Mythology (fiction)
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Mythology (fiction)
Mythology (also referred to as a mythos) is the term often used by fans of a particular book, television, or film series to describe a fiction franchise's overarching plot and often mysterious backstory. Daniel Peretti argues that mythology "is often used emically to refer to back story". The term was pioneered by the American science fiction series ''The X-Files'', which first aired in 1993. With this being said, many other forms of media have some sort of mythology, and the term is often applied in regards to ''Buffy the Vampire Slayer'', ''Lost'', and the Batman and Superman comics, among others. Some fictional series more literally have a mythology, i.e. a cycle of fictional myths, as part of the in-universe material. An unusually well-developed and comparatively early example is that of the legendarium of J. R. R. Tolkien (including his Middle-earth stories), for which he developed written myths and epic poems, some in fictional languages like Elvish. See also *Fictional un ...
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McFarland & Company
McFarland & Company, Inc., is an American independent book publisher based in Jefferson, North Carolina, that specializes in academic and reference works, as well as general-interest adult nonfiction. Its president is Rhonda Herman. Its former president and current editor-in-chief is Robert Franklin, who founded the company in 1979. McFarland employs a staff of about 50, and had published 7,800 titles. McFarland's initial print runs average 600 copies per book. Subject matter McFarland & Company focuses mainly on selling to libraries. It also utilizes direct mailing to connect with enthusiasts in niche categories. The company is known for its sports literature, especially baseball history, as well as books about chess, military history, and film. In 2007, the ''Mountain Times'' wrote that McFarland publishes about 275 scholarly monographs and reference book titles a year; Robert Lee Brewer reported in 2015 that the number is about 350. List of scholarly journals The following ...
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Tolkien's Legendarium
Tolkien's legendarium is the body of J. R. R. Tolkien's mythopoeic writing, unpublished in his lifetime, that forms the background to his ''The Lord of the Rings'', and which his son Christopher summarized in his compilation of ''The Silmarillion'' and documented in his 12-volume series ''The History of Middle-earth''. The legendarium's origins reach back to 1914, when Tolkien began writing poems and story sketches, drawing maps, and inventing languages and names as a private project to create a unique English mythology. The earliest story drafts (of ''The Book of Lost Tales'') are from 1916; he revised and rewrote these for most of his adult life. ''The Hobbit'' (1937), Tolkien's first published novel, was not originally part of the larger mythology but became linked to it. Both ''The Hobbit'' and ''The Lord of the Rings'' (1954 and 1955) took place in the Third Age of Middle-earth, while virtually all of his earlier writing had been set in the first two ages of the world. ...
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Mythology Of Stargate
The mythology of the ''Stargate'' franchise is the historical backstory of the ''Stargate'' premise, which centers around xeno-mythology as experienced by humans during episodic contact. In the fictional universe of the franchise, the people of Earth have encountered numerous extraterrestrial races on their travels through the Stargate. In addition to a diversity of alien life, there is also an abundance of other humans, scattered across the cosmos by advanced aliens in the distant past. Some of the most significant species or beings in ''Stargate SG-1'' are the Goa'uld, the Asgard, and the Replicators. ''Stargate Atlantis'', set in the Pegasus galaxy, introduced the Wraith and the Asurans. One of the most influential species in ''Stargate'', the Ancients, have moved on to a higher plane of existence. For practical reasons of television productions, almost all of the alien and human cultures in the Stargate's fictional universe speak native English. Because of the time ...
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Mythology Of Lost
The television show ''Lost'' includes a number of mysterious elements that have been ascribed to science fiction or supernatural phenomena, usually concerning coincidences, synchronicity, déjà vu, temporal and spatial anomalies, paradoxes, and other puzzling phenomena. The creators of the series refer to these as part of the mythology of the series. The Island As the main setting of the series, the island boasts a number of unusual properties. Its location changes at times and it cannot be reached by ordinary means. The island is surrounded by some sort of barrier which causes disruptions in the normal flow of time for those who cross it. Electromagnetic phenomena are common on the island, and it seems to bestow unusual healing properties to its residents. Structures The ''Black Rock'' Located deep inside the jungle is the ''Black Rock'', a sailing ship from the mid-19th century. In "Ab Aeterno", the ''Black Rock'' set sail in 1867 and was captained by Magnus Hanso and had ...
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Mythology Of Heroes
Myth is a folklore genre consisting of narratives that play a fundamental role in a society, such as foundational tales or origin myths. Since "myth" is widely used to imply that a story is not objectively true, the identification of a narrative as a myth can be highly controversial. Many adherents of religions view their own religions' stories as truth and so object to their characterization as myth, the way they see the stories of other religions. As such, some scholars label all religious narratives "myths" for practical reasons, such as to avoid depreciating any one tradition because cultures interpret each other differently relative to one another. Other scholars avoid using the term "myth" altogether and instead use different terms like "sacred history", "holy story", or simply "history" to avoid placing pejorative overtones on any sacred narrative. Myths are often endorsed by secular and religious authorities and are closely linked to religion or spirituality. Many socie ...
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Mythology Of Fringe
''Fringe'' is an American science fiction drama television series originally broadcast from 2008 to 2013. The show, created by J. J. Abrams, Alex Kurtzman, and Roberto Orci, revolves around the fictional Fringe Division, a congressionally funded federal law enforcement task force, manned primarily by Federal Bureau of Investigation and Homeland Security personnel. The task force is responsible for investigating crimes and phenomena related to fringe science and the individuals and conspiratorial organizations that perpetrate those acts. During the five-season series, the mythology and backstory of the show expanded across a broad spectrum of recurring themes (such as alternate realities and timelines), locations, and characters to serialize story arcs and intricately link early episodes with later ones. Massive Dynamic Massive Dynamic is a fictional, multi-faceted conglomerate working for the advancement of weapons testing, robotics, medical equipment, aeronautics, genetics, pharm ...
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Mythology Of Carnivàle
'' Carnivàle'' is an American television series set in the United States during the Great Depression. The series traces the disparate storylines of a young carnival worker named Ben Hawkins and Brother Justin Crowe, a preacher in California. The overarching story is built around a good and evil theme, which serves as a human-scaled metaphor within a complex structure of myth and allegory. Samson, the carnival's dwarf manager, sets up the show's mythology with a prologue in the pilot episode, talking of "a creature of light and a creature of darkness" being born "to each generation" preparing for a final battle. Most mythological elements in ''Carnivàle'' relate to so-called ''Avatars'' (or ''Creatures of Light'' and ''Darkness''), fictional human-like beings with supernatural powers who embody good and evil. In its first season ''Carnivàle'' does not reveal its characters as Avatars beyond insinuation, and makes the nature of suggested Avatars a central question. By th ...
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Elvish Languages (Middle-earth)
J. R. R. Tolkien constructed many Elvish languages; the best known are Quenya and Sindarin. These were the various languages spoken by the Elves of Middle-earth as they developed as a society throughout the Ages. In his pursuit for realism and in his love of language, Tolkien was especially fascinated with the development and evolution of language through time. Tolkien created two almost fully developed languages and a dozen more in various beginning stages as he studied and reproduced the way that language adapts and morphs. A philologist by profession, he spent much time on his constructed languages. In the collection of letters he had written, posthumously published by his son, Christopher John Tolkien, he stated that he began stories set within this secondary world, the realm of Middle-earth, not with the characters or narrative as one would assume, but with a created set of languages. The stories and characters serve as conduits to make those languages come to life. Inventi ...
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Fictional Language
Fictional languages are the subset of constructed languages (conlangs) that have been created as part of a fictional setting (e.g. for use in a book, movie, television show, or video game). Typically they are the creation of one individual, while natural languages evolve out of a particular culture or people group, and other conlangs may have group involvement. Fictional languages are also distinct from natural languages in that they have no native speakers. By contrast, the constructed language of Esperanto now has native speakers. Fictional languages are intended to be the languages of a fictional world and are often designed with the intent of giving more depth, and an appearance of plausibility, to the fictional worlds with which they are associated. The goal of the author may be to have their characters communicate in a fashion which is both alien and dislocated. Within their fictional world, these languages do function as natural languages, helping to identify certain races ...
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Epic Poems
An epic poem, or simply an epic, is a lengthy narrative poem typically about the extraordinary deeds of extraordinary characters who, in dealings with gods or other superhuman forces, gave shape to the mortal universe for their descendants. Etymology The English word ''epic'' comes from Latin ''epicus'', which itself comes from the Ancient Greek adjective (''epikos''), from (''epos''), "word, story, poem." In ancient Greek, 'epic' could refer to all poetry in dactylic hexameter (''epea''), which included not only Homer but also the wisdom poetry of Hesiod, the utterances of the Delphic oracle, and the strange theological verses attributed to Orpheus. Later tradition, however, has restricted the term 'epic' to ''heroic epic'', as described in this article. Overview Originating before the invention of writing, primary epics, such as those of Homer, were composed by bards who used complex rhetorical and metrical schemes by which they could memorize the epic as received in ...
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Middle-earth
Middle-earth is the fictional setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the ''Miðgarðr'' of Norse mythology and ''Middangeard'' in Old English works, including ''Beowulf''. Middle-earth is the human-inhabited world, that is, the central continent of the Earth, in Tolkien's imagined mythological past. Tolkien's most widely read works, ''The Hobbit'' and ''The Lord of the Rings'', are set entirely in Middle-earth. "Middle-earth" has also become a short-hand term for Tolkien's legendarium, his large body of fantasy writings, and for the entirety of his fictional world. Middle-earth is the main continent of Earth (Arda) in an imaginary period of the Earth's past, ending with Tolkien's Third Age, about 6,000 years ago. Tolkien's tales of Middle-earth mostly focus on the north-west of the continent. This part of Middle-earth is suggestive of Europe, the north-west of the Old World, with the environs of the Shire reminiscent of ...
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Fictional Universe
A fictional universe, or fictional world, is a self-consistent setting with events, and often other elements, that differ from the real world. It may also be called an imagined, constructed, or fictional realm (or world). Fictional universes may appear in novels, comics, films, television shows, video games, and other creative works. The subject is most commonly addressed in reference to fictional universes that differ markedly from the real world, such as those that introduce entire fictional cities, countries, or even planets, or those that contradict commonly known facts about the world and its history, or those that feature fantasy or science fiction concepts such as magic or faster than light travel—and especially those in which the deliberate development of the setting is a substantial focus of the work. When a large franchise of related works has two or more somewhat different fictional universes that are each internally consistent but not consistent with each other (su ...
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