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Man, Play And Games
''Man, Play and Games'' () is the influential 1961 book by the French sociologist Roger Caillois (, 1958) on the sociology of play and games or, in Caillois' terms, sociology derived from play. Caillois interprets many social structures as elaborate forms of games and much behaviour as a form of play. Summary Definition Caillois builds critically on the theories of Johan Huizinga, adding a more comprehensive review of play forms. Caillois disputes Huizinga's emphasis on competition in play. He also notes the considerable difficulty in defining play, concluding that play is best described by six core characteristics: * It is free, or not obligatory. * It is separate (from the routine of life), occupying its own time and space. * It is uncertain, so that the results of play cannot be pre-determined and so that the player's initiative is involved. * It is unproductive in that it creates no wealth and ends as it begins. * It is governed by rules that suspend ordinary laws and be ...
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Roger Caillois
Roger Caillois (; 3 March 1913 – 21 December 1978) was a French intellectual and prolific writer whose original work brought together literary criticism, sociology, poetry, ludology and philosophy by focusing on very diverse subjects such as games, surrealism, south-American literature, the mineral world, dreams and images, ethnology, the history of religions and the sacred. He was also instrumental in introducing Latin American authors such as Jorge Luis Borges, Pablo Neruda and Miguel Ángel Asturias to the French public. After his death, the French Literary award Prix Roger Caillois was named after him in 1991. Biography Caillois was born in Reims in 1913 which he left for Paris at the age of 16. There he completed his secondary studies at the Lycée Louis-le-Grand, an elite school where students prepared for entry examinations to France's most prestigious École Normale Supérieure. Caillois' efforts paid off: he graduated as a ''normalien'' in 1933 before entering ...
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University Of Minnesota Press
The University of Minnesota Press is a university press that is part of the University of Minnesota. It had annual revenues of just over $8 million in fiscal year 2018. Founded in 1925, the University of Minnesota Press is best known for its books in social theory and cultural theory, critical theory, race and ethnic studies, urbanism, feminist criticism, and media studies. The University of Minnesota Press also publishes a significant number of translations of major works of European and Latin American thought and scholarship, as well as a diverse list of works on the cultural and natural heritage of the state and the upper Midwest region. Journals The University of Minnesota Press's catalog of academic journals totals thirteen publications: *''Buildings & Landscapes: Journal of the Vernacular Architecture Forum'' *''Critical Ethnic Studies'' *'' Cultural Critique'' *''Environment, Space, Place'' *'' Future Anterior'' *''Journal of American Indian Education'' *'' Mechademia: ...
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Books About Game Theory
A book is a structured presentation of recorded information, primarily verbal and graphical, through a medium. Originally physical, electronic books and audiobooks are now existent. Physical books are objects that contain printed material, mostly of writing and images. Modern books are typically composed of many pages bound together and protected by a cover, what is known as the ''codex'' format; older formats include the scroll and the tablet. As a conceptual object, a ''book'' often refers to a written work of substantial length by one or more authors, which may also be distributed digitally as an electronic book (ebook). These kinds of works can be broadly classified into fiction (containing invented content, often narratives) and non-fiction (containing content intended as factual truth). But a physical book may not contain a written work: for example, it may contain ''only'' drawings, engravings, photographs, sheet music, puzzles, or removable content like paper dol ...
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Play (activity)
Play is a range of Motivation#Intrinsic and extrinsic, intrinsically motivated activities done for recreation. Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds. Play is often interpreted as frivolous; yet the player can be intently focused on their objective, particularly when play is structured and goal-oriented, as in a game. Accordingly, play can range from relaxed, free-spirited, spontaneous, and frivolous to planned or even compulsive. Play is not just a pastime activity; it has the potential to serve as an important tool in numerous aspects of daily life for adolescents, adults, and cognitively advanced non-human species (such as primates). Not only does play promote and aid in physical development (such as hand-eye coordination), but it also aids in cognitive development and social skills, and can even act as a stepping stone i ...
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French Non-fiction Books
French may refer to: * Something of, from, or related to France ** French language, which originated in France ** French people, a nation and ethnic group ** French cuisine, cooking traditions and practices Arts and media * The French (band), a British rock band * "French" (episode), a live-action episode of ''The Super Mario Bros. Super Show!'' * ''Française'' (film), a 2008 film * French Stewart (born 1964), American actor Other uses * French (surname), a surname (including a list of people with the name) * French (tunic), a type of military jacket or tunic * French's, an American brand of mustard condiment * French (catheter scale), a unit of measurement * French Defence, a chess opening * French kiss, a type of kiss See also * France (other) * Franch, a surname * French Revolution (other) * French River (other), several rivers and other places * Frenching (other) Frenching may refer to: * Frenching (automobile), recessing or moul ...
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1958 Non-fiction Books
Events January * January 1 – The European Economic Community (EEC) comes into being. * January 3 – The West Indies Federation is formed. * January 4 ** Edmund Hillary's Commonwealth Trans-Antarctic Expedition completes the third overland journey to the South Pole, the first to use powered vehicles. ** Sputnik 1 (launched on October 4, 1957) falls towards Earth from its orbit and burns up. * January 13 – Battle of Edchera: The Moroccan Army of Liberation ambushes a Spanish patrol. * January 27 – A Soviet-American executive agreement on cultural, educational and scientific exchanges, also known as the "Lacy-Zarubin Agreement, Lacy–Zarubin Agreement", is signed in Washington, D.C. February * February 1 – Egypt and Syria unite to form the United Arab Republic. * February 2 – The ''Falcons'' aerobatic team of the Pakistan Air Force led by Wg Cdr Zafar Masud (air commodore), Mitty Masud set a World record loop, world record performing a 16 aircraft diamon ...
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Google Books
Google Books (previously known as Google Book Search, Google Print, and by its code-name Project Ocean) is a service from Google that searches the full text of books and magazines that Google has scanned, converted to text using optical character recognition (OCR), and stored in its digital database.The basic Google book link is found at: https://books.google.com/ . The "advanced" interface allowing more specific searches is found at: https://books.google.com/advanced_book_search Books are provided either by publishers and authors through the Google Books Partner Program, or by Google's library partners through the Library Project. Additionally, Google has partnered with a number of magazine publishers to digitize their archives. The Publisher Program was first known as Google Print when it was introduced at the Frankfurt Book Fair in October 2004. The Google Books Library Project, which scans works in the collections of library partners and adds them to the digital inventory, ...
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Dancing
Dance is an art form, consisting of sequences of body movements with aesthetic and often symbolic value, either improvised or purposefully selected. Dance can be categorized and described by its choreography, by its repertoire of movements or by its historical period or place of origin. Dance is typically performed with musical accompaniment, and sometimes with the dancer simultaneously using a musical instrument themselves. Two common types of group dance are theatrical and participatory dance. Both types of dance may have special functions, whether social, ceremonial, competitive, erotic, martial, sacred or liturgical. Dance is not solely restricted to performance, as dance is used as a form of exercise and occasionally training for other sports and activities. Dance performances and dancing competitions are found across the world exhibiting various different styles and standards. Dance may also be participated in alone as a form of exercise or self expression. Dancing i ...
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Collectible Card Games
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards. The genre was introduced with '' Magic: The Gathering'' in 1993. Cards in CCGs are specially designed sets of playing cards. Each card represents an element of the theme and rules of the game, and each can fall in categories such as creatures, enhancements, events, resources, and locations. All cards within the CCG typically share the same common backside art, while the front has a combination of proprietary artwork or images to embellish the card along with instructions for the game and flavor text. CCGs are typically themed around fantasy or science fiction genres, and have also included horror themes, cartoons, and sports, and may include licensed intellectual properties. Generally, a player will begin playing a CCG with a pre-made starter deck, then later customize their deck with car ...
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Poker
Poker is a family of Card game#Comparing games, comparing card games in which Card player, players betting (poker), wager over which poker hand, hand is best according to that specific game's rules. It is played worldwide, with varying rules in different places. While the earliest known form of the game was played with just 20 cards, today it is usually played with a standard 52-card deck, although in countries where short packs are common, it may be played with 32, 40 or 48 cards.Parlett (2008), pp. 568–570. Thus poker games vary in deck configuration, the number of cards in play, the number Poker dealer, dealt face up or face down and the number Community card poker, shared by all players, but all have rules that involve one or more rounds of Betting in poker, betting. In most modern poker games, the first round of betting begins with one or more of the players making some form of a forced bet (the ''blind (poker), blind'' or ''ante''). In standard poker, each player bets a ...
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Bungee Jumping
Bungee jumping (), also spelled bungy jumping, is an activity that involves a person jumping from a great height while connected to a large elastic cord. The launching pad is usually erected on a tall structure such as a building or crane, a bridge across a deep ravine, or on a natural geographic feature such as a cliff. It is also possible to jump from a type of aircraft that has the ability to hover above the ground, such as a hot-air-balloon or helicopter. The thrill comes from the free-falling and the rebound. When the person jumps, the cord stretches and the jumper flies upwards again as the cord recoils, and continues to oscillate up and down until all the kinetic energy is dissipated. Etymology The word "bungee" originates from West Country dialect of the English language, meaning "anything thick and squat", as defined by James Jennings in his book "Observations of Some of the Dialects in The West of England" published 1825. In 1928, the word started to be used ...
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Ilinx
Ilinx is a kind of play, described by sociologist Roger Caillois, a major figure in game studies. Ilinx creates a temporary disruption of perception, as with vertigo, dizziness, or disorienting changes in direction of movement. Conceptual development Caillois developed the concept of ilinx. Caillois identified several categories of play in ''Les Jeux et Les Hommes'' (English title: '' Man, Play, and Games'') Among these is ilinx, which describes the playfully altered perception or "voluptuous panic" resulting when a person subjects themself to abrupt "spasm, seizure, or shock which destroys reality with sovereign business." Caillois's other categories, which should be considered alongside ilinx as any form of play rarely fits wholly and discretely into one category, are agon, (competition), alea (chance) and mimesis ("mimicry"). Examples Caillois uses the ilinx to describe the objective of a child who spins around in a circle to become dizzy. Bungee jumping Bungee jum ...
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