MIT Mystery Hunt
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MIT Mystery Hunt
The MIT Mystery Hunt is an annual puzzlehunt competition at the Massachusetts Institute of Technology. It is one of the oldest and most complex puzzlehunts in the world and attracts roughly 120 teams and 3,000 contestants (with about 2,000 on campus) annually in teams of 5 to 150 people. It has inspired similar competitions at Microsoft, Stanford University, Melbourne University, University of South Carolina, University of Illinois at Urbana–Champaign and University of Aveiro (Portugal) as well as in the Seattle, San Francisco, Miami, Washington, D.C., Indianapolis and Columbus, Ohio metropolitan areas. Because the puzzle solutions often require knowledge of esoteric and eclectic topics, the hunt is sometimes used to exemplify popular stereotypes of MIT students. The hunt begins at noon on the Friday before Martin Luther King Jr. Day, when the teams assemble to receive the first puzzles. It concludes with a puzzle-guided journey (a "runaround") to find a "coin" hidden on MIT's ...
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Puzzlehunt
A puzzle hunt (sometimes рuzzlehunt) is a puzzle game where teams compete to solve a series of puzzles. A puzzle hunt can happen at a particular location, in multiple locations, or via the Internet. In a puzzle hunt, a puzzle is usually not accompanied by direct instructions for how to solve it (although the puzzle's title and its "flavor text" will often hint at how to solve it). Puzzles may come in familiar types such as crossword puzzles, jigsaw puzzles, cryptograms, and others, but often involve an additional twist beyond the usual structures of such puzzles that solvers must discover. Other puzzles may have innovative structures whose mechanics solvers must work out from scratch. The answer to a puzzle is generally a word or phrase. Groups of puzzles in a puzzle hunt are often connected by a metapuzzle, which is a puzzle based on combining or comparing the answers of other puzzles. Puzzle hunt events Famous annual puzzle hunts *the MIT Mystery Hunt (Cambridge, Massachus ...
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2011 MIT Mystery Hunt Coin
Eleven or 11 may refer to: *11 (number), the natural number following 10 and preceding 12 * one of the years 11 BC, AD 11, 1911, 2011, or any year ending in 11 Literature * ''Eleven'' (novel), a 2006 novel by British author David Llewellyn *''Eleven'', a 1970 collection of short stories by Patricia Highsmith *''Eleven'', a 2004 children's novel in The Winnie Years by Lauren Myracle *''Eleven'', a 2008 children's novel by Patricia Reilly Giff *''Eleven'', a short story by Sandra Cisneros Music *Eleven (band), an American rock band * Eleven: A Music Company, an Australian record label *Up to eleven, an idiom from popular culture, coined in the movie ''This Is Spinal Tap'' Albums * ''11'' (The Smithereens album), 1989 * ''11'' (Ua album), 1996 * ''11'' (Bryan Adams album), 2008 * ''11'' (Sault album), 2022 * ''Eleven'' (Harry Connick, Jr. album), 1992 * ''Eleven'' (22-Pistepirkko album), 1998 * ''Eleven'' (Sugarcult album), 1999 * ''Eleven'' (B'z album), 2000 * ''Eleven'' (Reamonn ...
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Riddle
A riddle is a statement, question or phrase having a double or veiled meaning, put forth as a puzzle to be solved. Riddles are of two types: ''enigmas'', which are problems generally expressed in metaphorical or allegorical language that require ingenuity and careful thinking for their solution, and ''conundra'', which are questions relying for their effects on punning in either the question or the answer. Archer Taylor says that "we can probably say that riddling is a universal art" and cites riddles from hundreds of different cultures including Finnish, Hungarian, American Indian, Chinese, Russian, Dutch and Filipino sources amongst many others. Many riddles and riddle-themes are internationally widespread. In the assessment of Elli Köngäs-Maranda (originally writing about Malaitian riddles, but with an insight that has been taken up more widely), whereas myths serve to encode and establish social norms, "riddles make a point of playing with conceptual boundaries and cross ...
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Cipher
In cryptography, a cipher (or cypher) is an algorithm for performing encryption or decryption—a series of well-defined steps that can be followed as a procedure. An alternative, less common term is ''encipherment''. To encipher or encode is to convert information into cipher or code. In common parlance, "cipher" is synonymous with "code", as they are both a set of steps that encrypt a message; however, the concepts are distinct in cryptography, especially classical cryptography. Codes generally substitute different length strings of characters in the output, while ciphers generally substitute the same number of characters as are input. There are exceptions and some cipher systems may use slightly more, or fewer, characters when output versus the number that were input. Codes operated by substituting according to a large codebook which linked a random string of characters or numbers to a word or phrase. For example, "UQJHSE" could be the code for "Proceed to the following ...
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Connect-the-dots
Connect the dots (also known as connect-the-dots, dot to dot, or join the dots) is a form of puzzle containing a sequence of numbered dots. When a line is drawn connecting the dots the outline of an object is revealed. The puzzles frequently contain simple line art to enhance the image created or to assist in rendering a complex section of the image. Connect the dots puzzles are generally created for children. The use of numbers can be replaced with letters or other symbols. Versions for older solvers frequently have extra solving steps to discover the order, such as those used in puzzlehunts and the connect-the-dots crosswords invented by Liz Gorski. Other uses of the term In adult discourse the phrase "connect the dots" can be used as a metaphor to illustrate an ability (or inability) to associate one idea with another, to find the "big picture", or salient feature, in a mass of data. It can mean using extrapolation to solve a mystery from clues, or else come to a conclusio ...
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Anagram
An anagram is a word or phrase formed by rearranging the letters of a different word or phrase, typically using all the original letters exactly once. For example, the word ''anagram'' itself can be rearranged into ''nag a ram'', also the word ''binary'' into ''brainy'' and the word ''adobe'' into ''abode''. The original word or phrase is known as the ''subject'' of the anagram. Any word or phrase that exactly reproduces the letters in another order is an anagram. Someone who creates anagrams may be called an "anagrammatist", and the goal of a serious or skilled anagrammatist is to produce anagrams that reflect or comment on their subject. Examples Anagrams may be created as a commentary on the subject. They may be a parody, a criticism or satire. For example: * "New York Times" = " monkeys write" * "Church of Scientology" = "rich-chosen goofy cult" * "McDonald's restaurants" = " Uncle Sam's standard rot" * "coronavirus" = "carnivorous" * "She Sells Sanctuary" = "Santa; shy, l ...
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Jigsaw Puzzle
A jigsaw puzzle is a tiling puzzle that requires the assembly of often irregularly shaped interlocking and mosaiced pieces, each of which typically has a portion of a picture. When assembled, the puzzle pieces produce a complete picture. In the 18th century, jigsaw puzzles were created by painting a picture on a flat, rectangular piece of wood, then cutting it into small pieces. Despite the name, a jigsaw was never used. John Spilsbury, a London cartographer and engraver, is credited with commercialising jigsaw puzzles around 1760. His design took world maps, and cut out the individual nations in order for them to be reassembled by students as a geographical teaching aid. They have since come to be made primarily of interlocking cardboard pieces, incorporating a variety of images & designs. Typical images on jigsaw puzzles include scenes from nature, buildings, and repetitive designs—castles and mountains are common, as well as other traditional subjects. However, any pictu ...
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Logic Puzzle
A logic puzzle is a puzzle deriving from the mathematics, mathematical field of deductive reasoning, deduction. History The logic puzzle was first produced by Charles Lutwidge Dodgson, who is better known under his pen name Lewis Carroll, the author of ''Alice's Adventures in Wonderland''. In his book ''The Game of Logic'' he introduced a game to solve problems such as confirming the conclusion "Some greyhounds are not fat" from the statements "No fat creatures run well" and "Some greyhounds run well". Puzzles like this, where we are given a list of premises and asked what can be deduced from them, are known as syllogisms. Dodgson goes on to construct much more complex puzzles consisting of up to 8 premises. In the second half of the 20th century mathematician Raymond Smullyan, Raymond M. Smullyan continued and expanded the branch of logic puzzles with books such as ''The Lady or the Tiger?'', ''To Mock a Mockingbird'' and ''Alice in Puzzle-Land''. He popularized the "knights an ...
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Cryptic Crossword
A cryptic crossword is a crossword puzzle in which each clue is a word puzzle. Cryptic crosswords are particularly popular in the United Kingdom, where they originated, Ireland, Israel, the Netherlands, and in several Commonwealth nations, including Australia, Canada, India, Kenya, Malta, New Zealand, and South Africa. Compilers of cryptic crosswords are commonly called "setters" in the UK and "constructors" in the US. Cryptic crossword puzzles come in two main types: the basic cryptic in which each clue answer is entered into the diagram normally, and "themed" or "variety" cryptics, in which some or all of the answers must be altered before entering, usually in accordance with a hidden pattern or rule which must be discovered by the solver. History and development Cryptic crosswords originated in the UK. The first British crossword puzzles appeared around 1923 and were purely definitional, but from the mid-1920s they began to include cryptic material: not cryptic clues in the ...
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Crossword
A crossword is a word puzzle that usually takes the form of a square or a rectangular grid of white- and black-shaded squares. The goal is to fill the white squares with letters, forming words or phrases, by solving clues which lead to the answers. In languages that are written left-to-right, the answer words and phrases are placed in the grid from left to right ("across") and from top to bottom ("down"). The shaded squares are used to separate the words or phrases. Types Crossword grids such as those appearing in most North American newspapers and magazines feature solid areas of white squares. Every letter is checked (i.e. is part of both an "across" word and a "down" word) and usually each answer must contain at least three letters. In such puzzles shaded squares are typically limited to about one-sixth of the total. Crossword grids elsewhere, such as in Britain, South Africa, India and Australia, have a lattice-like structure, with a higher percentage of shaded squares ...
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The Coin From The 2013 MIT Mystery Hunt
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Snowglobe
A snow globe (also called a waterglobe, snowstorm, or snowdome) is a transparent sphere, traditionally made of glass, enclosing a miniaturized scene of some sort, often together with a model of a town, neighborhood, landscape or figure. The sphere also encloses the water in the globe; the water serves as the medium through which the "snow" falls. To activate the snow, the globe is shaken to churn up the white particles. The globe is then placed back in its position and the flakes fall down slowly through the water. Snow globes sometimes have a built-in music box that plays a song. Some snow globes have a design around the outerbase for decoration. Snow globes are often used as a collectible item. Historical At the end of the 19th century the Austrian Erwin Perzy, a producer of surgical instruments, invented the so-called ''Schneekugel'' (snow globe) and got the first patent for it. Originally his goal was to develop an extra bright lightsource for use as a surgical lamp. As ...
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