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Luggnagg
Luggnagg is an island kingdom, one of the imaginary countries visited by Lemuel Gulliver in the 1726 satirical novel '' Gulliver's Travels'' by Anglo-Irish author Jonathan Swift. Location The location of Luggnagg is illustrated in both the text and the map at the beginning of part III of ''Gulliver's Travels'', though they are not consistent with each other. According to the map, Luggnagg is southeast of Japan and southwest of Balnibarbi. The book's text states that Luggnagg is located about one hundred leagues southeast of Japan, but northwest of Balnibarbi and gives its position as 29°N 140°E. The page notes refer to Frederick Bracher's "Maps in Gulliver’s Travels" (1944–45), which examines the problems raised by the maps in ''Gulliver's Travels'', especially those accompanying Part III of the book. The map also shows the port of Maldonada in Luggnagg, and the island of Glubdubdrib to the southwest, while the text is clear those places are in Balnibarbi. Description ...
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Balnibarbi
Balnibarbi is a fictional land in Jonathan Swift's 1726 satirical novel ''Gulliver's Travels''. it was visited by Lemuel Gulliver after he was rescued by the people of the flying island of Laputa. Location The location of Balnibarbi is illustrated in both the text and the map at the beginning of part III of ''Gulliver's Travels'', though they are not consistent with each other. The map shows Balnibarbi to be an island to the east of Japan and to the northeast of Luggnagg. The text states that the kingdom of Balnibarbi is part of a continent which extends itself "eastward to that unknown tract of America westward of California and northward of the Pacific Ocean", and places it southeast of Luggnagg, which is "situated to the North-West" Gulliver gives his last known position (taken the morning “an hour before” he was captured by the pirates who set him adrift) as 46°N 183°(E) (i.e. east of Japan, south of the Aleutian Islands) and was picked up by the inhabitants of Laputa ...
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Maldonada (Gulliver's Travels)
Balnibarbi is a fictional land in Jonathan Swift's 1726 satirical novel '' Gulliver's Travels''. it was visited by Lemuel Gulliver after he was rescued by the people of the flying island of Laputa. Location The location of Balnibarbi is illustrated in both the text and the map at the beginning of part III of ''Gulliver's Travels'', though they are not consistent with each other. The map shows Balnibarbi to be an island to the east of Japan and to the northeast of Luggnagg. The text states that the kingdom of Balnibarbi is part of a continent which extends itself "eastward to that unknown tract of America westward of California and northward of the Pacific Ocean", and places it southeast of Luggnagg, which is "situated to the North-West" Gulliver gives his last known position (taken the morning “an hour before” he was captured by the pirates who set him adrift) as 46°N 183°(E) (i.e. east of Japan, south of the Aleutian Islands) and was picked up by the inhabitants of L ...
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Struldbrug
In Jonathan Swift's 1726 satirical novel ''Gulliver's Travels'', the name struldbrugg (sometimes spelled struldbrug)''The Living Age''
fifth series volume LVIII (from the beginning, volume CLXXIII) (April/May/June 1887)
The Index ...: A Weekly Paper, Volume 3; Volume 14
by Benjamin Franklin ...
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Struldbrug
In Jonathan Swift's 1726 satirical novel ''Gulliver's Travels'', the name struldbrugg (sometimes spelled struldbrug)''The Living Age''
fifth series volume LVIII (from the beginning, volume CLXXIII) (April/May/June 1887)
The Index ...: A Weekly Paper, Volume 3; Volume 14
by Benjamin Franklin ...
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Gulliver's Travels
''Gulliver's Travels'', or ''Travels into Several Remote Nations of the World. In Four Parts. By Lemuel Gulliver, First a Surgeon, and then a Captain of Several Ships'' is a 1726 prose satire by the Anglo-Irish writer and clergyman Jonathan Swift, satirising both human nature and the "travellers' tales" literary subgenre. It is Swift's best known full-length work, and a classic of English literature. Swift claimed that he wrote ''Gulliver's Travels'' "to vex the world rather than divert it". The book was an immediate success. The English dramatist John Gay remarked: "It is universally read, from the cabinet council to the nursery." In 2015, Robert McCrum released his selection list of 100 best novels of all time in which ''Gulliver's Travels'' is listed in third place as "a satirical masterpiece". Plot Part I: A Voyage to Lilliput The travel begins with a short preamble in which Lemuel Gulliver gives a brief outline of his life and history before his voyages. ;4 May ...
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Mount Penglai
Penglai () is a legendary land of Chinese mythology. It is known in Japanese mythology as Hōrai.McCullough, Helen. ''Classical Japanese Prose'', p. 570. Stanford Univ. Press, 1990. . Location According to the ''Classic of Mountains and Seas'', the mountain is located at the eastern end of Bohai Sea. According to the pre-Qin mythology which retells the legend of Xu Fu presenting a memorial to the Qin Emperor in order to seek for the elixir of life, there are three godly mountains which are found in the Bohai sea where immortals reside; these mountains are Penglai, Fāngzhàng (), and Yíngzhōu (/). Other islands where immortals reside are called Dàiyú () and Yuánjiāo (). In the ''Illustrated Account of the Embassy to Goryeo in the Xuanhe Era'' (; ''Xuanhe fengshi Gaoli tujing''), written in 1124 by Xu Jing (徐兢), Mount Penglai is located on an inhabited island which is found within the boundaries of Changguo prefecture and can be reached "after crossing thirty thousa ...
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Lemuel Gulliver
Lemuel Gulliver () is the fictional protagonist and narrator of ''Gulliver's Travels'', a novel written by Jonathan Swift, first published in 1726. In ''Gulliver's Travels'' According to Swift's novel, Gulliver was born in Nottinghamshire c. 1661, where his father had a small estate; the Gulliver family is said to have originated in Oxfordshire, however. He supposedly studied for three years (c. 1675-1678) at Emmanuel College, Cambridge, leaving to become an apprentice to an eminent London surgeon; after four years (c. 1678-1682), he left to study at the University of Leiden, a prominent Dutch university and medical school. He also educated himself in navigation and mathematics, leaving the University around 1685. Prior to the voyages whose adventures are recounted in the novel, he is described as having travelled less remarkably to the Levant (c. 1685-1688) and later to the East Indies and West Indies (c. 1690-1696). In Brobdingnag, he compares a loud sound to the Niagara Fal ...
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Glubdubdrib
Glubbdubdrib (also spelled Glubdubdrib or Glubbdubdribb in some editions) was an island of sorcerers and magicians, one of the imaginary countries visited by Lemuel Gulliver in the 1726 satirical novel ''Gulliver's Travels'' by Anglo-Irish author Jonathan Swift. The episode on Glubbdubdrib "explores the theme of humanity's progressive degeneration." Location The location of Glubdubdrib is illustrated in both the text and the map at the beginning of part III of ''Gulliver's Travels'', though they are not consistent with each other. The map shows Glubdubdrib to be southwest of the port of Maldonada on the southwest coast of Luggnagg, while the text states the island is southwest of Balnibarbi, and Maldonada to be a port of that land. Description Glubbdubdrib is about one third as large as the Isle of Wight. The inhabitants of Glubbdubdrib can wield magic, and most of their technology is utilized through magical means. The eldest in succession is prince or governor of the island. ...
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Fictional Islands
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context of ...
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Fictional Countries
A fictional country is a country that is made up for fictional stories, and does not exist in real life, or one that people believe in without proof. Sailors have always mistaken low clouds for land masses, and in later times this was given the name Dutch capes. Other fictional lands appear most commonly as settings or subjects of myth, literature, film, or video games. They may also be used for technical reasons in actual reality for use in the development of specifications, such as the fictional country of ''Bookland'', which is used to allow European Article Number "country" codes 978 and 979 to be used for ISBNs assigned to books, and code 977 to be assigned for use for ISSN numbers on magazines and other periodicals. Also, the ISO 3166 country code "ZZ" is reserved as a fictional country code. Fictional countries appear commonly in stories of early science fiction (or scientific romance). Such countries supposedly form part of the normal Earth landscape, although not l ...
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Fictional Elements Introduced In 1726
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and conte ...
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