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Marsport
''Marsport'' is a science fiction computer game that was released for the ZX Spectrum and Amstrad CPC home computers in 1985. It was published by Gargoyle Games in the United Kingdom and Dro Soft in Spain. ''Marsport'' was intended to be the first part of a trilogy called "The Siege of Earth" but parts two and three (''Fornax'' and ''Gath'') were not forthcoming. Because of this, it is often regarded as being part of an unofficial trilogy alongside '' Tir Na Nog'' and ''Dun Darach'' (both of which are part of the same official series) due to its having very similar gameplay to these titles. ''Marsport'' also has similarities to the later Gargoyle game '' Heavy on the Magick''. Story The year is 2494. For seventy years, the Earth has been under siege by the insectoid Sept. Since the siege began, the Sept have been kept at bay by a huge Force Sphere which surrounds the Earth and the Moon. However, the Sept are on the verge of discovering how to breach the Sphere unless it can be st ...
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Gargoyle Games
Gargoyle Games was a British software company founded in 1983 by Roy Carter and Greg Follis in order to publish their first game, ''Ad Astra''. They generally specialized in games for the ZX Spectrum even though the company was originally named with the intention of publishing games for Dragon computers. They later created a new label specifically for arcade-style games, Faster Than Light (FTL), as well developing titles for Elite Systems. Two of Gargoyle's releases, '' Marsport'' and '' Heavy on the Magick'' were intended to be the first in a series of games but the planned sequels were never released. ''Marsport'' is often considered an unofficial companion to '' Tir Na Nog'' and ''Dun Darach'' due to its similar gameplay. ''Tir Na Nóg'' and ''Dun Darach'' are part of the same series, with ''Dun Darach'' being a prequel released the following year. Games Developed *''Ad Astra'' (1984) *''Tir Na Nog'' (1984) *''Dun Darach'' (1985) *''Marsport'' (1985) *'' Sweevo's World'' (19 ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Science Fiction Video Games
Science is a systematic endeavor that builds and organizes knowledge in the form of testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earliest archeological evidence for scientific reasoning is tens of thousands of years old. The earliest written records in the history of science come from Ancient Egypt and Mesopotamia in around 3000 to 1200 BCE. Their contributions to mathematics, astronomy, and medicine entered and shaped Greek natural philosophy of classical antiquity, whereby formal attempts were made to provide explanations of events in the physical world based on natural causes. After the fall of the Western Roman Empire, knowledge of Greek conceptions of the world deteriorated in Western Europe during the early centuries (400 to 1000 CE) of the Middle Ages, but was preserved in the Muslim world during the Islamic Golden Age and later by the efforts of Byzantine Greek scholars who brought Greek ma ...
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Gargoyle Games Games
In architecture, and specifically Gothic architecture, a gargoyle () is a carved or formed grotesque with a spout designed to convey water from a roof and away from the side of a building, thereby preventing it from running down masonry walls and eroding the mortar between. Architects often used multiple gargoyles on a building to divide the flow of rainwater off the roof to minimize potential damage from rainstorms. A trough is cut in the back of the gargoyle and rainwater typically exits through the open mouth. Gargoyles are usually elongated fantastical animals because their length determines how far water is directed from the wall. When Gothic flying buttresses were used, aqueducts were sometimes cut into the buttress to divert water over the aisle walls. Etymology The term originates from the French ''gargouille,'' which in English is likely to mean "throat" or is otherwise known as the "gullet"; cf. Latin ''gurgulio, gula, gargula'' ("gullet" or "throat") and similar ...
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Amstrad CPC Games
Amstrad was a British electronics company, founded in 1968 by Alan Sugar at the age of 21. The name is a contraction of Alan Michael Sugar Trading. It was first listed on the London Stock Exchange in April 1980. During the late 1980s, Amstrad had a substantial share of the PC market in the UK. Amstrad was once a FTSE 100 Index constituent, but since 2007 has been wholly owned by Sky UK. , Amstrad's main business was manufacturing Sky UK interactive boxes. In 2010, Sky integrated Amstrad's satellite division as part of Sky so they could make their own set-top boxes in-house. The company had offices in Kings Road, Brentwood, Essex. History 1960s and 1970s Amstrad (also known as AMSTrad) was founded in 1968 by Alan Sugar at the age of 21, the name of the original company being AMS Trading (Amstrad) Limited, derived from its founder's initials (Alan Michael Sugar). Amstrad entered the market in the field of consumer electronics. During the 1970s they were at the forefron ...
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1985 Video Games
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', ''Duck Hunt'', '' Gauntlet'', ''Ghosts 'n Goblins'', ''Gradius'', ''Hang-On'', ''Space Harrier'' and ''The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and ''Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and United States In the Un ...
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Sinclair User
''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was published in the UK between 1982 and 1993, and was the longest running Sinclair-based magazine. The magazine contained news, game reviews, previews, tips, help guides, columns, readers' letters, and cover-mounted game demos. History In earlier years, the magazine built up personality cults around some of its "hilariously" monikered staff, including Bill "Incorruptible" Scolding, John "Disgusting" Gilbert, Chris "Lunchbreaks" Bourne, Claire "Ligger" Edgely, Richard Price (writer of the "Gordo Greatbelly" adventure tips section), and columnist Andrew Hewson (founder of Hewson Consultants software). Under David Kelly's editorial tenure, the magazine began to focus more on the gaming scene, and featured more colour graphics under designer Garet ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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Amtix
''Amtix'' (stylized as ''AMTIX!'') is a magazine that originally reviewed Amstrad computer software in the mid-1980s, published monthly by Newsfield Publications Ltd. Unlike ''Zzap!64'' and ''CRASH'' (its more successful sister publications from Newsfield), the original version of ''Amtix!'' was relatively short-lived. It ran for 18 issues in total between November 1985 and April 1987, plus a special preview issue (''Issue zero'') which was given away with ''Zzap!64'' and ''CRASH''. After issue 18, ''Amtix!'' was sold to Database Publications who merged the ''Amtix!'' games sections into their own '' Computing With the Amstrad'' magazine. Like ''Zzap!64'' and ''Crash'', ''Amtix!'' had very distinctive, comic-style cover art, drawn by Oliver Frey. In September 2021 the magazine was relaunched as a quarterly A5 publication by Fusion Retro Books under the title AMTIXCPC Micro Action. References External links * A list of every game that has been reviewed and/or previewed in ...
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Amstrad Action
''Amstrad Action'' was a monthly magazine, published in the United Kingdom, which catered to owners of home computers from the Amstrad CPC range and later the GX4000 console. It was the first magazine published by Chris Anderson's Future Publishing, which with a varied line-up of computing and non-computing related titles has since become one of the foremost magazine publishers in the UK. The publication, often abbreviated to ''AA'' by staff and readers, had the longest lifetime of any Amstrad magazine, running for 117 issues from October 1985 until June 1995 - long after the CPC had ceased production and games were no longer available. History Published by Future plc, a company set up by Chris Anderson (ex-''Personal Computer Games'' and ''Zzap!64'' editor). Launch Editor, Peter Connor, also an ex-'' PCG'' staff member, shared the writing duties with the only other staff writer, Bob Wade. Bob, another ex-'' PCG''/''Zzap!64'' staff member, was given the title ‘Software Editor’ ...
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Heavy On The Magick
''Heavy on the Magick'' is a video game for Amstrad CPC and ZX Spectrum published in 1986 The year 1986 was designated as the International Year of Peace by the United Nations. Events January * January 1 ** Aruba gains increased autonomy from the Netherlands by separating from the Netherlands Antilles. **Spain and Portugal ente ... by Gargoyle Games. The game's influences draw heavily from the occult, with the Master Therion in the plot below a reference to Aleister Crowley. To finish the game, the player must invoke numerous demons who are based on their "real" counterparts, e.g. Belezbar is based on Beelzebub. Plot Gameplay The player controls the neophyte wizard Axil the Able and must help him escape from the dungeons below the castle of Colloden's Pile. This a keyboard-only game, and uses a set of commands (called "Merphish" in-game) such as the standard north, south, east and west (N,S,E,W) and some additional unique commands such as invoke (I), freeze (f), a ...
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