MX Vs. ATV Untamed
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MX Vs. ATV Untamed
''MX vs. ATV Untamed'' is an offroad racing game developed by Rainbow Studios, Tantalus Media, Incinerator Studios and published by THQ for the PlayStation 2 and all seventh-generation platforms, becoming the last ''MX vs. ATV'' game to release on the former and the first in the series to be available on most of the latter. It is a sequel to '' MX vs. ATV Unleashed'' and its PSP port, '' MX vs. ATV: On the Edge'', as well as the first of two games in the ''MX vs. ATV'' series to be available on a Nintendo console. Gameplay The game encompasses several modes: Motocross, Opencross, Supercross, Supermoto, Endurocross, Free Ride and Minibikes, among others. The player has a relatively wide choice of vehicles, from monster trucks, to trophy trucks, to ATVs to motorbikes. In some modes, gameplay takes place over two motos, or qualifying events. The player's finishing position in the first moto determines who gets gate choice in the second moto. The player's finishing position in ea ...
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Rainbow Studios
Rainbow Studios is an American video game developer based in Phoenix, Arizona, best known for developing offroad racing games, such as '' Motocross Madness'' and the ''MX vs. ATV'' series. It was established by Earl Jarred in 1986 under the name Rainbow Multimedia Group and rebranded as Rainbow Studios in 1992. In January 2002, the company was acquired by THQ, under the ownership of which it was renamed THQ Digital Studios Phoenix in February 2010 and closed in August 2011. The studio was re-instated as Rainbow Studios in 2013 by Nordic Games (later known as THQ Nordic), a publishing company that had purchased most assets of the then-bankrupt THQ earlier that year. History Rainbow Studios, originally named Rainbow Multimedia Group, was founded by Earl Jarred in 1986. In 1992, the company shifted its focus towards developing video games and was rebranded Rainbow Studios. On November 8, 2001, video game publisher THQ announced that it had agreed to acquire the studio in exchange ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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Motion Controller
In video games and entertainment systems, a motion controller is a type of game controller that uses accelerometers or other sensors to track motion and provide input. History Motion controllers using accelerometers are used as controllers for video games, which was made more popular since 2006 by the Wii Remote controller for Nintendo's Wii console, which uses accelerometers to detect its approximate orientation and acceleration, and serves an image sensor, so it can be used as a pointing device. It was followed by other similar devices, including the ASUS Eee Stick, Sony PlayStation Move (which also uses magnetometers to track the Earth's magnetic field and computer vision via the PlayStation Eye to aid in position tracking), Joy-Con, and HP Swing. The PlayStation 3's first controller, the Sixaxis, included motion sensing at the notable loss of haptic feedback (vibration) due to interference concerns; these features were both included on the later DualShock 3. Other systems ...
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Classic Controller
The is a game controller produced by Nintendo for the Wii home video game console. While it later featured some compatibility with the Wii U console, the controller was ultimately succeeded by the Wii U Pro Controller. In April 2014, Nintendo discontinued production of both the Classic Controller and Classic Controller Pro. History When the Wii Remote was first revealed in September 2005, Nintendo announced a controller "shell" which resembled a traditional game controller, often referred to as a "classic-style expansion controller." As described at the time, the Wii Remote would fit inside the shell, allowing gamers to play games using a traditional-style gamepad, while allowing use of the remote's motion sensing capability. According to Satoru Iwata, it would be meant for playing "the existing games, Virtual Console games, and multi-platform games." Early demos of the Wii's capabilities, showed two players competing in what appears to be ''Wii Sports'' with one player using a ...
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Wii Remote
The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing which is used for the console, using accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which has originally been used for the racing game, ''Mario Kart Wii''. The controller was revealed at both E3 2005 and E3 2006 and the Tokyo Game Show on September 14, 2005, with the name "Wii Remote" announced April 27, 2006. It received much attention due to its unique features, not supported ...
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Wii Wheel
The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing which is used for the console, using accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which has originally been used for the racing game, ''Mario Kart Wii''. The controller was revealed at both E3 2005 and E3 2006 and the Tokyo Game Show on September 14, 2005, with the name "Wii Remote" announced April 27, 2006. It received much attention due to its unique features, not supported by ...
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Online Multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), earl ...
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Split Screen (video Games)
Split screen is a display technique in computer graphics that consists of dividing graphics and/or text into adjacent (and possibly overlapping) parts, typically as two or four rectangular areas. This is done to allow the simultaneous presentation of (usually) related graphical and textual information on a computer display. TV sports used this presentation methodology in the 1960s for instant replay. The original non-dynamic split screens differed from windowing systems in that the latter always allowed overlapping and freely movable parts of the screen (the "windows") to present related as well as unrelated application data to the user, while the former were strictly limited to fixed non-overlapping positions. The split screen technique can also be used to run two instances of an application, possibly with another user interacting with the other instance. In video games The split screen feature is commonly used in non- networked, also known as couch co-op, video games with mul ...
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Cross-platform Play
In video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of players using different video game hardware to play with each other simultaneously. It is commonly applied to the ability for players using a game on a specific video game console to play alongside a player on a different hardware platform such as another console or a computer. A related concept is cross-save, where the player's progress in a game is stored in separate servers, and can be continued in the game but on a different hardware platform. Cross-play is related to but distinct from the notion of cross-platform development, which uses software languages and tools to enable deployment of software on multiple platforms. Cross-platform play is also a distinct concept from the ability to allow a player to play a game on different hardware platforms, often only having to purchase the title for one single system to have access ...
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Endurocross
Indoor enduro or SuperEnduro which is also known by Endurocross shortened Enduro-X or EX, is a hybrid motorcycle competition, a mix of supercross and enduro racing held indoors over obstacles resembling a trials track.Christner, Brian, ''Rise of the Endurocross, half Motocross half Enduro'', Motorcycle News, 2WheelTuesday.com, 20 August 2011 Super enduro events are typically held in hockey or downsized basketball arenas. Its main difference with supercross is in there being "hard rock sections"Blazusiak Wins Columbus EnduroCross – Detail – News & Events – Models & Accessories – KTM.com – Ready to Race
and wooden parts (resembling fallen trees) akin to enduro and technical 'trials' courses, rather ...
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Supermoto
Supermoto is a form of motorcycle racing held on race tracks that alternate between three kinds of track surfaces: the hard packed dirt of flat track, the irregular jumps and obstacles of motocross, and the paved tarmac of road racing. Supermoto was originally conceived by Gavin Trippe in 1979 as a segment of the TV show Wide World of Sports. It was something like an all-star game, in which the best riders from the three separate genres of motorcycle racing could temporarily leave their normal race class to come together and compete for the title of best all around racer. Today supermoto is a distinct genre of its own and riders in the other classes do not routinely cross over into supermoto. Races are commonly held on road racing or medium-sized go-kart tracks with an off-road section in the infield. Most supermoto race tracks have a tarmac size of 50-75% and the remaining percentage of the course is off-road. The dirt sections are usually constructed of packed clay, polyeste ...
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Supercross
The AMA Supercross Championship (commercially known as Monster Energy AMA Supercross) is an American motorcycle racing series. Founded by the American Motorcyclist Association (AMA) in 1974, the AMA Supercross Championship races are held from January through early May. Supercross is a variant of motocross which involves off-road motorcycles on a constructed dirt track consisting of steep jumps and obstacles; the tracks are usually constructed inside a sports stadium. The easy accessibility and comfort of these stadium venues helped supercross surpass off-road motocross as a spectator attraction in the United States by the late 1970s. From 1974 until 2002 and again from 2008 until 2021, the series was the World Championship of the sport. After losing this status, and with respect to the MXGP holding that discipline's worldwide title, the series, along with the AMA Motocross Championship, will form the SuperMotocross World Championship from 2023. History The first motocross r ...
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