Luzhanqi
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Luzhanqi
Luzhanqi () (lit. “Land Battle Chess”) is a two-player Chinese board game . There is also a version for four players. It bears many similarities to Dou Shou Qi, Game of the Generals and the Western board game Stratego. It is a non-perfect abstract strategy game of partial information, since each player has only limited knowledge concerning the disposition of the opposing pieces. Because of the Chinese nature of the game, terms used within the game may vary in translation. Luzhanqi is mainly played by children as a precursor to games like xiangqi and weiqi, but people of other ages may also enjoy it as a game of leisure. Objective The aim of the game is to capture the opponent’s flag through penetrating his defenses, while trying to prevent him from capturing the player's own flag. Board The Luzhanqi board has a number of features which affect how pieces move. *Post (兵站) - also ''Soldier Station'': a normal space, marked as a rectangle on the board. Pieces can move o ...
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Junqi Gameboard
Luzhanqi () (lit. “Land Battle Chess”) is a two-player Chinese board game . There is also a version for four players. It bears many similarities to Dou Shou Qi, Game of the Generals and the Western board game Stratego. It is a non-perfect abstract strategy game of partial information, since each player has only limited knowledge concerning the disposition of the opposing pieces. Because of the Chinese nature of the game, terms used within the game may vary in translation. Luzhanqi is mainly played by children as a precursor to games like xiangqi and weiqi, but people of other ages may also enjoy it as a game of leisure. Objective The aim of the game is to capture the opponent’s flag through penetrating his defenses, while trying to prevent him from capturing the player's own flag. Board The Luzhanqi board has a number of features which affect how pieces move. *Post (兵站) - also ''Soldier Station'': a normal space, marked as a rectangle on the board. Pieces can move ...
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Stratego
''Stratego'' ( ) is a strategy board game for two players on a board of 10×10 squares. Each player controls 40 pieces representing individual officer and soldier ranks in an army. The pieces have Napoleonic insignia. The objective of the game is to find and capture the opponent's ''Flag'', or to capture so many enemy pieces that the opponent cannot make any further moves. ''Stratego'' has simple enough rules for young children to play but a depth of strategy that is also appealing to adults. The game is a slightly modified copy of an early 20th century French game named ' ("''The Attack''"). It has been in production in Europe since World War II and the United States since 1961. There are now two- and four-player versions, versions with 10, 30 or 40 pieces per player, and boards with smaller sizes (number of spaces). There are also variant pieces and different . The International Stratego Federation, the game's governing body, sponsors an annual Stratego World Championship ...
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Xiangqi
''Xiangqi'' (; ), also called Chinese chess or elephant chess, is a strategy board game for two players. It is the most popular board game in China. ''Xiangqi'' is in the same family of games as '' shogi'', '' janggi'', Western chess, '' chaturanga'', and Indian chess. Besides China and areas with significant ethnic Chinese communities, this game is also a popular pastime in Vietnam, where it is known as , literally 'general chess'. The game represents a battle between two armies, with the primary object being to checkmate the enemy's general (king). Distinctive features of xiangqi include the cannon (''pao''), which must jump to capture; a rule prohibiting the generals from facing each other directly; areas on the board called the ''river'' and ''palace'', which restrict the movement of some pieces but enhance that of others; and the placement of the pieces on the intersections of the board lines, rather than within the squares. Board Xiangqi is played on a board nine lin ...
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Xiangqi
''Xiangqi'' (; ), also called Chinese chess or elephant chess, is a strategy board game for two players. It is the most popular board game in China. ''Xiangqi'' is in the same family of games as '' shogi'', '' janggi'', Western chess, '' chaturanga'', and Indian chess. Besides China and areas with significant ethnic Chinese communities, this game is also a popular pastime in Vietnam, where it is known as , literally 'general chess'. The game represents a battle between two armies, with the primary object being to checkmate the enemy's general (king). Distinctive features of xiangqi include the cannon (''pao''), which must jump to capture; a rule prohibiting the generals from facing each other directly; areas on the board called the ''river'' and ''palace'', which restrict the movement of some pieces but enhance that of others; and the placement of the pieces on the intersections of the board lines, rather than within the squares. Board Xiangqi is played on a board nine lin ...
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Dou Shou Qi
Jungle or Dou Shou Qi () is a modern Chinese board game with an obscure history. The game is played on a 7×9 board and is popular with children in the Far East.Pritchard (1994), p. 163. The game is also known as The Jungle Game, Animal Chess, Beast Chess, Children's Chess and Oriental Chess. Jungle is a two-player strategy game and has been cited by ''The Playboy Winner's Guide to Board Games'' as resembling the Western game '' Stratego''. A British version known as "Jungle King" was sold in the 1960s by the John Waddington company. Overview The Jungle gameboard represents a jungle terrain with dens, traps "set" around dens,Bell (1983), p. 119. and rivers. Each player controls eight game pieces representing different animals of various rank. Stronger-ranked animals can capture ("eat") animals of weaker or equal rank. The player who is first to maneuver any one of their pieces into the opponent's den wins the game.Parlett (1999), p. 143. An alternative way to win is to capture ...
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Jungle (board Game)
Jungle or Dou Shou Qi () is a modern Chinese board game with an obscure history. The game is played on a 7×9 board and is popular with children in the Far East.Pritchard (1994), p. 163. The game is also known as The Jungle Game, Animal Chess, Beast Chess, Children's Chess and Oriental Chess. Jungle is a two-player strategy game and has been cited by ''The Playboy Winner's Guide to Board Games'' as resembling the Western game ''Stratego''. A British version known as "Jungle King" was sold in the 1960s by the John Waddington company. Overview The Jungle gameboard represents a jungle terrain with dens, traps "set" around dens,Bell (1983), p. 119. and rivers. Each player controls eight game pieces representing different animals of various rank. Stronger-ranked animals can capture ("eat") animals of weaker or equal rank. The player who is first to maneuver any one of their pieces into the opponent's den wins the game.Parlett (1999), p. 143. An alternative way to win is to capture a ...
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HK 軍棋 Land Battle Chess
Hong Kong ( (US) or (UK); , ), officially the Hong Kong Special Administrative Region of the People's Republic of China (abbr. Hong Kong SAR or HKSAR), is a List of cities in China, city and Special administrative regions of China, special administrative region of China on the eastern Pearl River Delta in South China. With 7.5 million residents of various nationalities in a territory, Hong Kong is one of the List of countries and dependencies by population density, most densely populated places in the world. Hong Kong is also a major global financial centre and one of the Global city, most developed cities in the world. Hong Kong was established as a British Hong Kong, colony of the British Empire after the Qing dynasty, Qing Empire ceded Hong Kong Island from Bao'an County, Xin'an County at the end of the First Opium War in 1841 then again in 1842.. The colony expanded to the Kowloon Peninsula in 1860 after the Second Opium War and was further extended when Britain obtaine ...
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Chinese Games
Chinese culture () is one of the world's oldest cultures, originating thousands of years ago. The culture prevails across a large geographical region in East Asia and is extremely diverse and varying, with customs and traditions varying greatly between provinces, cities, and even towns as well. The terms 'China' and the geographical landmass of 'China' have shifted across the centuries, with the last name being the Great Qing before the name 'China' became commonplace in modernity. Chinese civilization is historically considered a dominant culture of East Asia. With China being one of the earliest ancient civilizations, Chinese culture exerts profound influence on the philosophy, virtue, etiquette, and traditions of Asia. Chinese characters, ceramics, architecture, music, dance, literature, martial arts, cuisine, visual arts, philosophy, business etiquette, religion, politics, and history have had global influence, while its traditions and festivals are celebrated, ins ...
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Abstract Strategy Games
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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Strategy
Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art of the general", which included several subsets of skills including military tactics, siegecraft, logistics etc., the term came into use in the 6th century C.E. in Eastern Roman terminology, and was translated into Western vernacular languages only in the 18th century. From then until the 20th century, the word "strategy" came to denote "a comprehensive way to try to pursue political ends, including the threat or actual use of force, in a dialectic of wills" in a military conflict, in which both adversaries interact. Strategy is important because the resources available to achieve goals are usually limited. Strategy generally involves setting goals and priorities, determining actions to achieve the goals, and mobilizing resources to execu ...
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Go (game)
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (''points'') of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if the stone (or group of stones) is surrounded by opposing stones on all orthogonally adjacent points, in which case the stone or group is ''captured''. The game proceeds until neither player wishes to make another move. Wh ...
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Military Tactics
Military tactics encompasses the art of organizing and employing fighting forces on or near the battlefield. They involve the application of four battlefield functions which are closely related – kinetic or firepower, Mobility (military), mobility, protection or security, and Shock tactics, shock action. Tactics are a separate function from command and control and logistics. In contemporary military science, tactics are the lowest of three levels of warfighting, the higher levels being the military strategy, strategic and Operational level of war, operational levels. Throughout history, there has been a shifting balance between the four tactical functions, generally based on the application of military technology, which has led to one or more of the tactical functions being dominant for a period of time, usually accompanied by the dominance of an associated Combat arms, fighting arm deployed on the battlefield, such as infantry, artillery, cavalry or tanks. Tactical functions Ki ...
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