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Mistigri (card Game)
Mistigri, historically Pamphile, is an old, French, trick-taking card game for three or four players that has elements reminiscent of poker. It is a member of the Rams family of games and, although it is a gambling game, often played for small stakes, it is also suitable as a party game or as a family game with children from the age of 12 upwards. Name Mistigri is a variant of ''Mouche'' or ''Lenterlu'' and a cousin of the English Lanterloo. It is known in Germany as Mönch ("Monk"), possibly a corruption of the French ''Mouche'' as ''Monche'' was the old German for monk. Meyer certainly equates it to ''Mouche'', ''Lenturla'' and ''Pamphile'', while Grupp also states that it is known as ''Trente et un'' ("Thirty-One") in French, but Méry's research shows that Mistigri was derived from ''Mouche'' (which was also called ''Lenturlu'') and was first named ''Pamphile''. It is related to the historical card game of Tippen. The game is named after the "mistigri" (French for "pussy ca ...
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Atlas Deck Jack Of Clubs
An atlas is a collection of maps; it is typically a bundle of maps of Earth or of a region of Earth. Atlases have traditionally been bound into book form, but today many atlases are in multimedia formats. In addition to presenting geographic features and political boundaries, many atlases often feature geopolitical, social, religious and economic statistics. They also have information about the map and places in it. Etymology The use of the word "atlas" in a geographical context dates from 1595 when the German-Flemish geographer Gerardus Mercator published ("Atlas or cosmographical meditations upon the creation of the universe and the universe as created"). This title provides Mercator's definition of the word as a description of the creation and form of the whole universe, not simply as a collection of maps. The volume that was published posthumously one year after his death is a wide-ranging text but, as the editions evolved, it became simply a collection of maps and it ...
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Rams Family
Rams is a European trick-taking card game related to Nap and Loo, and may be played by any number of persons not exceeding nine, although five or seven make a good game. In Belgium and France, the game of Rams is also spelt Rammes or Rems, in Germany, Rams, Rammes, Ramsch, Ramschen, Ramscheln or Ramsen, in Austria, Ramsen and Ramschen, and, in America, Rounce. The basic idea is fairly constant, but scoring systems vary. It was a widespread European gambling and drinking game that is still popular today. During the 19th century, it was introduced as Rounce in America and played with a 52-card deck without any difference between simples and doubles and with no General Rounce announcement. In the modern German variety of the game, Ramscheln, the 7 is the second best trump ranking next below the ace. History Parlett describes Rams as a "nineteenth-century French, Alsatian and Belgian" pastime, representative of a "very loose-knit group of gambling and drinking games". In fact, ...
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Hasenpfeffer (card Game)
Bid Euchre, Auction Euchre, Pepper, or Hasenpfeffer, is the name given to a group of card games played in North America based on the game Euchre. It introduces an element of bidding in which the trump suit is decided by which player can bid to take the most tricks. Variation comes from the number of cards dealt, the absence of any undealt cards, the bidding and scoring process, and the addition of a no trump declaration. It is typically a partnership game for four players, played with a 24, 32 or 36-card pack, or two decks of 24 cards each. Single Deck Bid Euchre A pack of 24 cards containing 9, 10, J, Q, K, and A in each suit is used. The rank of the cards in the trump suit is: J (of the trump suit, also known as the "right bower" or bauer; high), J (of the other suit of the same colour as the trump suit, also known as the "left bower" or bauer), A, K, Q, 10, 9 (low). In the plain suits, the rank is: A (high), K, Q, J, 10, 9 (low). When playing with no trumps, all four suits ...
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Toepen
Toepen (/ˈtupə(n)/) is a trick-taking Dutch card game for three to eight players, and is often played as a drinking game. Typically the number of players is 4. Gameplay Every player is dealt 4 cards from a 32 card deck. The cards are played one at a time face up in ''tricks''. The first card played in a trick determines the suit for that trick. A player must follow suit to win. The goal is to win the last trick. The order of the cards is 10(high), 9, 8, 7, A, K, Q, J. All of the players excluding the winner of the fourth and final trick receives a point. A player may ''toep'' or increase the number of points at stake during a round at any time during play. Each toep increases the point value of the round by one. A toep is usually signified by a knock on the playing surface. Upon toeping the opposing players may either fold and receive the previous point total or risk receiving the new increased total by remaining in the round. Once a player reaches a certain number of points he o ...
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Cucumber (card Game)
Cucumber ( da, Agurk, sv, Gurka) is a north European card game of Swedish origin for two or more players. The goal of the game is to avoid taking the last trick. David Parlett describes it as a "delightful Baltic gambling game". History and distribution According to John McLeod, the game may have originated in the 1940s as a way of playing Krypkille with a standard 52-card pack as opposed to the traditional Swedish Kille cards. Today the game is played in different national variants under different names: as Agurk in Denmark, Gurka in Norway and Sweden, Ogórek in Poland, Kurkku and Mätäpesä in Finland, and Gúrka in Iceland. Cards Cucumber is played with a regular pack of French-suited playing cards without the Jokers. The Ace is the highest, the Deuce, the lowest card. Suits are irrelevant. Rules The basic Danish rules are as follows:' ...
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Norseman's Knock
Norseman's Knock or Norrlandsknack is a classic Swedish card game for 3 to 5 players,''Norrlandsknack''
at spelregler.org. Retrieved 4 July 2020.
known since the mid-1800s. It is traditionally played for money. The game is about winning as many tricks as possible and above all not being completely left without a trick.


Background

A "distinctively Swedish member" of the of games, Norrland is the norther part of and includes
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Irish Loo
Lanterloo or Loo is a 17th-century trick taking game of the Trump family of which many varieties are recorded. It belongs to a line of card games whose members include Nap, Euchre, Rams, Hombre, and Maw (Spoil Five). It is considered a modification of the game of " All Fours", another English game possibly of Dutch origin, in which the players replenish their hands after each round by drawing each fresh new cards from the pack. History Under various spellings, like the French forms , , (meaning "fiddlesticks", a meaningless word equivalent to "Lullay", or "Lulloo", used in Lullabies), the game is supposed to have reached England from France most probably with the restoration of the monarchy in 1660. In France it was originally called ("Fly"), which was also the name of the five-card flush in that game and came to refer to the four-card flush in Lanterloo. Also called LangtrilloOnce a week, Vol. 10, pg. 364, Eneas Sweetland Dallas - Bradbury & Evans, London 1863 in its prime f ...
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Julep (card Game)
Julep may refer to: * Mint julep, a mixed alcoholic drink, or cocktail, consisting primarily of bourbon (or some other spirit) and fresh mint * ''Mint Julep'' (film) * "One Mint Julep", a song * Julep (company), a company that sells cosmetics * "Julep", a song by Punch Brothers from the album ''The Phosphorescent Blues'' * Gibeau Orange Julep The Gibeau Orange Julep restaurant (also known colloquially as OJ or The Big Orange or The Julep) is a roadside attraction and fast food restaurant in Montreal, Quebec, Canada. The building is in the shape of an orange, three stories high, with a ...
, a fast food restaurant and tourist attraction in Montreal {{disambig ...
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Bourré
Bourré (also commonly known as Bouré and Boo-Ray) is a trick-taking gambling card game primarily played in the Acadiana region of Louisiana in the United States of America. It is also played in the Greek island of Psara, with the name Boureki (''Μπουρέκι'' in Greek). The game's closest relatives are probably Spades and Euchre; like many regional games, Bourré sports many variant rules for both play and betting considerations. Object The object of Bourré is to take a majority of the ''tricks'' in each ''hand'' and thereby claim the money in the ''pot''. If a player cannot take a majority of tricks, the secondary goal is to keep from ''bourréing'', or taking no tricks at all. A bourré usually comes at a high penalty, including matching the amount of money in the pot. Rules The game is played with a standard 52-card deck, aces high and two to seven players. With seven players, only three cards may be discarded (so as to not have to re-use them for later players). A ...
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Widow (cards)
A talon (; French for "heel") in card games is a stack of undealt cards that is placed on the table to be used during the actual game. Depending on the game or region, they may also be referred to as the blind, kitty, skat, stock, tapp or widow (US). Description In 1909, Meyers Lexicon described the talon as ''"the cards left over after dealing..."'' In games of chance, such as Pharo it is ''"the stock of cards which the banker draws on"''. The talon is usually a pack of cards, placed face down, in the middle of the card table. In other games, there are however very different variations, for example in Königrufen. Talons may be placed face up or face down. Parlett describes a ''kitty'' as "the pool or pot being played for" or "a dead hand or widow". He also equates ''talon'' to ''stock'' as the "cards which are not dealt initially but may be drawn from or dealt out later in the play."Parlett, David. ''The Penguin Book of Card Games''. London: Penguin (2008), p. 642-646. . Exam ...
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Gambling Game
Gambling (also known as betting or gaming) is the wagering of something of Value (economics), value ("the stakes") on a Event (probability theory), random event with the intent of winning something else of value, where instances of strategy (game theory), strategy are discounted. Gambling thus requires three elements to be present: consideration (an amount wagered), risk (chance), and a prize. The outcome of the wager is often immediate, such as a single roll of dice, a spin of a roulette wheel, or a horse crossing the finish line, but longer time frames are also common, allowing wagers on the outcome of a future sports contest or even an entire sports season. The term "gaming" in this context typically refers to instances in which the activity has been specifically permitted by law. The two words are not mutually exclusive; ''i.e.'', a "gaming" company offers (legal) "gambling" activities to the public and may be regulated by one of many gaming control boards, for example, the ...
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Wild Card (playing Card)
A wild card in card games is one that may be used to represent any other playing card, sometimes with certain restrictions. These may be jokers, for example in Rummy games, or ordinary ranked and suited cards may be designated as wild cards such as the and in Classic Brag or the "deuces wild" in Poker.''The Language of Cards: A glossary of card-playing terms''
by David Parlett at www.parlettgames.uk. Retrieved 1 Jun 2018.
A card that is not wild may be referred to as a . Jokers, however, may also have other uses, such as being a permanent top trump.


Use

In most cases, the wild card or cards must be agreed upon by all players before t ...
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