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Mafia (series)
''Mafia'' is a series of action-adventure games originally created and developed by 2K Czech (formerly Illusion Softworks). Since the third installment, however, the games are developed by Hangar 13 and published by 2K Games. The franchise consists of three mainline installments, along with a remake of the first game, a remastered version of the second game, and two spin-offs for mobile devices. A fourth game is in active development. Games in the ''Mafia'' series are set in fictional locales modeled after real American cities, and typically feature historical settings, from Great Depression-era Lost Heaven in the first game, to 1960s New Bordeaux in '' Mafia III''. Gameplay focuses on an open world environment where players complete missions to progress an overall story, as well as engage in various side activities, albeit in a more linear manner than other open world series such as ''Grand Theft Auto''. However, most of the games include a bonus Free Ride mode, which allows ...
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Mafia III
''Mafia III'' is a 2016 action-adventure video game developed by Hangar 13 and published by 2K Games. It was released in October 2016 for PlayStation 4, Windows, and Xbox One, in May 2017 for macOS, and in October 2021 for Google Stadia. It is the sequel to ''Mafia II'' and the third installment in the ''Mafia'' series. Set within the fictional city of New Bordeaux (based on New Orleans) in 1968, the story follows former criminal and Vietnam veteran Lincoln Clay, who is forced to return to a life of crime to help his adoptive family settle problems with the local branch of the Mafia. After the Mafia betray and murder his family, Lincoln embarks on a quest for revenge while slowly building a criminal empire and seizing power from other criminal organisations in the city. The development of ''Mafia III'' began soon after ''Mafia II''s release, but initially had problems. 2K Czech, the developer of the series' first installments, oversaw restructure, with much of the development ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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Mafia II
''Mafia II'' is a 2010 action-adventure game developed by 2K Czech and published by 2K Games. It was released in August 24 2010 for PlayStation 3, Windows, and Xbox 360. The game is a standalone sequel to 2002's ''Mafia'', and the second installment in the ''Mafia'' series. Set within the fictional city of Empire Bay from 1945 to 1951, the story follows Vito Scaletta, a young Sicillian-American mobster and war veteran, who becomes caught in a power struggle among the city's Mafia crime families while attempting to pay back his father's debts and secure a better lifestyle alongside his best friend. The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. The player character's criminal activities may incite a response from law enforcement agencies, measured by a " wanted" system that governs the aggression of their response. Development began in 2003, soon after the release of the first ''Mafia'' game. Upon release, ''Mafia II'' recei ...
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Illusion Softworks
2K Czech, s.r.o. (formerly Illusion Softworks, a.s.) was a Czech video game developer based in Brno. Founded as Illusion Softworks in 1997 by Petr Vochozka and Jan Kudera. The company was acquired by Take-Two Interactive in January 2008 and subsequently organised under the 2K label, becoming 2K Czech. The studio was merged into 2K's Hangar 13 in 2017. The company is best known for creating the ''Mafia'' series. History Illusion Softworks Illusion Softworks was established in 1997 in Brno by Petr Vochozka and Jan Kudera. The company succeeded Vochozka's video game publisher, Vochozka Trading, through funding provided by Kudera's Cash Reform fund. The team initially comprised only five people, including Vochozka and Kudera. The team would expand to 40 people by the release of Mafia in 2002. The studio provided assistance to Silver Wish Games for the production of ''Wings of War'', ''Chameleon'' and ''Circus Empire''. In September 2007, several Illusions Softworks employ ...
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Realism (arts)
Realism in the arts is generally the attempt to represent subject matter truthfully, without artificiality and avoiding speculative and supernatural elements. The term is often used interchangeably with naturalism, although these terms are not synonymous. Naturalism, as an idea relating to visual representation in Western art, seeks to depict objects with the least possible amount of distortion and is tied to the development of linear perspective and illusionism in Renaissance Europe. Realism, while predicated upon naturalistic representation and a departure from the idealization of earlier academic art, often refers to a specific art historical movement that originated in France in the aftermath of the French Revolution of 1848. With artists like Gustave Courbet capitalizing on the mundane, ugly or sordid, realism was motivated by the renewed interest in the common man and the rise of leftist politics. The Realist painters rejected Romanticism, which had come to dominate ...
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American Mafia
The American Mafia, commonly referred to in North America as the Italian American Mafia, the Mafia, or the Mob, is a highly organized Italian American criminal society and organized crime group. The organization is often referred to by its members as Cosa Nostra (, "our thing" or "this thing of ours") and by the American government as La Cosa Nostra (LCN). The organization's name is derived from the original ''Mafia'' or ''Cosa nostra'', the Sicilian Mafia, with "American Mafia" originally referring simply to Mafia (or ''Cosa nostra'') groups from Sicily operating in the United States, as the organization initially emerged as an offshoot of the Sicilian Mafia (known also as ''Cosa nostra'' by its members) formed by Italian immigrants in the United States. However, the organization gradually evolved into a separate entity partially independent of the original Mafia in Sicily, and it eventually encompassed or absorbed other Italian immigrant and Italian-American gangsters and It ...
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Protagonist
A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a story contains a subplot, or is a narrative made up of several stories, then each subplot may have its own protagonist. The protagonist is the character whose fate is most closely followed by the reader or audience, and who is opposed by the antagonist. The antagonist provides obstacles and complications and creates conflicts that test the protagonist, revealing the strengths and weaknesses of the protagonist's character, and having the protagonist develop as a result. Etymology The term ''protagonist'' comes , combined of (, 'first') and (, 'actor, competitor'), which stems from (, 'contest') via (, 'I contend for a prize'). Ancient Greece The earliest known examples of a protagonist are found in Ancient Greece. At first, dramatic p ...
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Grand Theft Auto
''Grand Theft Auto'' (''GTA'') is a series of action-adventure games created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily developed by British development house Rockstar North (formerly DMA Design), and published by its parent company, Rockstar Games. The name of the series references the term "grand theft auto", used in the United States for motor vehicle theft. Gameplay focuses on an open world where the player can complete missions to progress an overall story, as well as engage in various side activities. Most of the gameplay revolves around driving and shooting, with occasional role-playing and stealth elements. The series also has elements of the earlier beat 'em up games from the 16-bit era. The games in the ''Grand Theft Auto'' series are set in fictional locales modelled after real-life cities, at various points in time from the early 1960s to t ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too va ...
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Great Depression
The Great Depression (19291939) was an economic shock that impacted most countries across the world. It was a period of economic depression that became evident after a major fall in stock prices in the United States. The Financial contagion, economic contagion began around September and led to the Wall Street Crash of 1929, Wall Street stock market crash of October 24 (Black Thursday). It was the longest, deepest, and most widespread depression of the 20th century. Between 1929 and 1932, worldwide Gross domestic product, gross domestic product (GDP) fell by an estimated 15%. By comparison, worldwide GDP fell by less than 1% from 2008 to 2009 during the Great Recession. Some economies started to recover by the mid-1930s. However, in many countries, the negative effects of the Great Depression lasted until the beginning of World War II. Devastating effects were seen in both rich and poor countries with falling personal income, prices, tax revenues, and profits. International t ...
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Spin-off (media)
In media, a spin-off (or spinoff) is a radio program, television program, film, video game or any narrative work, derived from already existing works that focus on more details and different aspects from the original work (e.g. particular topics, characters or events). One of the earliest spin-offs of the modern media era, if not the first, happened in 1941 when the supporting character Throckmorton P. Gildersleeve from the old time radio comedy show ''Fibber McGee and Molly'' became the star of his own program ''The Great Gildersleeve'' (1941–1957). In genre fiction, the term parallels its usage in television; it is usually meant to indicate a substantial ''change in narrative viewpoint and activity'' from that (previous) storyline based on the activities of the series' principal protagonist and so is a shift to that action and overall narrative thread of some other protagonist, which now becomes the central or main thread (storyline) of the new sub-series. The ''new pro ...
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