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Lost Pig
''Lost Pig'' is a comedic work of interactive fiction about an orc retrieving an escaped pig. It was created by Admiral Jota and released as freeware. It took first place in the 2007 Interactive Fiction Competition with an average score of 8.27. ''Lost Pig'' won best game, best writing, best individual non-player character, and best individual player character in the 2007 XYZZY Awards. ''Lost Pig'' finished with 18.7% of the votes for the Audience Award in the interactive fiction category in the 2008 Jay Is Games Best of Casual Gameplay awards, placing it second after ''Violet''. The game has been described as "hilarious" by reviewers for ''The Onion'' '' A.V. Club'' and Jay Is Games. Emily Short Emily Short is an interactive fiction (IF) writer. She is perhaps best known for her debut game ''Galatea'' and her use of psychologically complex non-player characters (NPCs). Short has been called "a visionary in the world of text-based ga ... described it as "superbly cra ...
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Z-machine
The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform. With the large number of incompatible home computer systems in use at the time, this was an important advantage over using native code or developing a compiler for each system. History The "Z" of Z-machine stands for Zork, Infocom's first adventure game. Z-code files usually have names ending in .z1, .z2, .z3, .z4, .z5, .z6, .z7, or .z8, where the number is the version number of the Z-machine on which the file is intended to be run, as given by the first byte of the story file. This is a modern convention, however. Infocom itself used extensions of .dat (Data) and .zip (ZIP = Z-machine Interpreter Program), ...
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The Onion
''The Onion'' is an American digital media company and newspaper organization that publishes satirical articles on international, national, and local news. The company is based in Chicago but originated as a weekly print publication on August 29, 1988 in Madison, Wisconsin. ''The Onion'' began publishing online in early 1996. In 2007, they began publishing satirical news audio and video online as the ''Onion News Network''. In 2013, ''The Onion'' ceased publishing its print edition and launched Onion Labs, an advertising agency. ''The Onion''s articles cover current events, both real and fictional, parodying the tone and format of traditional news organizations with stories, editorials, and man-on-the-street interviews using a traditional news website layout and an editorial voice modeled after that of the Associated Press. The publication's humor often depends on presenting mundane, everyday events as newsworthy, surreal, or alarming, such as "Rotation Of Earth Plunges Entire N ...
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Video Games About Pigs
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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2000s Interactive Fiction
S, or s, is the nineteenth letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''ess'' (pronounced ), plural ''esses''. History Origin Northwest Semitic šîn represented a voiceless postalveolar fricative (as in 'ip'). It originated most likely as a pictogram of a tooth () and represented the phoneme via the acrophonic principle. Ancient Greek did not have a phoneme, so the derived Greek letter sigma () came to represent the voiceless alveolar sibilant . While the letter shape Σ continues Phoenician ''šîn'', its name ''sigma'' is taken from the letter ''samekh'', while the shape and position of ''samekh'' but name of ''šîn'' is continued in the '' xi''. Within Greek, the name of ''sigma'' was influenced by its association with the Greek word (earlier ) "to hiss". The original name of the letter "sigma" may have been ''san'', but due to the complica ...
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Fantasy Video Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ...
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2007 Video Games
2007 saw many sequels and prequels in video games. New intellectual properties included ''Assassin's Creed'', ''BioShock'', ''Crackdown'', ''Crysis'', ''Mass Effect'', ''Portal'', ''Rock Band'', ''Skate'', '' The Darkness'', ''The Witcher'', and ''Uncharted''. Events Hardware and software sales Worldwide The following are the best-selling games of 2007 in terms of worldwide retail sales. These games sold at least units worldwide in 2007. Europe *Based on estimates from Electronic Arts: Video game console sales of 2007 in Europe Japan *Based on figures from Enterbrain: Video game console sales of 2007 in Japan Best-selling video games of 2007 in Japan North America *Based on figures from the NPD Group via IGN; the games' publishers are listed in brackets: Best-selling video games of 2007 in North America (by platform) United Kingdom *Based on figures from Chart-Track: Best-selling video games of 2007 in the UK Best-selling video games of 2007 in the UK (by p ...
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Manifesto Games
Manifesto Games was an ecommerce retailer of downloadable computer games, specializing in independently developed games aimed at hardcore gamers. It was founded in October 2005 by Greg Costikyan and Dr. Johnny L. Wilson, former editor of ''Computer Gaming World'', and is based in New York City. The company was announced September 29, 2005. Costikyan was the company's CEO while Wilson was Executive Vice President for Community and Content. On June 23, 2009, Costikyan announced that Manifesto was closing its doors, citing the 2008-2009 economic downturn, a lack of venture capital, and problems successfully marketing the company as a destination for independent games. According to Manifesto Games' manifesto, the company aims to avoid the narrowness of conventional retail channels by selling a large number of games (taking advantage of The Long Tail), and allow developers to experiment technically and artistically. An example of Manifesto Games' willingness to take risks is its sup ...
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Emily Short
Emily Short is an interactive fiction (IF) writer. She is perhaps best known for her debut game ''Galatea'' and her use of psychologically complex non-player characters (NPCs). Short has been called "a visionary in the world of text-based games for years," and is the author of over forty works of IF in addition to being chief editor of the IF Theory Book. She wrote a regular column on interactive fiction (IF) for ''Rock, Paper, Shotgun''. Career In June 2011, Emily Short, with Richard Evans, co-founded Little TextPeople, which explored the emotional possibilities of interactive fiction. It was acquired in early 2012 by Linden Lab. In 2014, Short was let go by Linden Lab, ending the project she was working on, Versu. In September 2016, Short was hired by Spirit AI, a roughly 15 person company working on machine learning and natural language processing. She joined its board of directors in 2018, and was later named Chief Product Officer. In January 2020, Short joined the 1 ...
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The A
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a ...
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Violet (computer Game)
''Violet'' is a work of interactive fiction by American author Jeremy Freese. It is a one-room puzzle game. Plot The protagonist of ''Violet'' is a graduate student trying to write 1,000 words for his dissertation. The protagonist's girlfriend, Violet, threatens to leave otherwise. The protagonist faces a stream of distractions, including a window with a view of the campus, and a computer with access to blogs and webcomics. In the course of the game, the protagonist must "reconsider—and risk wrecking—" his career and relationship. Reception A reviewer for ''The A.V. Club'' described the puzzles as "smart but logical" and "fitingthematically into the story." The reviewer also called out the ability to disable "'heteronormativity,' so you can play as Violet’s girlfriend" as something that makes the game "Worth playing for". A second review also observes this option, noting that at least one puzzle changes based on the choice. A writer for Jay Is Games called out ''Viole ...
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Interactive Fiction
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be " text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that i ...
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