Magic Sword (video Game)
   HOME
*





Magic Sword (video Game)
, fully titled as ''Magic Sword: Heroic Fantasy'', is a side-scrolling fantasy hack-and-slash game released by Capcom for arcade game, arcades in 1990. The game casts the player as a hero who must fight his way through a mystical tower in order to save the world. The player can use a sword, axe or magic (gaming), magic, and can also rescue and recruit potential allies of various character classes, each of which has its own special abilities. Three years earlier, Capcom had released the similar ''Black Tiger (video game), Black Tiger''. Plot ''Magic Sword'' takes place in an unnamed world, which is being threatened by the Fantasy tropes and conventions#Dark Lord, dark lord Drokmar, who has control over an evil crystal known as the "Black Orb", which would allow him to rule over the world. In order to prevent this from happening, the hero, known as the Brave One, must scale to the top of the 50-floor tower in which Drokmar resides, known as Dragon Keep. At the game's end, when Drokm ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Capcom
is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Dead Rising'', and ''Marvel vs. Capcom''. Mega Man (character), Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Capcom Classics Collection
is a compilation of arcade games released by Capcom for the PlayStation 2 and Xbox on September 27, 2005 in North America and in 2006 in Japan. It was developed by Digital Eclipse Software (then Backbone Entertainment), Sensory Sweep, and its Japanese developer Klein Computer Entertainment. A second volume, ''Capcom Classics Collection Vol. 2'', was released on November 24, 2006 in North America, for PlayStation 2 and Xbox. The second volume as well as the Xbox version of the first volume were not released in Japan. Two handheld compilations, ''Capcom Classics Collection Remixed'' (not released in Japan) and ''Capcom Classics Collection Reloaded'' (''Capcom Classics Collection'' in Japan) were released on March 22 and October 24, 2006 respectively on the PlayStation Portable. Reloaded can also be played on the PlayStation Vita by downloading it on a PS3 and copying it via the USB transfer function to the Vita. A Game Boy Advance compilation, ''Capcom Classics Mini-Mix'' (Nor ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Capcom Power System Changer
The is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II. Among the 33 titles released for the original CP System include '' Street Fighter II: The World Warrior'' and its first two follow-ups, '' Street Fighter II: Champion Edition'' and '' Street Fighter II: Hyper Fighting''. History After a number of arcade game boards designed to run only one game, Capcom embarked upon a project to produce a system board that could be used to run multiple games, in order to reduce hardware costs and make the system more appealing to arcade operators. Capcom began developing the CPS hardware around 1986, when Capcom president Kenzo Tsujimoto came up with the concept inspired by the success of the Nintendo Entertainment System (NES). He saw the rise of home video games as competition for the arcades ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Mobile Phone
A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link while the user is moving within a telephone service area. The radio frequency link establishes a connection to the switching systems of a mobile phone operator, which provides access to the public switched telephone network (PSTN). Modern mobile telephone services use a cellular network architecture and, therefore, mobile telephones are called ''cellular telephones'' or ''cell phones'' in North America. In addition to telephony, digital mobile phones ( 2G) support a variety of other services, such as text messaging, multimedia messagIng, email, Internet access, short-range wireless communications (infrared, Bluetooth), business applications, video games and digital photography. Mobile phones offering only those capabilities are known as fea ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Multiple Endings
A narrative typically ends in one set way, but certain kinds of narrative allow for multiple endings. Comics * ''The Death-Ray'' by Daniel Clowes. * ''Cliff Hanger''. Literature * The ''Choose Your Own Adventure'' series. * ''Fighting Fantasy'' * ''Life's Lottery'' * ''The French Lieutenant's Woman'' Theater * Ayn Rand's 1934 play ''Night of January 16th'' allowed the audience to affect the ending by acting as the "jury" and voting the defendant "innocent" or "guilty". *The 1985 musical ''The Mystery of Edwin Drood''. *Dario Fo's 1970 play, ''Accidental Death of an Anarchist''. *The long-running play ''Shear Madness'' has multiple, audience-selected endings Films DVDs and Blu-ray discs may include an alternate ending as a special feature. These are usually not considered canon. Movies which include multiple endings within the main cut of the film: *''Clue'' *''Wayne's World'' and its sequel, ''Wayne's World 2'' *'' Scarface'' *''Sliding Doors'' *'' Run Lola Run'' *''Harikri ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Level (video Games)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured mult ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Game Artificial Intelligence
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes i ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


ARC Magic Sword - Heroic Fantasy
ARC may refer to: Business * Aircraft Radio Corporation, a major avionics manufacturer from the 1920s to the '50s * Airlines Reporting Corporation, an airline-owned company that provides ticket distribution, reporting, and settlement services * Airport Regions Conference, a European organization of major airports * Amalgamated Roadstone Corporation, a British stone quarrying company * American Record Company (1904–1908, re-activated 1979), one of two United States record labels by this name * American Record Corporation (1929–1938), a United States record label also known as American Record Company * ARC (American Recording Company) (1978-present), a vanity label for Earth, Wind & Fire * ARC Document Solutions, a company based in California, formerly American Reprographics Company * Amey Roadstone Construction, a former British construction company * Aqaba Railway Corporation, a freight railway in Jordan * ARC/Architectural Resources Cambridge, Inc., Cambridge, Massachusetts ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Fantasy Tropes And Conventions
Fantasy tropes are a specific type of literary tropes (recurring themes) that occur in fantasy fiction. Worldbuilding, plot, and characterization have many common conventions, many of them having ultimately originated in myth and folklore. J. R. R. Tolkien's legendarium (and in particular, ''The Lord of the Rings'') for example, was inspired from a variety of different sources including Germanic, Finnish, Greek, Celtic and Slavic myths. Literary fantasy works operate using these tropes, while others use them in a revisionist manner, making the tropes over for various reasons such as for comic effect, and to create something fresh (a method that often generates new clichés). Good vs. evil The conflict of good against evil is a theme in the many popular forms of fantasy; normally, evil characters invade and disrupt the good characters' lands. J. R. R. Tolkien delved into the nature of good and evil in ''The Lord of the Rings'', but many of those who followed him use the con ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Black Tiger (video Game)
''Black Tiger'', known in Japan as , is a hack-and-slash platform game released for arcades by Capcom in 1987. Plot The land is under the cruel control of three evil demonic dragons, who descended on a kingdom to bring darkness and destruction. From the ruins emerged a barbarian hero, who seeks to slay the dragons and restore the kingdom to its former glory. Gameplay The game is presented in a side-scrolling format, with eight-way scrolling (like ''Bionic Commando''). The player controls the barbarian hero to navigate through eight levels infested with enemies and destroying the levels bosses. The player can find a number of "wise men" who give rewards when rescued. Though the wise man rewards often consist of self-evident "advice", most come in the form of "Zenny coins", currency that allows the player to buy various items, such as an upgrade to their weapons and armour, keys for treasure chests, and anti-poisoning potions. Hidden special items that reveal coins, grant up ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Character Class
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]