Music Of The SaGa Series
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Music Of The SaGa Series
''SaGa'' is a series of science fiction role-playing video games produced by Square, now Square Enix. The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu. It has since continued across multiple platforms, from the Super Nintendo Entertainment System to the PlayStation 2, and like the ''Final Fantasy'' series, the story in each ''SaGa'' game is independent of its counterparts. The music of the ''SaGa'' series consists of musical scores and arranged albums from various composers. Some of these composers have created soundtracks and pieces for other Square Enix franchises including the ''Final Fantasy'' series and ''Mana'' series. The ''SaGa'' series is divided up between the original series, released as the ''Final Fantasy Legend'' series in North America, the ''Romancing SaGa'' series, the ''SaGa Frontier'' series, and ''Unlimited SaGa''. The music of the original series was composed by Nobuo Uematsu, Kenji Ito, Ryuji Sasai, and Chihiro Fujioka. Ito went ...
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SaGa (series)
is a series of science fantasy role-playing video games by Square Enix. The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu at Square. It has since continued across multiple platforms, from the Super NES to the PlayStation 2. The series is notable for its emphasis on open world exploration, non-linear branching plots, and occasionally unconventional gameplay. This distinguishes the games from most of Square's other franchises. Development The ''SaGa'' series was created by game designer Akitoshi Kawazu, whose contributions prior to the franchise's introduction include ''Final Fantasy'' and ''Final Fantasy II''. At a time when Nintendo's Game Boy was becoming popular worldwide due to the puzzle game ''Tetris'', then-Square president Masashi Miyamoto requested that a development team create a game for the handheld console. Kawazu and fellow designer Koichi Ishii suggested that the company develop a role-playing video game, thus making ''Makai Tou ...
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Symphonic Game Music Concerts
The ''Symphonic Game Music Concerts (''shortened to: ''Game Concerts'') are a series of award-winning orchestral video game music concerts first performed in 2003 at the Gewandhaus in Leipzig, Germany, notable for being the longest running and the first of their kind outside Japan. They are produced by Thomas Böcker and performed by various orchestras conducted by Andy Brick (2003–2007), Arnie Roth (2008, 2009 and 2011), Niklas Willén (2010, 2012) and Eckehard Stier (from 2012). In Leipzig, the ''Game Concerts'' series was held as ''GC in Concert'' from 2003 to 2007 as the official, annual opening ceremony of the Games Convention, ''GC - Games Convention''. From 2008 to 2012, a cooperation with the WDR Fernsehen, ''WDR'' and its in-house orchestra, the WDR Funkhausorchester Köln, was established, with concerts primarily held at the Kölner Philharmonie. Since 2013, the events have been presented internationally, including performances with the London Symphony Orchestra at the ...
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Romancing SaGa 3
''Romancing SaGa 3'' is a 1995 role-playing video game developed and published by Square for the Super Famicom. The sixth entry in the ''SaGa'' series, it was also the last developed for the platform. Originally released on the Super Famicom system in Japan on November 11, 1995, the game was released on the Virtual Console in Japan for Wii on September 21, 2010 and Wii U on February 26, 2014. A remaster for Android, iOS and PlayStation Vita was announced on March 28, 2017. On April 11, 2017, Akitoshi Kawazu tweeted that they would be working on an English version of the game after releasing it in Japan. The remaster of ''Romancing SaGa 3'' was released worldwide on November 11, 2019 for Android, iOS, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation Vita and Xbox One with the game available in English for the very first time. Gameplay When the game begins the player chooses from eight characters to be the lead; additional characters can be found and recruited to the ...
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Romancing SaGa 2
''Romancing SaGa 2'' is a 1993 role-playing video game developed and published by Square for the Super Famicom. It is the fifth entry in the ''SaGa'' series. It received an expanded port for Japanese mobile devices from Square Enix in 2011. This version was remastered by ArtePiazza and released worldwide between 2016 and 2017 by Square Enix for Nintendo Switch, PlayStation 4, PlayStation Vita, Android, iOS, Microsoft Windows and Xbox One. Set during the history of the kingdom of Avalon, the player takes on the role of a dynasty of rulers as they fight the Seven Heroes, former saviors of the world corrupted into demons. Gameplay features nonlinear exploration and expansion of the game world and narrative, with the turn-based battles featuring group formations. As with other ''SaGa'' titles, there are no experience points and character attributes and skills are dependent on actions taken in battle. A key mechanic is choosing the next ruler of Avalon, who will inherit the abilities o ...
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Romancing SaGa
''Romancing SaGa'' is a 1992 role-playing video game developed and published by Square for the Super Famicom. It is the fourth entry in the ''SaGa'' series. It was subsequently released for the WonderSwan Color in 2001 and mobile phones in 2009. A remake for the PlayStation 2, subtitled ''Minstrel Song'' in Japan, was released in both Japan and North America in 2005 by Square Enix. A remaster of ''Minstrel Song'' was released worldwide in 2022 for Android, iOS, Microsoft Windows, Nintendo Switch, PlayStation 4 and PlayStation 5. The storyline follows eight different protagonists on quests through the world of Mardias, all culminating in a fight against the dark god Saruin. Gameplay features nonlinear exploration of the game world, with the turn-based battles featuring group formations. As with other ''SaGa'' titles, there are no experience points and character attributes and skills are dependent on actions taken in battle. Production began in 1990, with Nintendo requesting Squar ...
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Video Game Music
Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games. With technological advances, video game music has grown to include a wider range of sounds. Players can hear music in video games over a game's title screen, menus, and gameplay. Game soundtracks can also change depending on a player's actions or situation, such as indicating missed actions in rhythm games, informing the player they are in a dangerous situation, or rewarding them for specific achievements. Video game music can be one of two kinds: original or licensed. The popularity of video game music has created education and job opportunities, generated awards, and led video game soundtracks to be commercially sold and performed in concerts. His ...
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Musical Note
In music, a note is the representation of a musical sound. Notes can represent the Pitch (music), pitch and Duration (music), duration of a sound in musical notation. A note can also represent a pitch class. Notes are the building blocks of much written music: musical analysis#Discretization, discretizations of musical phenomena that facilitate performance, comprehension, and musical analysis, analysis. The term ''note'' can be used in both generic and specific senses: one might say either "the piece 'Happy Birthday to You' begins with two notes having the same pitch", or "the piece begins with two repetitions of the same note". In the former case, one uses ''note'' to refer to a specific musical event; in the latter, one uses the term to refer to a class of events sharing the same pitch. (See also: Key signature names and translations.) Two notes with fundamental frequency, fundamental frequencies in a ratio equal to any integer power of two (e.g., half, twice, or four times ...
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Waveforms
In electronics, acoustics, and related fields, the waveform of a signal is the shape of its graph as a function of time, independent of its time and magnitude scales and of any displacement in time.David Crecraft, David Gorham, ''Electronics'', 2nd ed., , CRC Press, 2002, p. 62 In electronics, the term is usually applied to periodically varying voltages, currents, or electromagnetic fields. In acoustics, it is usually applied to steady periodic sounds—variations of pressure in air or other media. In these cases, the waveform is an attribute that is independent of the frequency, amplitude, or phase shift of the signal. The term can also be used for non-periodic signals, like chirps and pulses. The waveform of an electrical signal can be visualized in an oscilloscope or any other device that can capture and plot its value at various times, with a suitable scales in the time and value axes. The electrocardiograph is a medical device to record the waveform of the electr ...
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Stereo
Stereophonic sound, or more commonly stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configuration of two loudspeaker A loudspeaker (commonly referred to as a speaker or speaker driver) is an electroacoustic transducer that converts an electrical audio signal into a corresponding sound. A ''speaker system'', also often simply referred to as a "speaker" or " ...s (or stereo headphones) in such a way as to create the impression of sound heard from various directions, as in natural hearing. Because the multi-dimensional perspective is the crucial aspect, the term ''stereophonic'' also applies to systems with more than two channels or speakers such as quadraphonic and surround sound. Binaural recording, Binaural sound systems are also ''stereophonic''. Stereo sound has been in common use since the 1970s in entertainment media such ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party d ...
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Nintendo DS
The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone and support for wireless network, wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony Interactive Entertainment, Sony's PlayStation Portable during the seventh generation of video game consoles. Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's cons ...
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Final Fantasy Legend III
''Final Fantasy Legend III'', known in Japan as ''SaGa 3: Jikuu no Hasha'', is a role-playing video game developed and published by Square for the Game Boy. The third entry in the ''SaGa'' series, it was released in Japan in 1991 and in North America in 1993. A later edition released in North America in 1998 through Sunsoft. A remake for the Nintendo DS was released in 2011 by Square Enix, remaining exclusive to Japan. The Game Boy version was later ported to the Nintendo Switch and released worldwide by Square Enix in 2020, with later ports to Android, iOS and Microsoft Windows in 2021. The game's narrative follows a group of warriors as they fight a god-like being in the past, present, and future. During gameplay, players explore the different time periods, fighting in turn-based battles and raising character power through a combination of experience points, skill leveling, and material-based character classes. Production began in 1990 in parallel with the development of ''Rom ...
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