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Maekawa's Theorem
Maekawa's theorem is a theorem in the mathematics of paper folding named after Jun Maekawa. It relates to flat-foldable origami crease patterns and states that at every vertex, the numbers of valley and mountain folds always differ by two in either direction. The same result was also discovered by Jacques Justin and, even earlier, by S. Murata. Parity and coloring One consequence of Maekawa's theorem is that the total number of folds at each vertex must be an even number. This implies (via a form of planar graph duality between Eulerian graphs and bipartite graphs) that, for any flat-foldable crease pattern, it is always possible to color Color (American English) or colour (British English) is the visual perceptual property deriving from the spectrum of light interacting with the photoreceptor cells of the eyes. Color categories and physical specifications of color are associ ... the regions between the creases with two colors, such that each crease separates regions of di ...
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Kawasaki's Theorem
Kawasaki's theorem or Kawasaki–Justin theorem is a theorem in the mathematics of paper folding that describes the crease patterns with a single Vertex (geometry), vertex that may be folded to form a flat figure. It states that the pattern is flat-foldable if and only if alternatingly adding and subtracting the angles of consecutive folds around the vertex gives an alternating series, alternating sum of zero. Crease patterns with more than one vertex do not obey such a simple criterion, and are NP-hard to fold. The theorem is named after one of its discoverers, Toshikazu Kawasaki. However, several others also contributed to its discovery, and it is sometimes called the Kawasaki–Justin theorem or Husimi's theorem after other contributors, Jacques Justin and Kôdi Husimi.The name "Yasuji Husimi" appearing in and sometimes associated with this theorem is a mistranslation of the kanji "康治" in Kôdi Husimi's name. Statement A one-vertex crease pattern consists of a set of Ra ...
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Theorem
In mathematics, a theorem is a statement that has been proved, or can be proved. The ''proof'' of a theorem is a logical argument that uses the inference rules of a deductive system to establish that the theorem is a logical consequence of the axioms and previously proved theorems. In the mainstream of mathematics, the axioms and the inference rules are commonly left implicit, and, in this case, they are almost always those of Zermelo–Fraenkel set theory with the axiom of choice, or of a less powerful theory, such as Peano arithmetic. A notable exception is Wiles's proof of Fermat's Last Theorem, which involves the Grothendieck universes whose existence requires the addition of a new axiom to the set theory. Generally, an assertion that is explicitly called a theorem is a proved result that is not an immediate consequence of other known theorems. Moreover, many authors qualify as ''theorems'' only the most important results, and use the terms ''lemma'', ''proposition'' and ...
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Mathematics Of Paper Folding
The discipline of origami or paper folding has received a considerable amount of mathematical study. Fields of interest include a given paper model's flat-foldability (whether the model can be flattened without damaging it), and the use of paper folds to solve up-to cubic mathematical equations. Computational origami is a recent branch of computer science that is concerned with studying algorithms that solve paper-folding problems. The field of computational origami has also grown significantly since its inception in the 1990s with Robert Lang's TreeMaker algorithm to assist in the precise folding of bases. Computational origami results either address origami design or origami foldability."Lecture: Recent Results in Computational Origami". ''Origami USA: We are the American national society devoted to origami, the art of paperfolding''. Retrieved 2022-05-08. In origami design problems, the goal is to design an object that can be folded out of paper given a specific target configur ...
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Jun Maekawa
is a Japanese software engineer, mathematician, and origami artist. He is known for popularizing the method of utilizing crease patterns in designing origami models, with his 1985 publication ''Viva Origami'', as well as other paperfolding-related theorems and mathematical analysis. One of them being Maekawa's theorem in relation to the flat-foldability of origami models. Maekawa currently serves on the committee board of the Japanese Origami Academic Society (JOAS), of which he also served as the committee-chief in the previous years. Outside of extensive research in mathematical-related topics, he also publishes articles on origami-related history and occurrences in the JOAS publications. He is the president of a software firm in Japan, and a member of the Astronomical Society of Japan. Publications *''Viva Origami'', 1985 *''Genuine Origami'' (本格折り紙), 2007 *''Genuine Origami \scriptstyle \sqrt'', 2009 *''Folding Geometry'', 2016 References *Biography, ''Genuin ...
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Origami
) is the Japanese paper art, art of paper folding. In modern usage, the word "origami" is often used as an inclusive term for all folding practices, regardless of their culture of origin. The goal is to transform a flat square sheet of paper into a finished sculpture through folding and sculpting techniques. Modern origami practitioners generally discourage the use of cuts, glue, or markings on the paper. Origami folders often use the Japanese word ' to refer to designs which use cuts. On the other hand, in the detailed Japanese classification, origami is divided into stylized ceremonial origami (儀礼折り紙, ''girei origami'') and recreational origami (遊戯折り紙, ''yūgi origami''), and only recreational origami is generally recognized as origami. In Japan, ceremonial origami is generally called "origata" (:ja:折形) to distinguish it from recreational origami. The term "origata" is one of the old terms for origami. The small number of basic Origami techniques, ...
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Crease Pattern
A crease pattern is an origami diagram that consists of all or most of the creases in the final model, rendered into one image. This is useful for diagramming complex and super-complex models, where the model is often not simple enough to diagram efficiently. The use of crease patterns originated with designers such as Neal Elias, who used them to record how their models were made. This allowed the more prolific designers to keep track of all their models, and soon crease patterns began to be used as a means for communication of ideas between designers. After a few years of this sort of use, designers such as Robert J. Lang, Meguro Toshiyuki, Jun Maekawa and Peter Engel Peter Engel (born ) is an American television producer who is best known for his teen sitcoms that appeared on TNBC, a former Saturday morning block on NBC which featured all teenage-oriented programs for educational purposes. His most well kn ... began to design using crease patterns. This allowed them to ...
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Vertex (geometry)
In geometry, a vertex (in plural form: vertices or vertexes) is a point (geometry), point where two or more curves, line (geometry), lines, or edge (geometry), edges meet. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedron, polyhedra are vertices. Definition Of an angle The ''vertex'' of an angle is the point where two Line (mathematics)#Ray, rays begin or meet, where two line segments join or meet, where two lines intersect (cross), or any appropriate combination of rays, segments, and lines that result in two straight "sides" meeting at one place. :(3 vols.): (vol. 1), (vol. 2), (vol. 3). Of a polytope A vertex is a corner point of a polygon, polyhedron, or other higher-dimensional polytope, formed by the intersection (Euclidean geometry), intersection of Edge (geometry), edges, face (geometry), faces or facets of the object. In a polygon, a vertex is called "convex set, convex" if the internal an ...
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Even Number
In mathematics, parity is the property of an integer of whether it is even or odd. An integer is even if it is a multiple of two, and odd if it is not.. For example, −4, 0, 82 are even because \begin -2 \cdot 2 &= -4 \\ 0 \cdot 2 &= 0 \\ 41 \cdot 2 &= 82 \end By contrast, −3, 5, 7, 21 are odd numbers. The above definition of parity applies only to integer numbers, hence it cannot be applied to numbers like 1/2 or 4.201. See the section "Higher mathematics" below for some extensions of the notion of parity to a larger class of "numbers" or in other more general settings. Even and odd numbers have opposite parities, e.g., 22 (even number) and 13 (odd number) have opposite parities. In particular, the parity of zero is even. Any two consecutive integers have opposite parity. A number (i.e., integer) expressed in the decimal numeral system is even or odd according to whether its last digit is even or odd. That is, if the last digit is 1, 3, 5, 7, or 9, then it is odd; otherw ...
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Dual Graph
In the mathematical discipline of graph theory, the dual graph of a plane graph is a graph that has a vertex for each face of . The dual graph has an edge for each pair of faces in that are separated from each other by an edge, and a self-loop when the same face appears on both sides of an edge. Thus, each edge of has a corresponding dual edge, whose endpoints are the dual vertices corresponding to the faces on either side of . The definition of the dual depends on the choice of embedding of the graph , so it is a property of plane graphs (graphs that are already embedded in the plane) rather than planar graphs (graphs that may be embedded but for which the embedding is not yet known). For planar graphs generally, there may be multiple dual graphs, depending on the choice of planar embedding of the graph. Historically, the first form of graph duality to be recognized was the association of the Platonic solids into pairs of dual polyhedra. Graph duality is a topological ...
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Eulerian Graph
In graph theory, an Eulerian trail (or Eulerian path) is a trail in a finite graph that visits every edge exactly once (allowing for revisiting vertices). Similarly, an Eulerian circuit or Eulerian cycle is an Eulerian trail that starts and ends on the same vertex. They were first discussed by Leonhard Euler while solving the famous Seven Bridges of Königsberg problem in 1736. The problem can be stated mathematically like this: :Given the graph in the image, is it possible to construct a path (or a cycle; i.e., a path starting and ending on the same vertex) that visits each edge exactly once? Euler proved that a necessary condition for the existence of Eulerian circuits is that all vertices in the graph have an even degree, and stated without proof that connected graphs with all vertices of even degree have an Eulerian circuit. The first complete proof of this latter claim was published posthumously in 1873 by Carl Hierholzer. This is known as Euler's Theorem: :A connected g ...
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Bipartite Graph
In the mathematical field of graph theory, a bipartite graph (or bigraph) is a graph whose vertices can be divided into two disjoint and independent sets U and V, that is every edge connects a vertex in U to one in V. Vertex sets U and V are usually called the ''parts'' of the graph. Equivalently, a bipartite graph is a graph that does not contain any odd-length cycles. The two sets U and V may be thought of as a coloring of the graph with two colors: if one colors all nodes in U blue, and all nodes in V red, each edge has endpoints of differing colors, as is required in the graph coloring problem.. In contrast, such a coloring is impossible in the case of a non-bipartite graph, such as a triangle: after one node is colored blue and another red, the third vertex of the triangle is connected to vertices of both colors, preventing it from being assigned either color. One often writes G=(U,V,E) to denote a bipartite graph whose partition has the parts U and V, with E denoting ...
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Graph Coloring
In graph theory, graph coloring is a special case of graph labeling; it is an assignment of labels traditionally called "colors" to elements of a graph subject to certain constraints. In its simplest form, it is a way of coloring the vertices of a graph such that no two adjacent vertices are of the same color; this is called a vertex coloring. Similarly, an edge coloring assigns a color to each edge so that no two adjacent edges are of the same color, and a face coloring of a planar graph assigns a color to each face or region so that no two faces that share a boundary have the same color. Vertex coloring is often used to introduce graph coloring problems, since other coloring problems can be transformed into a vertex coloring instance. For example, an edge coloring of a graph is just a vertex coloring of its line graph, and a face coloring of a plane graph is just a vertex coloring of its dual. However, non-vertex coloring problems are often stated and studied as-is. This is ...
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