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Mario's Picross
''Mario's Picross'' is a 1995 puzzle video game developed by Jupiter (company), Jupiter and Ape Inc. and published by Nintendo for the Game Boy. It is a compilation of nonogram logic puzzles. The game stars Mario who chisels away at puzzle grids to form pictures. The game initially received positive reviews, with reviewers citing its length and addictive nature as a positive, but its grid sizes and absence of typical Mario elements as a negative. Although the game sold well in Japan, it flopped in English-speaking regions. As a result of this, the game was followed by two sequels, ''Mario's Super Picross'' and ''Picross 2'', released only in Japan. The next ''Picross'' game published by Nintendo to be released in English-speaking regions would be ''Picross DS'' in 2007, twelve years later. Due to its limited sales, the game is somewhat of a cult classic. The game was also available on the Nintendo 3DS through its Virtual Console service. The game was also later added to the Nin ...
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Jupiter (company)
is a Japanese video game and hardware development studio that focuses on handheld consoles. It is based in Kyoto, though they have a secondary branch in Tokyo. Jupiter's motto is “Let’s Play! Let’s Smile!”. Titles Super Nintendo Entertainment System, Super NES *''Tamori's Picross'' *''Mario's Super Picross'' *''Picross NP'' Game Boy *''J-League Big Wave Soccer'' *''Mario's Picross'' *''Nippon Daihyou Team: Eikou no Eleven'' *''Picross 2'' *''Pocket Kyoro-chan'' *''Pocket Kanjiro'' *''Game Boy Camera'' Game Boy Color *''Dangun Racer'' *''Pokémon Picross'' (unreleased) *''Pokémon Pinball'' *''Sakura Taisen GB'' *''Sakura Taisen GB2'' *''Super Robot Pinball'' Game Boy Advance *''Animal Mania'' *''Croket!#Games, Croket! Great Jikuu no Boukensha'' *''Disney Sports Motocross'' *''Disney's Party'' *''Erementar Gerad: Tozasareshi Uta'' *''Kingdom Hearts: Chain of Memories'' (in cooperation with Square Enix) *Kessakusen! Ganbare Goemon 1•2: Yukihime to Magginesu *''Soni ...
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Thumbs-up
A thumb signal, usually described as a thumbs-up or thumbs-down, is a common hand gesture achieved by a closed fist held with the thumb extended upward or downward, respectively. The thumbs-up gesture is associated with positivity, approval, achievement, satisfaction and solidarity, while the thumbs-down gesture is associated with concern, disapproval, dissatisfaction, rejection and failure. History Ancient Rome The Latin phrase '' pollice verso'' is used in the context of gladiatorial combat for a hand gesture used by Ancient Roman crowds to pass judgment on a defeated gladiator. While it is clear that the thumb was involved, the precise type of gesture described by the phrase ''pollice verso'' and its meaning are unclear in the historical and literary record. According to Anthony Corbeill, a classical studies professor who has extensively researched the practice, thumbs up signalled killing the gladiator while "a closed fist with a wraparound thumb" meant sparing him. ...
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Super Mario
(also known as and is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every major Nintendo video game consoles, Nintendo video game console. However, there have also been a number of ''Super Mario'' video games released on non-Nintendo gaming platforms. There are more than 20 games in the series. The ''Super Mario'' games are set primarily in the fictional Mushroom Kingdom, typically with Mario as the main player character. He is usually joined by his brother, Luigi, and often other members of the ''Mario'' cast. As platform games, they involve the player character running and jumping across platforms and atop enemies in themed level (video gaming), levels. The games have simple plots, typically with Mario and Luigi having to Damsel in distress, rescue the kidnapped Princess Peach from the primary antagonist, Bowser ...
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International Data Group
International Data Group (IDG, Inc.) is an American market intelligence and demand generation company focused on the technology industry. IDG, Inc.'s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Genevieve Juillard, who was appointed CEO of the company in 2023. Juillard serves on IDG, Inc.'s leadership team along with IDC President Crawford Del Prete and IDG, Inc.'s Chief Financial Officer Tiziana Figliolia. IDG, Inc. is headquartered in Needham, Massachusetts and is the parent company of both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporation (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT) ...
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GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video game consoles, personal computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its headquarters in Oakland, California) with October 2011 being its last issue, after over 22 years of publication. ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. Founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology- and health-oriented media websites, online shopping-related services, internet connectivity services, gaming and entertainment brands, and cybersecurity and martech (marketing technology) tools. Previously, the company was predominantly a publisher of hobbyist magazines. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photograp ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became '' Expert Gamer'' and finally the defunct '' GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not published. In ...
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The Ultimate Gaming Magazine
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee' ...
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Super Play
''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996. Overview ''Super Play'' covered in great detail the role-playing video game genre. Many of these games were never released officially in the UK or European games market, and therefore the magazine concentrated much effort in covering aspects of the American, and moreover the Japanese games markets. Given the close ties between the world of Japanese console RPGs and animation, the magazine also heavily featured information about manga and anime by noted UK-based writer Helen McCarthy. It can be said that Super Play was one of the magazines that helped to push forward what was at the time a nascent market for anime in the UK. In this vein, the magazine itself was also notable as its cover illustrations (and many illustrations between the covers) were done in a manga-influenced style by artist Wil Overton. Overton also caricatured many of the staff ...
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Official Nintendo Magazine
''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as ''Nintendo Magazine System'', the magazine first covered the Nintendo Entertainment System, Super Nintendo Entertainment System and Game Boy consoles, and was later renamed to ''Nintendo Magazine'', ''Nintendo Official Magazine'' then, briefly, ''Nintendo Official Magazine UK''. Under these names, it was published by EMAP for twelve years, before the rights were sold to the publisher, Future plc. The first issue by Future plc was released on 16 February 2006. The magazine then ran for eight years and eight months, concluding with its 114th issue, released on 14 October 2014. The similarly-titled Australian version was a follow-up of ''Nintendo Magazine System (Australia), Nintendo Magazine System''; it is not to be con ...
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Club Nintendo
Club Nintendo was a customer loyalty program and magazine that was provided by Nintendo. The loyalty program was free to join and provided rewards in exchange for consumer feedback and loyalty to purchasing official Nintendo products. Members of Club Nintendo earned credits or "coins" by submitting codes found on Nintendo products and systems, which could be traded in for special edition items only available on Club Nintendo. Rewards included objects such as playing cards, tote bags, controllers, downloadable content, and warranty extensions on select Nintendo products. On January 20, 2015, it was announced that Club Nintendo would be discontinued in North America on June 30, 2015, and in Europe and Japan on September 30, 2015, due to the launch of My Nintendo the following year. '' Flipnote Studio 3D'' later became available to all North American Club Nintendo members for free for a limited time, and users who signed up to the European version of the new loyalty program during ...
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