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MD2 (file Format)
id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game '' Rage'' in 2011, the engines lacked official designation and as such were simply referred to as the ''Doom'' and '' Quake'' engines, from the name of the main game series the engines had been developed for. "id Tech" has been released as free software under the GNU General Public License. id Tech versions 0 to 3 were released under GPL-2.0-or-later. id Tech versions 3.5 to 4.5 were released under GPL-3.0-or-later. id Tech 5 to 7 are proprietary, with id Tech 7 currently being the latest utilized engine. According to ''Eurogamer.net'', "id Software has been synonymous with PC game engines since the concept of a detached game engine was first popularised." However id Tech 4 had far fewer licensees than the Unreal Engine from Epic Games, and id planned to regain the momentum with id Tech 5, until they were bought by ZeniMax Media which intended ...
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Quake - Family Tree 2
Quake may refer to: Seismology * Earthquake, a shaking of the earth's surface * Quake (natural phenomenon), surface shaking on any astronomical body Arts and entertainment * ''Quake'' (album), a 2003 album by Erik Friedlander * ''Quake'' (film), a 1992 American direct-to-video film * ''The Quake'' (film), a 2018 Norwegian film * ''Quake'' (series), a series of first-person shooter games ** ''Quake'' (video game), the 1996 first game in the series *** ''Quake'' engine, a game engine by ID Software, first used in the 1996 game *** ''Quake'' (original soundtrack), by Trent Reznor and Nine Inch Nails, 1996 ** ''Quake II'' engine, the 1997 second iteration of the game engine, first used in ''Quake II'' * WQKE, The Quake, an FM radio station in Plattsburgh, New York, US * Quake, a Transformers comics character * Quake, a superhero code name used by the Marvel Comics character Daisy Johnson Other uses * Quake (cereal), a breakfast cereal marketed with Quisp * Quake Inc., now Exi ...
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Texture Mapping
Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object). In recent decades, the advent of multi-pass rendering, multitexturing, mipmaps, and more complex mappings such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, occlusion mapping, and many other variations on the technique (controlled by a materials system) have made it possible to simulate near-photorealism in real time by vastly reducing the number of polygons and lighting calculations needed to construct a realistic and functional 3D scene. Texture maps A is an image applied (mapped) to the surface of a shape or polygon. This ...
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Rise Of The Triad
''Rise of the Triad: Dark War'' is a first-person shooter video game, developed and published by Apogee Software (now 3D Realms) in 1995. The player can choose one of five different characters to play as, each bearing unique attributes such as height, speed, and endurance. The game's story follows these five characters who have been sent to investigate a deadly cult, and soon become aware of a deadly plot to destroy a nearby city. Its remake was designed by Interceptor Entertainment and released by Apogee Games in 2013. The shareware version of the game is titled ''Rise of the Triad: The HUNT Begins''. The game began as a follow-up game to ''Wolfenstein 3D'', but was soon altered and became a stand-alone game. It includes both single-player and multi-player functions, allowing individuals to connect with other gamers and tackle missions as a team. It is powered by a modified version of the ''Wolfenstein 3D'' engine and it was supposed to be called ''Wolfenstein 3D II: the Rise ...
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Operation Body Count
''Operation Body Count'' is a 1994 first-person shooter that uses the ''Wolfenstein 3D'' engine. It was developed and published by Capstone Software. Plot Terrorists have taken over the headquarters of the United Nations and have seized the government officials in the building. They are now being held as hostages in the top floor of the building by Victor, the leader of the terrorist gang. As a member of a special Government Assault Team, it is up to the player to command their team and reach the top floor (the 40th level), rescue the hostages and eliminate the terrorist threat by killing Victor. Gameplay Using a modified ''Wolfenstein 3D'' engine, the gameplay is very similar to the majority of other clones of the time. The game consists of 40 levels. The first few levels are set in the sewers, where the player attempts to make their way up to the basement of the building. Upon getting into the UNN building, the player then combat the terrorists. When level 40 is reached, the ...
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Alien Invasion
The alien invasion or space invasion is a common feature in science fiction stories and film, in which extraterrestrial lifeforms invade the Earth either to exterminate and supplant human life, enslave it under an intense state, harvest people for food, steal the planet's resources, or destroy the planet altogether. The invasion scenario has been used as an allegory for a protest against military hegemony and the societal ills of the time. H. G. Wells' novel '' The War of the Worlds'' extended the invasion literature that was already common when science fiction was first emerging as a genre. Prospects of invasion tended to vary with the state of current affairs, and current perceptions of threatening, duress, and terrorism. Alien invasion was a common metaphor in United States science fiction during the Cold War, illustrating the fears of foreign (e.g. Soviet Union) occupation and nuclear devastation of the American people. Examples of these stories include t ...
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Planet Strike
A planet is a large, rounded astronomical body that is neither a star nor its remnant. The best available theory of planet formation is the nebular hypothesis, which posits that an interstellar cloud collapses out of a nebula to create a young protostar orbited by a protoplanetary disk. Planets grow in this disk by the gradual accumulation of material driven by gravity, a process called accretion. The Solar System has at least eight planets: the terrestrial planets Mercury, Venus, Earth and Mars, and the giant planets Jupiter, Saturn, Uranus and Neptune. These planets each rotate around an axis tilted with respect to its orbital pole. All of them possess an atmosphere, although that of Mercury is tenuous, and some share such features as ice caps, seasons, volcanism, hurricanes, tectonics, and even hydrology. Apart from Venus and Mars, the Solar System planets generate magnetic fields, and all except Venus and Mercury have natural satellites. The giant plane ...
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Aliens Of Gold
''Blake Stone: Aliens of Gold'' (also known as "Blake Stone 3-D") is a first-person shooter for DOS created by JAM Productions and published by Apogee Software on December 5, 1993. The following year, a sequel called '' Blake Stone: Planet Strike'' was released, which continues where ''Aliens of Gold'' leaves off. Some copies of the game provided a Command Control Gravis Gamepad. Plot The story is set in the year 2140. Robert Wills Stone III, also known as Blake Stone, is an agent of the British Intelligence, recruited after a highly successful career in the British Royal Navy. His first major case is to investigate and eliminate the threat of Dr. Pyrus Goldfire, a brilliant scientist in the field of genetics and biology, known for his outright disrespect of professional ethics. Backed by his own organization, STAR, Dr. Goldfire plans to conquer Earth and enslave humanity using an army of specially trained human conscripts, modified alien species, and a host of genetically- ...
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In Pursuit Of Greed
''In Pursuit of Greed'' (also known as ''Assassinators'') is a science fiction-themed first-person shooter (FPS) video game released in 1995 for DOS , developed by Mind Shear Software and published by Softdisk. Release After Mind Shear Software's release of '' Ironseed'' in 1994, Softdisk Publishing reached out to them with the suggestion that they take advantage of the pre-alpha ''Doom'' code that Softdisk had access to in order to create a shooter, in the hopes of capitalizing on the popularity of Doom. (This was Id's Raven engine, licensed to Raven Software for their 1993 game ''ShadowCaster''.) Mind Shear agreed enthusiastically, expecting that they would be working on a nearly complete Doom engine. Only after contracts were signed and development was underway did they discover just how buggy and incomplete the codebase was. Problems with lag, jerky animation, and slow rendering plagued the project right up until a significantly delayed release. The game was re-released und ...
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CyClones
In meteorology, a cyclone () is a large air mass that rotates around a strong center of low atmospheric pressure, counterclockwise in the Northern Hemisphere and clockwise in the Southern Hemisphere as viewed from above (opposite to an anticyclone). Cyclones are characterized by inward-spiraling winds that rotate about a zone of low pressure. The largest low-pressure systems are polar vortices and extratropical cyclones of the largest scale (the synoptic scale). Warm-core cyclones such as tropical cyclones and subtropical cyclones also lie within the synoptic scale. Mesocyclones, tornadoes, and dust devils lie within smaller mesoscale. Upper level cyclones can exist without the presence of a surface low, and can pinch off from the base of the tropical upper tropospheric trough during the summer months in the Northern Hemisphere. Cyclones have also been seen on extraterrestrial planets, such as Mars, Jupiter, and Neptune. Cyclogenesis is the process of cyclone formation and ...
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Raven Software
Raven Software Corporation is an American video game developer based in Wisconsin and founded in 1990. In 1997, Raven made an exclusive publishing deal with Activision and was subsequently acquired by them. After the acquisition, many of the studio's original developers, largely responsible for creating the '' Heretic'' and '' Hexen: Beyond Heretic'' games, left to form Human Head Studios. History id Software Raven Software was founded in 1990 by brothers Brian and Steve Raffel. Originally a three-person company, they were discovered by John Romero, co-founder of id Software, who collaborated with Raven to make games using their game engine beginning with '' ShadowCaster''. Raven then started making games with id Software and even briefly moved to the same street as id Software. They used id's engines for many of their games, such as '' Heretic,'' '' Hexen: Beyond Heretic'' and ''Hexen II''. In 2005 and 2009, Raven developed two games from id's catalog: ''Quake 4'' and '' Wolf ...
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ShadowCaster
''ShadowCaster'' is a first-person role-playing video game developed by Raven Software. It was published in 1993 by Origin Systems after Electronic Arts acquired them. A CD-ROM version was released in 1994, featuring two additional levels with new monsters, and replacing text boxes with FMVs and spoken narration through CD-DA audio tracks. Gameplay The player takes the role of Kirt, a human with powers of shapeshifting. Among other forms, Kirt can become a huge cat-like animal, a floating tentacle-wielding gazer, and a dragon. Plot In the beginning of the game Kirt finds out that he is not in fact human, but comes from a parallel world where there was a war raging between shapeshifters for centuries. Kirt, and his grandfather, are the last of their kind, and now the evil ones have found them. Kirt's grandfather opens a portal back to the homeworld, and that is where the story begins. Kirt's mission is to stop the demons once and for all, but first he will need to awaken ...
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Wolfenstein 3D Engine
''Wolfenstein 3D'' is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game ''Castle Wolfenstein'', and is the third installment in the ''Wolfenstein'' series. In ''Wolfenstein 3D'', the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with knives and a variety of guns. ''Wolfenstein 3D'' was the second major independent release by id Software, after the ''Commander Keen'' series of episodes. In mid-1991, programmer John Carmack experimented with making a fast 3D game engine by restricting the gameplay and viewpoint to a ...
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