Mercenaries, Spies And Private Eyes
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Mercenaries, Spies And Private Eyes
''Mercenaries, Spies and Private Eyes'' (''MSPE'') is a tabletop role-playing game designed and written by Michael A. Stackpole and first published in April 1983 by Blade, a division of Flying Buffalo, Inc. A second edition was later published by Sleuth Publications in 1986, but Flying Buffalo continues to distribute the game. In 2019 a new revised Combined Edition of MSPE was published by Flying Buffalo which brought the different material from the previous editions and included additional new rules and expansions to the original rpg. ''MSPEs mechanics are based on those of ''Tunnels and Trolls'', with the addition of a skill system for characters. A few adventure modules were also released for ''MSPE''. System Characters ''MSPE'' determines character attributes by random roll. Skills are purchased for the character by the player using Skill Points. Skills are available in multiple levels, but skill cost goes up exponentially as the level of the skill increases. Game mechanics ...
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Mercenaries, Spies And Private Eyes
''Mercenaries, Spies and Private Eyes'' (''MSPE'') is a tabletop role-playing game designed and written by Michael A. Stackpole and first published in April 1983 by Blade, a division of Flying Buffalo, Inc. A second edition was later published by Sleuth Publications in 1986, but Flying Buffalo continues to distribute the game. In 2019 a new revised Combined Edition of MSPE was published by Flying Buffalo which brought the different material from the previous editions and included additional new rules and expansions to the original rpg. ''MSPEs mechanics are based on those of ''Tunnels and Trolls'', with the addition of a skill system for characters. A few adventure modules were also released for ''MSPE''. System Characters ''MSPE'' determines character attributes by random roll. Skills are purchased for the character by the player using Skill Points. Skills are available in multiple levels, but skill cost goes up exponentially as the level of the skill increases. Game mechanics ...
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Imagine (AD&D Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons and Dragons'' and ''Dungeons and Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarfs lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Imagi ...
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Contemporary Role-playing Games
Contemporary history, in English-language historiography, is a subset of modern history that describes the historical period from approximately 1945 to the present. Contemporary history is either a subset of the late modern period, or it is one of the three major subsets of modern history, alongside the early modern period and the late modern period. In the social sciences, contemporary history is also continuous with, and related to, the rise of postmodernity. Contemporary history is politically dominated by the Cold War (1947–1991) between the Western Bloc, led by the United States, and the Eastern Bloc, led by the Soviet Union. The confrontation spurred fears of a nuclear war. An all-out "hot" war was avoided, but both sides intervened in the internal politics of smaller nations in their bid for global influence and via proxy wars. The Cold War ultimately ended with the Revolutions of 1989 and the dissolution of the Soviet Union in 1991. The latter stages and afterm ...
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Espionage Role-playing Games
Espionage, spying, or intelligence gathering is the act of obtaining secret or confidential information (intelligence) from non-disclosed sources or divulging of the same without the permission of the holder of the information for a tangible benefit. A person who commits espionage is called an ''espionage agent'' or ''spy''. Any individual or spy ring (a cooperating group of spies), in the service of a government, company, criminal organization, or independent operation, can commit espionage. The practice is clandestine, as it is by definition unwelcome. In some circumstances, it may be a legal tool of law enforcement and in others, it may be illegal and punishable by law. Espionage is often part of an institutional effort by a government or commercial concern. However, the term tends to be associated with state spying on potential or actual enemies for military purposes. Spying involving corporations is known as industrial espionage. One of the most effective ways to gathe ...
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Role-playing Games Introduced In 1983
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppo ...
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Flying Buffalo Games
Flying may refer to: * Flight, the process of flying * Aviation, the creation and operation of aircraft Music Albums * ''Flying'' (Grammatrain album), 1997 * ''Flying'' (Jonathan Fagerlund album), 2008 * ''Flying'' (UFO album), 1971 * ''Flying'', by Bae Seul-ki * ''Flying'', by Chas & Dave * ''Flying'', by The Hometown Band Songs * "Flying" (Beatles song), 1967 * "Flying" (Bryan Adams song), 2004 * "Flying" (Cast song), 1996 * "Flying" (Chas & Dave song), 1982 * "Flying", by Anathema from ''A Natural Disaster'' * "Flying", by Badfinger from '' Straight Up'' * "Flying", by Cory Marks from the 2022 extended play ''I Rise'' * "Flying", by James Newton Howard from the film ''Peter Pan'' * "Flying", by Living Colour from ''Collideøscope'' * "Flyin'", by Prism from ''See Forever Eyes'' Other uses * ''Flying'' (magazine), a monthly publication * ''Flying'' (film), a 1986 drama film * "Flying" (''The Good Place''), an episode of the American comedy television series * ''Fl ...
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Different Worlds
''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''RuneQuest'', '' Traveller'', '' Call of Cthulhu'' and others; play techniques and strategies for players and gamemasters of role-playing games; reviews of games and miniatures; and reviews of current books and movies of interest to role-playing gamers. Notably, ''Different Worlds'' also featured early works by artists Steve Oliff, Bill Willingham, and Steve Purcell; ″Sword of Hollywood″, a regular film review column by Larry DiTillio from issue seven onward; the irregular autobiographical/interview feature ″My Life and Roleplaying″; and the industry scuttlebutt column ″A Letter from Gigi″ by the pseudonymous Gigi D'Arn. Publication history ''Different Worlds'' was launched in 1979 by Tadashi Ehara and Greg Stafford of Chaosium ...
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Scott Haring
Scott D. Haring is a game designer who has worked primarily on role-playing games. Career Scott Haring began working in the adventure gaming industry in 1982. Haring had a long career with Steve Jackson Games, having worked at the company five different times over a period of 15 years. Haring has worked as the ''Car Wars'' line editor, and became editor on the new magazine '' Autoduel Quarterly'' when it debuted in 1983. He also wrote and edited for ''Ghostbusters'' and ''GURPS'' and served as the editor for ''Pyramid'' magazine. He has been a columnist for '' Comics & Games Retailer'' since 1987. TSR's newly hired Scott Haring added four pages of purely game material to a series of "comic modules" published by TSR West, since TSR had an exclusive license for comic books with DC. Haring identifies ''Empires of the Sands'' (1988) as his first big project at TSR. He has also written and edited for the '' Top Secret/S.I.'' and '' Marvel Super Heroes'' role-playing games. His other ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
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Nero Wolfe
Nero Wolfe is a brilliant, obese and eccentric fictional armchair detective created in 1934 by American mystery writer Rex Stout. Wolfe was born in Montenegro and keeps his past murky. He lives in a luxurious brownstone on West 35th Street in New York City, and he is loath to leave his home for business or anything that would keep him from reading his books, tending his orchids, or eating the gourmet meals prepared by his chef, Fritz Brenner. Archie Goodwin, Wolfe's sharp-witted, dapper young confidential assistant with an eye for attractive women, narrates the cases and does the legwork for the detective genius. Stout published 33 novels and 41 novellas and short stories featuring Wolfe from 1934 to 1975, with most of them set in New York City. The stories have been adapted for film, radio, television and the stage. The Nero Wolfe corpus was nominated for Best Mystery Series of the Century at Bouchercon 2000, the world's largest mystery convention, and Rex Stout was a nomine ...
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George Smiley
George Smiley OBE is a fictional character created by John le Carré. Smiley is a career intelligence officer with "The Circus", the British overseas intelligence agency. He is a central character in the novels ''Call for the Dead'', ''A Murder of Quality'', ''Tinker Tailor Soldier Spy'', ''The Honourable Schoolboy'', and ''Smiley's People'', and a supporting character in '' The Spy Who Came in from the Cold'', ''The Looking Glass War'', ''The Secret Pilgrim'' and ''A Legacy of Spies''. The character has also appeared in a number of film, television, and radio adaptations of le Carré's books. Le Carré created Smiley as an intentional foil to James Bond, a character whom he believed depicted an inaccurate and damaging version of espionage life. Short, overweight, balding, and bespectacled, Smiley is polite and self-effacing and frequently allows others to mistreat him, including his serially unfaithful wife; these traits mask his inner cunning, excellent memory, mastery of ...
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James Bond
The ''James Bond'' series focuses on a fictional British Secret Service agent created in 1953 by writer Ian Fleming, who featured him in twelve novels and two short-story collections. Since Fleming's death in 1964, eight other authors have written authorised Bond novels or novelisations: Kingsley Amis, Christopher Wood, John Gardner, Raymond Benson, Sebastian Faulks, Jeffery Deaver, William Boyd, and Anthony Horowitz. The latest novel is ''With a Mind to Kill'' by Anthony Horowitz, published in May 2022. Additionally Charlie Higson wrote a series on a young James Bond, and Kate Westbrook wrote three novels based on the diaries of a recurring series character, Moneypenny. The character—also known by the code number 007 (pronounced "double-oh-seven")—has also been adapted for television, radio, comic strip, video games and film. The films are one of the longest continually running film series and have grossed over US$7.04 billion in total at the box office ...
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