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Michael Andretti's Indy Car Challenge
is an arcade-style racing video game that is sponsored by Michael Andretti. It was released exclusively for the SNES in North America and Japan. Gameplay The game features Champ Car (now called IndyCar) action. There are many modes of play including single race, season mode, and the option to disable the sound and/or music. The season mode consists of 16 tracks. One or two players can join in on the action. Prior to each race, the player is given the option to adjust tire pressure, down force, and gear ratio. Higher tire pressure reduces grip on the road but increases acceleration and top speed. Higher down force does the reverse. Higher gear ratio increases top speed but reduces acceleration. Each track features its own hints in a section called "Michael's Advice". The game is roughly based on the 1994 CART World Series season and the viewpoint is from a third-person perspective. Reception In their review, ''GamePro'' described the game as solidly designed, with an excellent ...
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Genki (company)
is a Japanese video game developer. It was founded in October 1990 by Hiroshi Hamagaki and Tomo Kimura, who left Sega to form the company. The company is best known for its racing game titles. History In its early years, Genki released games in different genres, looking for its niche. On one end of the spectrum, there was ''Devilish (video game), Devilish'', a game similar to ''Arkanoid'' that was released for Sega's Game Gear and Mega Drive systems in 1991. On the other end, there was ''Kileak: The DNA Imperative'', a first-person shooter, first-person mecha shooting game for the PlayStation (console), PlayStation which was released in 1995 and received a sequel, ''Epidemic (video game), Epidemic''. They developed two MotoGP video games for the Super Nintendo Entertainment System, SNES: ''GP-1'' (1993) and ''GP-1 RS: Rapid Stream'' (1994). Genki found its niche in 1994 with the release of ''Shutokō Battle '94 Keichii Tsuchiya Drift King'' for the SNES—the first in a long- ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Video Games Based On Real People
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games Set In Canada
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games Set In 1994
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Super Nintendo Entertainment System-only Games
Super may refer to: Computing * SUPER (computer program), or Simplified Universal Player Encoder & Renderer, a video converter / player * Super (computer science), a keyword in object-oriented programming languages * Super key (keyboard button) Film and television * ''Super'' (2005 film), a Telugu film starring Nagarjuna, Anushka Shetty and Ayesha Takia * ''Super'' (2010 Indian film), a Kannada language film starring Upendra and Nayantara * ''Super'' (2010 American film), a film written and directed by James Gunn, and starring Rainn Wilson and Elliot Page * "Super" (''Person of Interest''), an episode of the TV series ''Person of Interest'' Music * "Super" (Cordae song), a 2021 song by American rapper Cordae * "Super" (Neu! song), a 1972 song by German band Neu! * " Super (1, 2, 3)", a 2000 song by Italian DJ Gigi D'Agostino * ''Super'' (album), a 2016 album by Pet Shop Boys Other uses * Super!, an Italian television network * Super (gamer) (born 2000), America ...
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Super Nintendo Entertainment System Games
The Super Nintendo has a library of games, which were released in plastic encased ROM cartridges. The cartridges are shaped differently for different regions; North American cartridges have a rectangular bottom with inset grooves matching protruding tabs in the console, while other regions' cartridges are narrower with a smooth curve on the front and no grooves. The physical incompatibility can be overcome with use of various adapters, or through modification of the console. Internally, a regional lockout chip within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot. Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console, although hardware in later games can detect this situatio ...
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Racing Video Games Set In The United States
In sport, racing is a competition of speed, in which competitors try to complete a given task in the shortest amount of time. Typically this involves traversing some distance, but it can be any other task involving speed to reach a specific goal. A race may be run continuously to finish or may be made up of several segments called heats, stages or legs. A heat is usually run over the same course at different times. A stage is a shorter section of a much longer course or a time trial. Early records of races are evident on pottery from ancient Greece, which depicted running men vying for first place. A chariot race is described in Homer's ''Iliad''. Etymology The word ''race'' comes from a Norse word. This Norse word arrived in France during the invading of Normandy and gave the word ''raz'' which means "swift water" in Brittany, as in a mill race; it can be found in "Pointe du Raz" (the most western point of France, in Brittany), and "''raz-de-marée''" (tsunami). The word rac ...
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Champ Car Video Games
Champ is the short form of champion. It may also refer to: People * Champ (nickname) * Champ (surname) * Champ Butler (1926–1992), American singer * Champ Lyons (born 1940), justice of the Supreme Court of Alabama from 1998 to 2011 * Champ Seibold (1911–1971), American National Football League player Isaiah W, Jamaican-American Rockstar Arts and entertainment * Champ the Dog, The Postal Dude's pet from '' Postal'' series * ''Champ'' (2011 film), a 2011 South Korean film * ''Champ'' (album), a 2010 album by the band Tokyo Police Club * Champ (cartoon character), an animated dog introduced by Walter Lantz Studios in 1960 * Champ, the name of the costumed bulldog mascot for Louisiana Tech University * Champion "Champ" Kind, a character from '' Anchorman: The Legend of Ron Burgundy'' and '' Anchorman 2: The Legend Continues'' * Champ, a South Korea cartoon cable channel owned by Champ Vision, Inc., originally a joint venture of Daewon Media and CJ Media Geography * Champ, Mi ...
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Genki (company) Games
Genki may refer to: *Genki (company), a Japanese video game company *Genki (era), a Japanese era name *Genki (given name) Genki (written: 元気, 元喜, 元基, 元規, 源気 or 源基) is a masculine Japanese given name. Notable people with the name include: *, Japanese lawyer, bureaucrat and politician *, Japanese sumo wrestler * Genki Dean (born 1991), Japanese ..., a masculine Japanese given name *'' Genki: An Integrated Course in Elementary Japanese'', a Japanese language textbook {{disambiguation ...
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Blue Planet Software Games
Blue is one of the three primary colours in the RYB colour model (traditional colour theory), as well as in the RGB (additive) colour model. It lies between violet and cyan on the spectrum of visible light. The eye perceives blue when observing light with a dominant wavelength between approximately 450 and 495 nanometres. Most blues contain a slight mixture of other colours; azure contains some green, while ultramarine contains some violet. The clear daytime sky and the deep sea appear blue because of an optical effect known as Rayleigh scattering. An optical effect called Tyndall effect explains blue eyes. Distant objects appear more blue because of another optical effect called aerial perspective. Blue has been an important colour in art and decoration since ancient times. The semi-precious stone lapis lazuli was used in ancient Egypt for jewellery and ornament and later, in the Renaissance, to make the pigment ultramarine, the most expensive of all pigments. In the eight ...
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