Magna Carta (video Game)
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Magna Carta (video Game)
''Magna Carta: The Phantom of Avalanche'' (''마그나카르타 ~눈사태의 망령~''), also known as just ''Magna Carta'' (''마그나카르타''), is a Korean role-playing video game developed and published by Softmax for Windows in 2001. It is the predecessor to the PlayStation 2 title, '' Magna Carta: Tears of Blood'', and was the first installment in the ''Magna Carta'' series. It was never released outside of Korea. Gameplay The game's Carta (眞名) system, which takes on a similar method as ''Final Fantasy VIII''s junction system, relies on the usage of hanja (Han characters) to represent various energy patterns as every living thing carries a distinct energy pattern and may rely upon the use of Carta to manipulate this energy for various purposes. In application, these patterns are individually assigned to each character attribute to directly affect character growth. Some Carta may be more effective when assigned to a specific attribute due to the compatibility between ...
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Softmax (game Developer)
ESA Co., Ltd. (Entertainment Studio Asia, Korean: 주식회사 이에스에이), formerly Softmax Co., Ltd. (Korean: 주식회사 소프트맥스) () is a Korean video game developer/publisher and entertainment company. They are best known for their ''War of Genesis'' series, ''Magna Carta'' series, and MMORPG TalesWeaver. It is currently listed in the Korea Stock Exchangebr> ''War of Genesis'' ''The War of Genesis'' ( ko, 창세기전) is a Tactical role-playing game, SRPG series developed by Softmax. The series follows the history of Antaria, a fictional universe where the story is taking place. Even though the developers had stated that the third and fourth installments were spin-offs, they follow the main storyline and have many elements that are essential in understanding the stories of the later games. The Side Stories have a rather different gameplay than that of the original. In contrast to the original games' use of the SRPG type of gameplay, Rhapsody of Zephyr uses ...
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Hanja
Hanja (Hangul: ; Hanja: , ), alternatively known as Hancha, are Chinese characters () used in the writing of Korean. Hanja was used as early as the Gojoseon period, the first ever Korean kingdom. (, ) refers to Sino-Korean vocabulary, which can be written with Hanja, and (, ) refers to Classical Chinese writing, although "Hanja" is also sometimes used to encompass both concepts. Because Hanja never underwent any major reforms, they are mostly resemble to ''kyūjitai'' and traditional Chinese characters, although the stroke orders for some characters are slightly different. For example, the characters and as well as and . Only a small number of Hanja characters were modified or are unique to Korean, with the rest being identical to the traditional Chinese characters. By contrast, many of the Chinese characters currently in use in mainland China, Malaysia and Singapore have been simplified, and contain fewer strokes than the corresponding Hanja characters. In Japan, s ...
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Video Game Franchises Introduced In 2001
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games Developed In South Korea
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Role-playing Video Games
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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2001 Video Games
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is ...
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Aura (paranormal)
According to spiritual beliefs, an aura or energy field is a colored emanation said to enclose a human body or any animal or object. In some esoteric positions, the aura is described as a subtle body. Psychics and holistic medicine practitioners often claim to have the ability to see the size, color and type of vibration of an aura. In spiritual alternative medicine, the human being aura is seen as part of a hidden anatomy that reflects the state of being and health of a client, often understood to even comprise centers of vital force called chakras. Such claims are not supported by scientific evidence and are thus pseudoscience. When tested under scientific controlled experiments, the ability to see auras has not been proven to exist. Etymology In Latin and Ancient Greek, ''aura'' means wind, breeze or breath. It was used in Middle English to mean "gentle breeze". By the end of the 19th century, the word was used in some spiritualist circles to describe a speculated subtle ...
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Final Fantasy VIII
is a role-playing video game developed and published by Square for the PlayStation console. Released in 1999, it is the eighth main installment in the ''Final Fantasy'' series. Set on an unnamed fantasy world with science fiction elements, the game follows a group of young mercenaries, led by Squall Leonhart, as they are drawn into a conflict sparked by a sorceress who seized control of a powerful military state. During the quest to defeat the sorceress and the forces manipulating her, Squall struggles with his role as leader and develops a romance with one of his comrades, Rinoa Heartilly. Development began in 1997, during the English localization of '' Final Fantasy VII''. The game builds on the visual changes brought to the series by ''Final Fantasy VII'', including the use of 3D graphics and pre-rendered backgrounds, while also departing from many ''Final Fantasy'' traditions. It is the first ''Final Fantasy'' to use realistically proportioned characters consistently, ...
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Hyung-tae Kim
ESA Co., Ltd. (Entertainment Studio Asia, Korean: 주식회사 이에스에이), formerly Softmax Co., Ltd. ( Korean: 주식회사 소프트맥스) () is a Korean video game developer/publisher and entertainment company. They are best known for their ''War of Genesis'' series, ''Magna Carta'' series, and MMORPG TalesWeaver. It is currently listed in the Korea Stock Exchangebr> ''War of Genesis'' ''The War of Genesis'' ( ko, 창세기전) is a Tactical role-playing game, SRPG series developed by Softmax. The series follows the history of Antaria, a fictional universe where the story is taking place. Even though the developers had stated that the third and fourth installments were spin-offs, they follow the main storyline and have many elements that are essential in understanding the stories of the later games. The Side Stories have a rather different gameplay than that of the original. In contrast to the original games' use of the SRPG type of gameplay, Rhapsody of Zephyr us ...
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Crimson Stigmata
Crimson is a rich, deep red color, inclining to purple. It originally meant the color of the kermes dye produced from a scale insect, ''Kermes vermilio'', but the name is now sometimes also used as a generic term for slightly bluish-red colors that are between red and rose. It is the national color of Nepal. History Crimson (NR4) is produced using the dried bodies of a scale insect, ''Kermes'', which were gathered commercially in Mediterranean countries, where they live on the kermes oak, and sold throughout Europe. Kermes dyes have been found in burial wrappings in Anglo-Scandinavian York. They fell out of use with the introduction of cochineal, also made from scale insects, because although the dyes were comparable in quality and color intensity, it needed ten to twelve times as much kermes to produce the same effect as cochineal. Carmine is the name given to the dye made from the dried bodies of the female cochineal, although the name crimson is sometimes applied to the ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation (console), PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth generation of video game consoles, sixth-generation console, it competed with Nintendo's GameCube, and Microsoft's Xbox (console), Xbox. It is the List of best-selling game consoles, best-selling video game console of all time, having sold over 155 million units worldwide. Announced in 1999, Sony began developing the console after the immense success of its predecessor. The PS2 offered Backward compatibility, backward-compatibility for its predecessor's DualShock#DualShock, DualShock controller, as well as its games. The PlayStation 2 received widespread critical accla ...
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