Meshulam's Game
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Meshulam's Game
In graph theory, Meshulam's game is a game used to explain a theorem of Roy Meshulam related to the homological connectivity of the independence complex of a graph, which is the smallest index ''k'' such that all reduced homological groups up to and including ''k'' are trivial. The formulation of this theorem as a game is due to Aharoni, Berger and Ziv. Description The game-board is a graph ''G.'' It is a zero-sum game for two players, CON and NON. CON wants to show that I(''G''), the independence complex of ''G'', has a high connectivity; NON wants to prove the opposite. At his turn, CON chooses an edge ''e'' from the remaining graph. NON then chooses one of two options: * ''Disconnection'' – remove the edge ''e'' from the graph. * ''Explosion'' – remove both endpoints of ''e'', together with all their neighbors and the edges incident to them. The score of CON is defined as follows: * If at some point the remaining graph has an isolated vertex, the score is infinity; * O ...
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Graph Theory
In mathematics, graph theory is the study of ''graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of '' vertices'' (also called ''nodes'' or ''points'') which are connected by '' edges'' (also called ''links'' or ''lines''). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics. Definitions Definitions in graph theory vary. The following are some of the more basic ways of defining graphs and related mathematical structures. Graph In one restricted but very common sense of the term, a graph is an ordered pair G=(V,E) comprising: * V, a set of vertices (also called nodes or points); * E \subseteq \, a set of edges (also called links or lines), which are unordered pairs of vertices (that is, an edge is associated with t ...
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Homological Connectivity
In algebraic topology, homological connectivity is a property describing a topological space based on its homology groups. Definitions Background ''X'' is ''homologically-connected'' if its 0-th homology group equals Z, i.e. H_0(X)\cong \mathbb, or equivalently, its 0-th reduced homology group is trivial: \tilde(X)\cong 0. * For example, when ''X'' is a graph and its set of connected components is ''C'', H_0(X)\cong \mathbb^ and \tilde(X)\cong \mathbb^ (see graph homology). Therefore, homological connectivity is equivalent to the graph having a single connected component, which is equivalent to graph connectivity. It is similar to the notion of a connected space. ''X'' is ''homologically 1-connected'' if it is homologically-connected, and additionally, its 1-th homology group is trivial, i.e. H_1(X)\cong 0. * For example, when ''X'' is a connected graph with vertex-set ''V'' and edge-set ''E'', H_1(X) \cong \mathbb^. Therefore, homological 1-connectivity is equivale ...
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Independence Complex
The independence complex of a graph is a mathematical object describing the independent sets of the graph. Formally, the independence complex of an undirected graph ''G'', denoted by I(''G''), is an abstract simplicial complex (that is, a family of finite sets closed under the operation of taking subsets), formed by the sets of vertices in the independent sets of ''G''. Any subset of an independent set is itself an independent set, so I(''G'') is indeed closed under taking subsets. Every independent set in a graph is a clique in its complement graph, and vice versa. Therefore, the independence complex of a graph equals the clique complex of its complement graph, and vice versa. Homology groups Several authors studied the relations between the properties of a graph ''G'' = (''V'', ''E''), and the homology groups of its independence complex I(''G''). In particular, several properties related to the dominating sets in ''G'' guarantee that some reduced homology groups of I(''G'') ...
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Graph (discrete Mathematics)
In discrete mathematics, and more specifically in graph theory, a graph is a structure amounting to a Set (mathematics), set of objects in which some pairs of the objects are in some sense "related". The objects correspond to mathematical abstractions called ''Vertex (graph theory), vertices'' (also called ''nodes'' or ''points'') and each of the related pairs of vertices is called an ''edge'' (also called ''link'' or ''line''). Typically, a graph is depicted in diagrammatic form as a set of dots or circles for the vertices, joined by lines or curves for the edges. Graphs are one of the objects of study in discrete mathematics. The edges may be directed or undirected. For example, if the vertices represent people at a party, and there is an edge between two people if they shake hands, then this graph is undirected because any person ''A'' can shake hands with a person ''B'' only if ''B'' also shakes hands with ''A''. In contrast, if an edge from a person ''A'' to a person ''B'' m ...
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Zero-sum Game
Zero-sum game is a mathematical representation in game theory and economic theory of a situation which involves two sides, where the result is an advantage for one side and an equivalent loss for the other. In other words, player one's gain is equivalent to player two's loss, therefore the net improvement in benefit of the game is zero. If the total gains of the participants are added up, and the total losses are subtracted, they will sum to zero. Thus, cutting a cake, where taking a more significant piece reduces the amount of cake available for others as much as it increases the amount available for that taker, is a zero-sum game if all participants value each unit of cake equally. Other examples of zero-sum games in daily life include games like poker, chess, and bridge where one person gains and another person loses, which results in a zero-net benefit for every player. In the markets and financial instruments, futures contracts and options are zero-sum games as well. In c ...
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Connectivity (graph Theory)
In mathematics and computer science, connectivity is one of the basic concepts of graph theory: it asks for the minimum number of elements (nodes or edges) that need to be removed to separate the remaining nodes into two or more isolated subgraphs. It is closely related to the theory of network flow problems. The connectivity of a graph is an important measure of its resilience as a network. Connected vertices and graphs In an undirected graph , two '' vertices'' and are called connected if contains a path from to . Otherwise, they are called disconnected. If the two vertices are additionally connected by a path of length , i.e. by a single edge, the vertices are called adjacent. A graph is said to be connected if every pair of vertices in the graph is connected. This means that there is a path between every pair of vertices. An undirected graph that is not connected is called disconnected. An undirected graph ''G'' is therefore disconnected if there exist two vertices ...
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Game Value
Minimax (sometimes MinMax, MM or saddle point) is a decision rule used in artificial intelligence, decision theory, game theory, statistics, and philosophy for ''mini''mizing the possible loss function, loss for a Worst-case scenario, worst case (''max''imum loss) scenario. When dealing with gains, it is referred to as "maximin" – to maximize the minimum gain. Originally formulated for several-player zero-sum game theory, covering both the cases where players take alternate moves and those where they make simultaneous moves, it has also been extended to more complex games and to general decision-making in the presence of uncertainty. Game theory In general games The maximin value is the highest value that the player can be sure to get without knowing the actions of the other players; equivalently, it is the lowest value the other players can force the player to receive when they know the player's action. Its formal definition is: :\underline = \max_ \min_ Where: * is th ...
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Domination Number
Domination or dominant may refer to: Society * World domination, which is mainly a conspiracy theory * Colonialism in which one group (usually a nation) invades another region for material gain or to eliminate competition * Chauvinism in which a person or group consider themselves to be superior, and thus entitled to use force to dominate others * Sexual dominance involving individuals in a subset of BDSM behaviour * Hierarchy * Patriarchy Music * Dominant (music), a diatonic scale step and diatonic function in tonal music theory * Dominant seventh chord, a four-note chord consisting of a major triad and a minor seventh * ''Domination'' (Cannonball Adderley album), 1965 * ''Domination'' (Domino album), 2004 * ''Domination'' (Morbid Angel album), 1995 * ''Domination'' (Morifade album), 2004 * "Domination", a song by Band-Maid from '' World Domination'' * " Domination", a song by Pantera from '' Cowboys from Hell'' * "Domination", a song by Symphony X from ''Paradise Lost'' ...
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Line Graph
In the mathematical discipline of graph theory, the line graph of an undirected graph is another graph that represents the adjacencies between edges of . is constructed in the following way: for each edge in , make a vertex in ; for every two edges in that have a vertex in common, make an edge between their corresponding vertices in . The name line graph comes from a paper by although both and used the construction before this. Other terms used for the line graph include the covering graph, the derivative, the edge-to-vertex dual, the conjugate, the representative graph, and the θ-obrazom, as well as the edge graph, the interchange graph, the adjoint graph, and the derived graph., p. 71. proved that with one exceptional case the structure of a connected graph can be recovered completely from its line graph. Many other properties of line graphs follow by translating the properties of the underlying graph from vertices into edges, and by Whitney's theorem the same t ...
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Complete Bipartite Graph
In the mathematical field of graph theory, a complete bipartite graph or biclique is a special kind of bipartite graph where every vertex of the first set is connected to every vertex of the second set..Electronic edition page 17. Graph theory itself is typically dated as beginning with Leonhard Euler's 1736 work on the Seven Bridges of Königsberg. However, drawings of complete bipartite graphs were already printed as early as 1669, in connection with an edition of the works of Ramon Llull edited by Athanasius Kircher. Llull himself had made similar drawings of complete graphs three centuries earlier.. Definition A complete bipartite graph is a graph whose vertices can be partitioned into two subsets and such that no edge has both endpoints in the same subset, and every possible edge that could connect vertices in different subsets is part of the graph. That is, it is a bipartite graph such that for every two vertices and, is an edge in . A complete bipartite graph w ...
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Hall-type Theorems For Hypergraphs
In the mathematical field of graph theory, Hall-type theorems for hypergraphs are several generalizations of Hall's marriage theorem from graphs to hypergraphs. Such theorems were proved by Ofra Kessler, Ron Aharoni, Penny Haxell, Roy Meshulam, and others. Preliminaries Hall's marriage theorem provides a condition guaranteeing that a bipartite graph admits a perfect matching, or - more generally - a matching that saturates all vertices of . The condition involves the number of neighbors of subsets of . Generalizing Hall's theorem to hypergraphs requires a generalization of the concepts of bipartiteness, perfect matching, and neighbors. 1. Bipartiteness: The notion of a bipartiteness can be extended to hypergraphs in many ways (see bipartite hypergraph). Here we define a hypergraph as bipartite if it is ''exactly 2- colorable'', i.e., its vertices can be 2-colored such that each hyperedge contains exactly one yellow vertex. In other words, can be partitioned into two sets ...
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Combinatorial Game Theory
Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information. Study has been largely confined to two-player games that have a ''position'' that the players take turns changing in defined ways or ''moves'' to achieve a defined winning condition. Combinatorial game theory has not traditionally studied games of chance or those that use imperfect or incomplete information, favoring games that offer perfect information in which the state of the game and the set of available moves is always known by both players. However, as mathematical techniques advance, the types of game that can be mathematically analyzed expands, thus the boundaries of the field are ever changing. Scholars will generally define what they mean by a "game" at the beginning of a paper, and these definitions often vary as they are specific to the game being analyzed and are not meant to represent the entire scope of the field. C ...
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