MASH (game)
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MASH (game)
MASH is a multiplayer paper-and-pencil game commonly played by children intended to predict one's future. The name is an acronym of "Mansion, Apartment, Shack/Street/Shed/Sewers/Swamp, and House". The game can be expanded or changed to "DMASH" (the "D" standing for "dome"), "MASHO" (the "O" standing for "outhouse An outhouse is a small structure, separate from a main building, which covers a toilet. This is typically either a pit latrine or a bucket toilet, but other forms of dry toilet, dry (non-flushing) toilets may be encountered. The term may als ..."), "MASH-IT" (the "I" standing for "igloo" and the "T" standing for "tent"), "SMASH" (the "S" standing for "school bus"), "RAP MASH" (the "R" standing for "rich," the "A" standing for "average," and the "P" standing for "poor"), "MASH-N" (the "N" standing for "no house"), "CASH" (the "C" standing for "chateau" or "castle"), "PASH" (the "P" standing for "palace" or "penthouse"), or "BASH" (the "B" standing for "box"). Additi ...
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Paper-and-pencil Game
Paper-and-pencil games or paper-and-pen games (or some variation on those terms) are games that can be played solely with paper and pencils (or other writing implements), usually without erasing. They may be played to pass the time, as icebreakers, or to end boredom. In recent times, they have been supplanted by mobile games. Some popular examples of pencil-and-paper games include Tic-tac-toe, Sprouts, Dots and Boxes, Hangman, MASH, Paper soccer, and Spellbinder. The term is unrelated to the use in role-playing games to differentiate tabletop games from role-playing video games. Board games where pieces are never moved or removed from the board once being played, particularly abstract strategy games like Gomoku and Connect Four Connect Four (also known as Connect 4, Four Up, Plot Four, Find Four, Captain's Mistress, Four in a Row, Drop Four, and Gravitrips in the Soviet Union) is a two-player connection board game, in which the players choose a color and then take tur ...
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Fortune-telling
Fortune telling is the practice of predicting information about a person's life. Melton, J. Gordon. (2008). ''The Encyclopedia of Religious Phenomena''. Visible Ink Press. pp. 115-116. The scope of fortune telling is in principle identical with the practice of divination. The difference is that divination is the term used for predictions considered part of a religious ritual, invoking deities or spirits, while the term fortune telling implies a less serious or formal setting, even one of popular culture, where belief in occult workings behind the prediction is less prominent than the concept of suggestion, spiritual or practical advisory or affirmation. Historically, Pliny the Elder describes use of the crystal ball in the 1st century CE by soothsayers (''"crystallum orbis"'', later written in Medieval Latin by scribes as ''orbuculum''). Contemporary Western images of fortune telling grow out of folkloristic reception of Renaissance magic, specifically associated with R ...
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Outhouse
An outhouse is a small structure, separate from a main building, which covers a toilet. This is typically either a pit latrine or a bucket toilet, but other forms of dry toilet, dry (non-flushing) toilets may be encountered. The term may also be used to denote the toilet itself, not just the structure. Outhouses were in use in cities of Developed country, developed countries (e.g. Australia) well into the second half of the twentieth century. They are still common in rural areas and also in cities of developing countries. Outhouses that are covering pit latrines in densely populated areas can cause groundwater pollution. Increasingly, "outhouse" is used for a structure outside the main living property that is more permanent in build quality than a shed. In some localities and varieties of English, particularly outside North America, the term "outhouse" refers ''not'' to a toilet, but to outbuildings in a general sense: sheds, barns, workshops, etc. Design aspects Common ...
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Children's Games
This is a list of games that used to be played by children, some of which are still being played today. Traditional children's games do not include commercial products such as board games but do include games which require props such as hopscotch or marbles (toys go in List of toys unless the toys are used in multiple games or the single game played is named after the toy; thus "jump rope" is a game, while "Jacob's ladder" is a toy). Despite being transmitted primarily through word of mouth due to not being considered suitable for academic study or adult attention, traditional games have, "not only failed to disappear but have also evolved over time into new versions." Traditional children's games are defined, "as those that are played informally with minimal equipment, that children learn by example from other children, and that can be played without reference to written rules. These games are usually played by children between the ages of 7 and 12, with some latitude on both end ...
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