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Map Folding
In the mathematics of paper folding, map folding and stamp folding are two problems of counting the number of ways that a piece of paper can be folded. In the stamp folding problem, the paper is a strip of stamps with creases between them, and the folds must lie on the creases. In the map folding problem, the paper is a map, divided by creases into rectangles, and the folds must again lie only along these creases. credits the invention of the stamp folding problem to Émile Lemoine. provides several other early references. Labeled stamps In the stamp folding problem, the paper to be folded is a strip of square or rectangular stamps, separated by creases, and the stamps can only be folded along those creases. In one commonly considered version of the problem, each stamp is considered to be distinguishable from each other stamp, so two foldings of a strip of stamps are considered equivalent only when they have the same vertical sequence of stamps. For example, there are six ways to ...
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Mathematics Of Paper Folding
The discipline of origami or paper folding has received a considerable amount of mathematical study. Fields of interest include a given paper model's flat-foldability (whether the model can be flattened without damaging it), and the use of paper folds to solve up-to cubic mathematical equations. Computational origami is a recent branch of computer science that is concerned with studying algorithms that solve paper-folding problems. The field of computational origami has also grown significantly since its inception in the 1990s with Robert Lang's TreeMaker algorithm to assist in the precise folding of bases. Computational origami results either address origami design or origami foldability."Lecture: Recent Results in Computational Origami". ''Origami USA: We are the American national society devoted to origami, the art of paperfolding''. Retrieved 2022-05-08. In origami design problems, the goal is to design an object that can be folded out of paper given a specific target configur ...
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Discrete And Computational Geometry
'' Discrete & Computational Geometry'' is a peer-reviewed mathematics journal published quarterly by Springer. Founded in 1986 by Jacob E. Goodman and Richard M. Pollack, the journal publishes articles on discrete geometry and computational geometry. Abstracting and indexing The journal is indexed in: * ''Mathematical Reviews'' * ''Zentralblatt MATH'' * ''Science Citation Index'' * ''Current Contents''/Engineering, Computing and Technology Notable articles The articles by Gil Kalai with a proof of a subexponential upper bound on the diameter of a polyhedron and by Samuel Ferguson on the Kepler conjecture, both published in Discrete & Computational geometry, earned their author the Fulkerson Prize The Fulkerson Prize for outstanding papers in the area of discrete mathematics is sponsored jointly by the Mathematical Optimization Society (MOS) and the American Mathematical Society (AMS). Up to three awards of $1,500 each are presented at e .... References External link ...
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Recreational Mathematics
Recreational mathematics is mathematics carried out for recreation (entertainment) rather than as a strictly research and application-based professional activity or as a part of a student's formal education. Although it is not necessarily limited to being an endeavor for amateurs, many topics in this field require no knowledge of advanced mathematics. Recreational mathematics involves mathematical puzzles and games, often appealing to children and untrained adults, inspiring their further study of the subject. The Mathematical Association of America (MAA) includes recreational mathematics as one of its seventeen Special Interest Groups, commenting: Mathematical competitions (such as those sponsored by mathematical associations) are also categorized under recreational mathematics. Topics Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics incl ...
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Paper Folding
) is the Japanese art of paper folding. In modern usage, the word "origami" is often used as an inclusive term for all folding practices, regardless of their culture of origin. The goal is to transform a flat square sheet of paper into a finished sculpture through folding and sculpting techniques. Modern origami practitioners generally discourage the use of cuts, glue, or markings on the paper. Origami folders often use the Japanese word ' to refer to designs which use cuts. On the other hand, in the detailed Japanese classification, origami is divided into stylized ceremonial origami (儀礼折り紙, ''girei origami'') and recreational origami (遊戯折り紙, ''yūgi origami''), and only recreational origami is generally recognized as origami. In Japan, ceremonial origami is generally called "origata" ( :ja:折形) to distinguish it from recreational origami. The term "origata" is one of the old terms for origami. The small number of basic origami folds can be combine ...
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Regular Paperfolding Sequence
In mathematics the regular paperfolding sequence, also known as the dragon curve sequence, is an infinite sequence of 0s and 1s. It is obtained from the repeating partial sequence by filling in the question marks by another copy of the whole sequence. The first few terms of the resulting sequence are: If a strip of paper is folded repeatedly in half in the same direction, i times, it will get 2^i-1 folds, whose direction (left or right) is given by the pattern of 0's and 1's in the first 2^i-1 terms of the regular paperfolding sequence. Opening out each fold to create a right-angled corner (or, equivalently, making a sequence of left and right turns through a regular grid, following the pattern of the paperfolding sequence) produces a sequence of polygonal chains that approaches the dragon curve fractal: Properties The value of any given term t_n in the regular paperfolding sequence, starting with n=1, can be found recursively as follows. Divide n by two, as many times as possi ...
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Theoretical Computer Science (journal)
''Theoretical Computer Science'' (TCS) is a computer science journal published by Elsevier, started in 1975 and covering theoretical computer science. The journal publishes 52 issues a year. It is abstracted and indexed by Scopus and the Science Citation Index. According to the Journal Citation Reports, its 2020 impact factor The impact factor (IF) or journal impact factor (JIF) of an academic journal is a scientometric index calculated by Clarivate that reflects the yearly mean number of citations of articles published in the last two years in a given journal, as i ... is 0.827. References Computer science journals Elsevier academic journals Publications established in 1975 {{comp-sci-theory-stub ...
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NP-hard
In computational complexity theory, NP-hardness ( non-deterministic polynomial-time hardness) is the defining property of a class of problems that are informally "at least as hard as the hardest problems in NP". A simple example of an NP-hard problem is the subset sum problem. A more precise specification is: a problem ''H'' is NP-hard when every problem ''L'' in NP can be reduced in polynomial time to ''H''; that is, assuming a solution for ''H'' takes 1 unit time, ''H''s solution can be used to solve ''L'' in polynomial time. As a consequence, finding a polynomial time algorithm to solve any NP-hard problem would give polynomial time algorithms for all the problems in NP. As it is suspected that P≠NP, it is unlikely that such an algorithm exists. It is suspected that there are no polynomial-time algorithms for NP-hard problems, but that has not been proven. Moreover, the class P, in which all problems can be solved in polynomial time, is contained in the NP class. Defi ...
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Theory And Applications
A theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking. The process of contemplative and rational thinking is often associated with such processes as observational study or research. Theories may be scientific, belong to a non-scientific discipline, or no discipline at all. Depending on the context, a theory's assertions might, for example, include generalized explanations of how nature works. The word has its roots in ancient Greek, but in modern use it has taken on several related meanings. In modern science, the term "theory" refers to scientific theories, a well-confirmed type of explanation of nature, made in a way consistent with the scientific method, and fulfilling the criteria required by modern science. Such theories are described in such a way that scientific tests should be able to provide empirical support for it, or empirical contradiction ("falsify") of it. Scientific theories are the most reliable, rigorous, and co ...
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NP-complete
In computational complexity theory, a problem is NP-complete when: # it is a problem for which the correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by trying all possible solutions. # the problem can be used to simulate every other problem for which we can verify quickly that a solution is correct. In this sense, NP-complete problems are the hardest of the problems to which solutions can be verified quickly. If we could find solutions of some NP-complete problem quickly, we could quickly find the solutions of every other problem to which a given solution can be easily verified. The name "NP-complete" is short for "nondeterministic polynomial-time complete". In this name, "nondeterministic" refers to nondeterministic Turing machines, a way of mathematically formalizing the idea of a brute-force search algorithm. Polynomial time refers to an amount of time that is considered "quick" for a de ...
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Polynomial Time
In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor. Since an algorithm's running time may vary among different inputs of the same size, one commonly considers the worst-case time complexity, which is the maximum amount of time required for inputs of a given size. Less common, and usually specified explicitly, is the average-case complexity, which is the average of the time taken on inputs of a given size (this makes sense because there are only a finite number of possible inputs of a given size). In both cases, the time complexity is generally expresse ...
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Valley Fold
A valley is an elongated low area often running between Hill, hills or Mountain, mountains, which will typically contain a river or stream running from one end to the other. Most valleys are formed by erosion of the land surface by rivers or streams over a very long period. Some valleys are formed through erosion by glacier, glacial ice. These glaciers may remain present in valleys in high mountains or polar areas. At lower latitudes and altitudes, these glaciation, glacially formed valleys may have been created or enlarged during ice ages but now are ice-free and occupied by streams or rivers. In desert areas, valleys may be entirely dry or carry a watercourse only rarely. In karst, areas of limestone bedrock, dry valleys may also result from drainage now taking place cave, underground rather than at the surface. Rift valleys arise principally from tectonics, earth movements, rather than erosion. Many different types of valleys are described by geographers, using terms th ...
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Mountain Fold
A mountain is an elevated portion of the Earth's crust, generally with steep sides that show significant exposed bedrock. Although definitions vary, a mountain may differ from a plateau in having a limited Summit (topography), summit area, and is usually higher than a hill, typically rising at least 300 metres (1,000 feet) above the surrounding land. A few mountains are Monadnock, isolated summits, but most occur in mountain ranges. Mountain formation, Mountains are formed through Tectonic plate, tectonic forces, erosion, or volcanism, which act on time scales of up to tens of millions of years. Once mountain building ceases, mountains are slowly leveled through the action of weathering, through Slump (geology), slumping and other forms of mass wasting, as well as through erosion by rivers and glaciers. High elevations on mountains produce Alpine climate, colder climates than at sea level at similar latitude. These colder climates strongly affect the Montane ecosystems, ecosys ...
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