters''. The play controls were modified, this time making full use of the Neo-Geo's four button ...
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The King Of Fighters (film)
''The King of Fighters'' (also known specifically as ''Gordon Chan's The King of Fighters'' or ''KOF 2010'' for short) is a 2010 American science fiction-martial arts film that is a loose adaptation of SNK Playmore's best-selling fighting game franchise. Directed by Gordon Chan, it stars Sean Faris as Kyo Kusanagi, Maggie Q as Mai Shiranui, Will Yun Lee as Iori Yagami, and Ray Park as Rugal Bernstein. Plot The King of Fighters is a tournament held in an alternate dimension. When contestants are issued challenges, they enter the tournament via a special Bluetooth headset. Mai Shiranui and her boyfriend Iori Yagami attend a private unveiling of three relics at a museum in Boston: The Kagura Mirror, the Yagami Necklace and the Kusanagi Sword. Rugal Bernstein storms into the exhibit and steals the three relics, and uses them to disappear into a dimensional portal to awaken the mythical entity known as the Orochi, which grants limitless powers. The sword is revealed to be a fake and ...
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Exhibitionism
Exhibitionism is the act of exposing in a public or semi-public context one's intimate parts – for example, the breasts, Sex organ, genitals or buttocks. The practice may arise from a desire or compulsion to expose themselves in such a manner to groups of friends or acquaintances, or to strangers for their amusement or sexual satisfaction, or to shock the bystander. Exposing oneself only to an intimate partner is normally not regarded as exhibitionism. In law, the act of exhibitionism may be called indecent exposure, "exposing one's person", or other expressions. History Public exhibitionism by women has been recorded since classical times, often in the context of women shaming groups of men into committing, or inciting them to commit, some public action. The ancient Greek historian Herodotus gives an account of exhibitionistic behaviors from the fifth century BC in ''Histories (Herodotus), The Histories''. Herodotus writes that: When people travel to Bubastis for the fest ...
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Judo
is an unarmed modern Japanese martial art, Olympic sport (since 1964), and the most prominent form of jacket wrestling competed internationally.『日本大百科全書』電子版【柔道】(CD-ROM version of Encyclopedia Nipponica, "Judo"). Judo was created in 1882 by Kanō Jigorō () as an eclectic martial art, distinguishing itself from its predecessors (primarily Tenjin Shinyo-ryu jujutsu and Kitō-ryū jujutsu) due to an emphasis on "randori" (, lit. 'free sparring') instead of " kata" (pre-arranged forms) alongside its removal of striking and weapon training elements. Judo rose to prominence for its dominance over established jujutsu schools in tournaments hosted by the Tokyo Metropolitan Police Department (警視庁武術大会, ''Keishicho Bujutsu Taikai''), resulting in its adoption as the department's primary martial art. A judo practitioner is called a , and the judo uniform is called . The objective of competitive judo is to throw an opponent, immobilize them ...
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Ryū (school)
is the Japanese term referring to a school in any discipline. The kanji itself is commonly used as a suffix. In English, the word is frequently used to refer to schools of Japanese martial art, although it can also be found used in other disciplines (for example Nihon- koryū and Sōgetsu-ryū in ikebana, Kantei-ryū in calligraphy, etc.). In the martial arts Japanese martial arts are often classified and codified into . Usually a given style will have its own curriculum, ranks and licensure system. These may be based on the parent style or a combination of sources that form the background of the system. The name of a style may have particular meaning or may simply be a location. Toyama-ryū established in 1925 by a committee of senior experts of several sword traditions for the curriculum of the Rikugun Toyama Gakkō. The special school for training army personnel founded in 1873, called Rikugun Toyama Gakkō or " Toyama Army Aca ... is named for the Toyama Military ...
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Sliding Timescale
A floating timeline (also known as a sliding timescale) is a device used in fiction, particularly in long-running serials in comics and animation as well as other media, to explain why characters age little or not at all over a period of time—despite real-world markers like notable events, people and technology appearing in the works and correlating with the real world. The term "floating timeline" is used in the comics community to refer to series that take place in a "continuous present". This timeline is due to the fact that the authors have no need to accommodate the aging of their characters, which is also typical of most animated television shows. It is used as a plot device to "explain or explain away inconsistencies in the way that events and characters exist within a world". When certain stories in comics, especially origin stories, are rewritten, they often retain key events but are updated to a contemporary time, such as with the comic book character Tony Stark, who ...
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Canon (fiction)
In fiction, canon is the material accepted as officially part of the story in an individual universe of that story by its fan base. It is often contrasted with, or used as the basis for, works of fan fiction. The alternative terms mythology, timeline, universe and continuity are often used, with the first of these being used especially to refer to a richly detailed fictional canon requiring a large degree of suspension of disbelief (e.g. an entire imaginary world and history), while the latter two typically refer to a single arc where all events are directly connected chronologically. Other times, the word can mean "to be acknowledged by the creator(s)". Origin The use of the word "canon" originated in reference to a set of texts derived from Biblical canon, the set of books regarded as scripture, as contrasted with non-canonical Apocrypha. The term was first used by analogy in the context of fiction to refer to the Sherlock Holmes stories and novels, written by Sir Arthur Co ...
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Cosplay
Cosplay, a portmanteau of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create a subculture, and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the stage. Any entity that lends itself to dramatic interpretation may be taken up as a subject. Favorite sources include anime, cartoons, comic books, manga, television series, and video games. The term is composed of the two aforementioned counterparts – costume and role play. Cosplay grew out of the practice of fan costuming at science fiction conventions, beginning with Morojo's "futuristicostumes" created for the 1st World Science Fiction Convention held in New York City in 1939. The Japanese term was coined in 1984. A rapid growth in the number of people cosplaying as a hobby since the 1990s has made the phenomenon a significan ...
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Spin-off (media)
In media, a spin-off (or spinoff) is a radio program, television program, film, video game or any narrative work, derived from already existing works that focus on more details and different aspects from the original work (e.g. particular topics, characters or events). One of the earliest spin-offs of the modern media era, if not the first, happened in 1941 when the supporting character Throckmorton P. Gildersleeve from the old time radio comedy show ''Fibber McGee and Molly'' became the star of his own program ''The Great Gildersleeve'' (1941–1957). In genre fiction, the term parallels its usage in television; it is usually meant to indicate a substantial ''change in narrative viewpoint and activity'' from that (previous) storyline based on the activities of the series' principal protagonist and so is a shift to that action and overall narrative thread of some other protagonist, which now becomes the central or main thread (storyline) of the new sub-series. The ''new pro ...
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Crossover (fiction)
A crossover is the placement of two or more otherwise discrete fictional characters, settings, or universes into the context of a single story. They can arise from legal agreements between the relevant copyright holders, unofficial efforts by fans, or common corporate ownership. Background Official Crossovers often occur in an official capacity in order for the intellectual property rights holders to reap the financial reward of combining two or more popular, established properties. In other cases, the crossover can serve to introduce a new concept derivative of an older one. Crossovers generally occur between properties owned by a single holder, but they can, more rarely, involve properties from different holders, provided that the inherent legal obstacles can be overcome. They may also involve using characters that have passed into the public domain with those concurrently under copyright protection. A crossover story may try to explain its own reason for the crossov ...
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Chun-Li
is a fictional character in Capcom's '' Street Fighter'' video game series. The first ever female playable character to appear in a fighting game to gain mainstream recognition, she first appeared in '' Street Fighter II: The World Warrior'' in 1991. In the series, she is an expert martial artist and Interpol officer who restlessly seeks revenge for the death of her father at the hands of the evil M. Bison, leader of the Shadaloo crime syndicate. Since her debut, Chun-Li has become a mainstay of the franchise and one of its most popular figures. She has appeared in nearly all subsequent installments of the series and several Capcom spinoff games. She is also featured prominently in ''Street Fighter''-related media, including two feature films, multiple anime and comic book productions, and other official series merchandise. She has earned much positive fan and critical reception for factors such as her backstory, athleticism and in-game playability, and she is considered a t ...
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Capcom
is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', ''Mega Man'', ''Devil May Cry'', '' Dead Rising'', and '' Marvel vs. Capcom''. Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., both of which were devoted to the manufacture and distribution of electronic g ...
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