Madison Paige
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Madison Paige
Madison Paige is a fictional character in the 2010 video game ''Heavy Rain''. Within ''Heavy Rain'', she is presented as a female photographer and journalist who suffers from chronic insomnia. She is one of four played protagonists in the game, and begins investigating the "Origami Killer", a serial killer who targets children and drowns them in rainwater. At certain points she may be killed and eliminated from play. Judi Beecher serves as her voice actress and facial motion capture, while the character is modelled after Jacqui Ainsley who also provides the motion capture for her body. In addition to the main game, the character is also the star of the Downloadable content, downloadable prequel ''The Taxidermist'', wherein she is instead voiced by Barbara Scaff. The character has received a generally positive reception, with Game Informer's Megan Marie praising her character design as well as appearing on "top character" lists. Criticism fell on her shower scene, forced strip-tea ...
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Madison Paige
Madison Paige is a fictional character in the 2010 video game ''Heavy Rain''. Within ''Heavy Rain'', she is presented as a female photographer and journalist who suffers from chronic insomnia. She is one of four played protagonists in the game, and begins investigating the "Origami Killer", a serial killer who targets children and drowns them in rainwater. At certain points she may be killed and eliminated from play. Judi Beecher serves as her voice actress and facial motion capture, while the character is modelled after Jacqui Ainsley who also provides the motion capture for her body. In addition to the main game, the character is also the star of the Downloadable content, downloadable prequel ''The Taxidermist'', wherein she is instead voiced by Barbara Scaff. The character has received a generally positive reception, with Game Informer's Megan Marie praising her character design as well as appearing on "top character" lists. Criticism fell on her shower scene, forced strip-tea ...
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Virtual Actor
A virtual human, virtual persona, or digital clone is the creation or re-creation of a human being in image and voice using computer-generated imagery and sound, that is often indistinguishable from the real actor. The idea of a virtual actor was first portrayed in the 1981 film ''Looker'', wherein models had their bodies scanned digitally to create 3D computer generated images of the models, and then animating said images for use in TV commercials. Two 1992 books used this concept: ''Fools'' by Pat Cadigan, and ''Et Tu, Babe'' by Mark Leyner. In general, virtual humans employed in movies are known as synthespians, virtual actors, vactors, cyberstars, or "silicentric" actors. There are several legal ramifications for the digital cloning of human actors, relating to copyright and personality rights. People who have already been digitally cloned as simulations include Bill Clinton, Marilyn Monroe, Fred Astaire, Ed Sullivan, Elvis Presley, Bruce Lee, Audrey Hepburn, Anna Marie Go ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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Gender Representation In Video Games
The portrayal of men and women in video games, as in other media, is a subject of research in gender studies and is discussed in the context of sexism in video gaming. Although women make up about half of video game players, they are significantly underrepresented as characters in mainstream games, despite the prominence of iconic heroines such as Samus Aran or Lara Croft. The portrayal of women in games often reflects traditional gender roles, sexual objectification, or stereotypes such as that of the "damsel in distress". Male characters are often stereotypically depicted as big and muscular, and LGBT characters have been slow to appear in video games as a result of the heteronormativity of the medium. Research indicates that how genders are portrayed in games can influence players' perception of gender roles, and that young girls prefer to play a character of their own gender much more than boys do. On average, female-led games sell fewer copies than male-led ones, but also h ...
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Maxim (magazine)
''Maxim'' is an international men's magazine, devised and launched in the UK in 1995, but based in New York City since 1997, and prominent for its photography of actors, singers, and female models whose careers are at a current peak. ''Maxim'' has a circulation of about 9 million readers each month. Maxim Digital reaches more than 4 million unique viewers each month. ''Maxim'' magazine publishes 16 editions, sold in 75 countries worldwide. History ''Maxim'' was founded by Felix Dennis in 1995 and expanded to the United States in 1997. ''Maxim'' has expanded into many other countries, including Australia. In 1999, MaximOnline.com (now maxim.com) was created. It contains content not included in the print version, and focuses on the same general topics, along with exclusive sections such as the "Girls of ''Maxim''" galleries and the "Joke of the Day". "Maxim Video" contains video clips of interviews, music videos, photo shoots, and original content. On December 2001, Edit ...
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Uncanny Valley
In aesthetics, the uncanny valley ( ja, 不気味の谷 ''bukimi no tani'') is a hypothesized relation between an object's degree of resemblance to a human being and the emotional response to the object. The concept suggests that humanoid objects that imperfectly resemble actual human beings provoke uncanny or strangely familiar feelings of uneasiness and revulsion in observers. "Valley" denotes a dip in the human observer's affinity for the replica, a relation that otherwise increases with the replica's human likeness. Examples can be found in robotics, 3D computer animations and lifelike dolls. With the increasing prevalence of virtual reality, augmented reality, and photorealistic computer animation, the "valley" has been cited in reaction to the verisimilitude of the creation as it approaches indistinguishability from reality. The uncanny valley hypothesis predicts that an entity appearing almost human will risk eliciting cold, eerie feelings in viewers. Etymology Robotics ...
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Lara Croft
Lara Croft is a fictional character and the main protagonist of the video game franchise ''Tomb Raider''. She is presented as a highly intelligent and athletic British archaeologist who ventures into ancient tombs and hazardous ruins around the world. Created by a team at British developer Core Design that included Toby Gard, the character first appeared in the video game ''Tomb Raider (1996 video game), Tomb Raider'' in 1996. Core Design handled the initial development of the character and the series. Inspired by strong female icons, Gard designed Lara Croft to counter stereotypical female characters. The company modified the character for subsequent titles, which included graphical improvements and gameplay additions. American developer Crystal Dynamics took over the series after the 2003 sequel ''Tomb Raider: The Angel of Darkness'' was received poorly. The new developer Reboot (fiction), rebooted the character along with the video game series by altering her physical propor ...
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Entertainment Weekly
''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, and popular culture. The magazine debuted on February 16, 1990, in New York City. Different from celebrity-focused publications such as ''Us Weekly'', ''People'' (a sister magazine to ''EW''), and ''In Touch Weekly'', ''EW'' primarily concentrates on entertainment media news and critical reviews; unlike ''Variety'' and ''The Hollywood Reporter'', which were primarily established as trade magazines aimed at industry insiders, ''EW'' targets a more general audience. History Formed as a sister magazine to ''People'', the first issue of ''Entertainment Weekly'' was published on February 16, 1990. Created by Jeff Jarvis and founded by Michael Klingensmith, who served as publisher until October 1996, the magazine's original television advertising soliciting ...
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GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer and Video Games'' were merged into ''GamesRadar'', with the resulting, expanded website being renamed ''GamesRadar+'' in November that year. Format and style ''GamesRadar+'' publishes numerous articles each day. Including official video game news, reviews, previews, and interviews with publishers and developers. One of the site's features was their "Top 7" lists, a weekly countdown detailing negative aspects of video games themselves, the industry and/or culture. Now, they are better known for lists of baddest depth segmented by genre, platform, or theme. These are divided into living lists, for consoles and platforms that are still active, and legacy lists, for consoles and platforms that are no longer a target for commercial game deve ...
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Wirtualna Polska
Wirtualna Polska (WP ) is a group of companies operating in the media and e-commerce sectors. The WP Group owns the Wirtualna Polska horizontal portal. It operates various specialized websites and e-commerce websites like AutoCentrum.pl S.A., Nocowanie.pl and Domodi.pl. According to the Gemius/PBI surveys around 21 million Poles are using WP's internet products every month. Wirtualna Polska was founded in 1995 and is known as the first existing internet portal in Poland. History Wirtualna Polska was created by Leszek Bogdanowicz, Damian Woźniak, Marek Borzestowski anJacek Kawalecat Politechnika Gdańska in Gdańsk, who met each other via the Internet. The early forum of ideas turned in March 1995 into a service using the name Wirtualna Polska. Initially, it was available on www.wp.cnt.pl (CNT = Centrum Nowych Technologii, Centre of New Technologies). In 1998, it was moved to www.wp.pl, which is its current address. In the beginning, Wirtualna Polska functioned as a catalogue ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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Fade (lighting)
In stage lighting, a fade is a gradual increase or decrease of the intensity of light projected onto the stage. The term fade-in refers to gradually changing the lighting level from complete darkness to a predetermined lighting level. A fade-out (also known as fade-to-black) refers to gradually decreasing the intensity of light until none is shining on the stage. A ''crossfade'' is when lighting levels are gradually altered from one setting to another. A fade-in is sometimes called a ''build'', and where this terminology is used, a fade is understood to be a fade-out. Increasing lighting intensities that are not black is referred to as a fade-up. Similarly, decreasing lighting intensities to a level above black is referred to as a fade-down. Cross-fades are accomplished by executing fade-ups and/or fade-downs. In nearly all theatrical lighting designs, multiple lighting instruments are used to illuminate the stage at any one time. A cue refers to the recorded state of illumin ...
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