Magic (Runelords)
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Magic (Runelords)
The Runelords is a series of fantasy novels by American author David Farland (1957 – 2022) of which the first part was published in 1998. In the universe of The Runelords, there exists a unique magical system which relies on the existence of distinct bodily attributes, such as brawn, grace, and wit. These attributes can be transferred from one individual (or animal) to another in a process known as "giving an endowment". Lords who have taken many endowments become extremely powerful, almost superhuman, and are known as Runelords. Novels of The Runelords Earth King series The Sum of All Men Seeking the hand of the Princess Iome Sylvarresta, Prince Gaborn Val Orden is sidetracked when the Wolf Lord Raj Ahten invades the Kingdom of Heredon, seeking to rule all of Rofehavan. Brotherhood of the Wolf Raj Ahten and the forces of Rofehavan strike an uneasy alliance as they join forces to battle a Reaver invasion at the walled city of Carris. Wizardborn Following the Battle of Carr ...
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The Sum Of All Men
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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David Farland
John David Wolverton (May 28, 1957 – January 14, 2022), better known by his pen names Dave Wolverton and David Farland, was an American author, editor, and instructor of online writing workshops and groups. He wrote in several genres but was known best for his science fiction and fantasy works. Books in his Runelords series hit the ''New York Times'' bestsellers list. In 1987, he won the Writers of the Future contest. He has been nominated for a Nebula Award and a Hugo Award. He died in the early morning hours of January 14, 2022. He lived in St. George, Utah, with his wife at the time of his death. Life and career Wolverton was born May 28, 1957,Some sources give his birth date as May 15. His official obituary gives May 28. in Springfield, Oregon to Jack and Lola Jean Wolverton. His family moved to a farm in Monroe when he was six years old, where he grew up and graduated from Monroe High School. Following graduation, he served a volunteer mission in Illinois for the Ch ...
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The Runelords
The Runelords is a series of fantasy novels by American author David Farland (1957 – 2022) of which the first part was published in 1998. In the universe of The Runelords, there exists a unique magical system which relies on the existence of distinct bodily attributes, such as brawn, grace, and wit. These attributes can be transferred from one individual (or animal) to another in a process known as "giving an endowment". Lords who have taken many endowments become extremely powerful, almost superhuman, and are known as Runelords. Novels of The Runelords Earth King series The Sum of All Men Seeking the hand of the Princess Iome Sylvarresta, Prince Gaborn Val Orden is sidetracked when the Wolf Lord Raj Ahten invades the Kingdom of Heredon, seeking to rule all of Rofehavan. Brotherhood of the Wolf Raj Ahten and the forces of Rofehavan strike an uneasy alliance as they join forces to battle a Reaver invasion at the walled city of Carris. Wizardborn Following the Battle of Carr ...
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The Runelands Brotherhood Of The Wolf Cover
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Afterlife
The afterlife (also referred to as life after death) is a purported existence in which the essential part of an individual's identity or their stream of consciousness continues to live after the death of their physical body. The surviving essential aspect varies between belief systems; it may be some partial element, or the entire soul or spirit of an individual, which carries with it and may confer personal identity or, on the contrary, nirvana. Belief in an afterlife is in contrast to the belief in oblivion after death. In some views, this continued existence takes place in a spiritual realm, while in others, the individual may be reborn into this world and begin the life cycle over again, likely with no memory of what they have done in the past. In this latter view, such rebirths and deaths may take place over and over again continuously until the individual gains entry to a spiritual realm or otherworld. Major views on the afterlife derive from religion, esotericism an ...
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Angel
In various theistic religious traditions an angel is a supernatural spiritual being who serves God. Abrahamic religions often depict angels as benevolent celestial intermediaries between God (or Heaven) and humanity. Other roles include protectors and guides for humans, and servants of God. Abrahamic religions describe angelic hierarchies, which vary by religion and sect. Some angels have specific names (such as Gabriel or Michael) or titles (such as seraph or archangel). Those expelled from Heaven are called fallen angels, distinct from the heavenly host. Angels in art are usually shaped like humans of extraordinary beauty. They are often identified in Christian artwork with bird wings, halos, and divine light. Etymology The word ''angel'' arrives in modern English from Old English ''engel'' (with a hard ''g'') and the Old French ''angele''. Both of these derive from Late Latin ''angelus'', which in turn was borrowed from Late Greek ''angelos'' (literally "messenge ...
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Spiritual Possession
Spirit possession is an unusual or altered state of consciousness and associated behaviors purportedly caused by the control of a human body by spirits, ghosts, demons, or gods. The concept of spirit possession exists in many cultures and religions, including Buddhism, Christianity,Mark 5:9, Luke 8:30 Haitian Vodou, Hinduism, Islam, Wicca, and Southeast Asian, African, and Native American traditions. Depending on the cultural context in which it is found, possession may be considered voluntary or involuntary and may be considered to have beneficial or detrimental effects on the host. In a 1969 study funded by the National Institute of Mental Health, spirit possession beliefs were found to exist in 74% of a sample of 488 societies in all parts of the world, with the highest numbers of believing societies in Pacific cultures and the lowest incidence among Native Americans of both North and South America. As Pentecostal and Charismatic Christian churches move into both African ...
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Middle Ages
In the history of Europe, the Middle Ages or medieval period lasted approximately from the late 5th to the late 15th centuries, similar to the post-classical period of global history. It began with the fall of the Western Roman Empire and transitioned into the Renaissance and the Age of Discovery. The Middle Ages is the middle period of the three traditional divisions of Western history: classical antiquity, the medieval period, and the modern period. The medieval period is itself subdivided into the Early, High, and Late Middle Ages. Population decline, counterurbanisation, the collapse of centralized authority, invasions, and mass migrations of tribes, which had begun in late antiquity, continued into the Early Middle Ages. The large-scale movements of the Migration Period, including various Germanic peoples, formed new kingdoms in what remained of the Western Roman Empire. In the 7th century, North Africa and the Middle East—most recently part of the Eastern Ro ...
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History Of The Middle East
The Middle East, interchangeable with the Near East, is home to one of the Cradles of Civilization and has seen many of the world's oldest cultures and civilizations. The region's history started from the earliest human settlements and continues through several major pre- and post-Islamic Empires to today's nation-states of the Middle East. The Sumerians became the first people to develop complex systems that were to be called "civilization" as far back as the 5th millennium BC. Egyptian civilization coalesced around 3150 BC with the political unification of Upper and Lower Egypt under the first pharaoh. Mesopotamia was home to several powerful empires that came to rule almost all of Middle East, particularly the Assyrian Empires of 1365–1076 BC and the Neo-Assyrian Empire of 911–609 BC. From the early 7th century BC and onward, the Iranian Medes, followed by the Achaemenid Empire and other subsequent Iranian states and empires, dominated the region. In the 1st century BC, ...
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House Of Understanding
The House of Understanding is a place in the fictional world of David Farland's Runelords saga. The House is a place of learning, much like a university, where students seek to increase their knowledge and understanding of the world around them. Location The House of Understanding is located in the realm of Mystarria, one of the Kingdoms of Rofehavan from the Runelords saga. It is situated in the Courts of Tide, near to the capital of Mystarria. Principles The House of Understanding consists of many individual Rooms. The students of the House study various disciplines, each taught in a specific Room. Each of the Rooms of Understanding's House has a hearthmaster appointed to them. These hearthmasters excel in the disciplines which they teach, and are much like the lecturers and professors of modern universities. Rooms The Rooms of the House of Understanding include: : The Room of Faces; and : The Room of Feet: : These two Rooms teach applicants how to recognize body lang ...
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The Lair Of Bones
''The Lair of Bones'' is an epic fantasy novel by American writer David Farland, the fourth in his series The Runelords. It is the final book in the saga's original story arc. Plot introduction ''The Lair of Bones'' is an epic fantasy novel set in a land where people can bestow to each other a number of endowments, granting the recipient of the endowment attributes such as increased strength, a more acute sense of hearing, or better eyesight. The novel combines traditional sword and sorcery elements of fantasy with its own unique magic system of endowments. Book divisions *Book 11: Day 4 in the Month of Leaves - A Day of Descent *Book 12: Day 5 in the Month of Leaves - The Darkness Deepens *Book 13: When True Night Falls Plot summary In order to save mankind and all life on Earth, Gaborn is charged by the Earth to descend into the underworld and confront the One True Master, ruler of the Reavers. Taking Binnesman, Averan, and Iome with him, he seeks the Lair of Bones in the ...
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Fantasy Novel Series
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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