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Lord British
Lord British, or Lord Cantabrigian British,Chuckles reveals Lord British's name as "Lord Cantabrigian British" in '' Ultima V'' when he welcomes the Avatar at the entrance of Castle Britannia. is the fictional ruler of Britannia, a kingdom in the fictional world of Sosaria, created by Richard Garriott for his video game series '' Ultima''. Garriott himself is also known to his fans as Lord British. Origin of the name ''Ultima'' series creator Richard Garriott acquired the nickname "British" as a teenager from friends at computer camp who claimed his greeting to them, "Hello", was distinct from the usual American "Hi". The Lord title was later added when he played as dungeon master in his ''Dungeons & Dragons'' games. When his first published game ''Akalabeth'' was released, the president of the publishing company suggested he use the name in the game, since it was more memorable than his real name. Garriott released '' Akalabeth: World of Doom'' and all other Ultima games unde ...
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Ultima (series)
''Ultima'' is a series of open world fantasy role-playing video games from Origin Systems, Inc. ''Ultima'' was created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series sold over 2 million copies by 1997. A significant series in computer game history, it is considered, alongside '' Wizardry'' and '' Might and Magic'', to be one of the norm-establishers of the computer role-playing game genre. Several games of the series are considered seminal entries in their genre, and each installment introduced new innovations which then were widely copied by other games. The games take place for the most part in a world called Britannia; the constantly recurring hero is the Avatar, first named so in ''Ultima IV''. They are primarily within the scope of fantasy fiction but contain science fiction elements as well. Games The main ''Ultima'' series consists of nine installments (the seventh title is divided into two parts) grouped into three trilogies, or " Ages ...
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Mondain
This is a list of significant or recurring characters in the ''Ultima'' series of computer games, indicating the games in which they appeared. The Avatar and Companions * Yes : The companion is in that game. * No : The companion is not in that game. * Join : The companion may join the Avatar's party, or has joined already. * AE : An alter-ego of the companion is in that game. * AEJ : An alter-ego of the companion is in that game, and may join the Avatar's party. * M/R : The companion is only mentioned or referenced in that game. The Avatar The Avatar is the main character in the series. The Avatar is first known as the ''Stranger from another world'', who defeats Mondain, Minax, and their spawn, Exodus. The Stranger becomes the Avatar once his goal changes to following the path of the Virtues, and retrieving the Codex of Ultimate Wisdom from the Great Stygian Abyss. This is noted as one of the first uses of "Avatar" in the virtual context. In the fifth episode, the Avatar de ...
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Wired Magazine
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online magazine, online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Francisco, California, and has been in publication since March/April 1993. Several spin-offs have been launched, including ''Wired UK'', ''Wired Italia'', ''Wired Japan'', and ''Wired Germany''. From its beginning, the strongest influence on the magazine's editorial outlook came from founding editor and publisher Louis Rossetto. With founding creative director John Plunkett, Rossetto in 1991 assembled a 12-page prototype, nearly all of whose ideas were realized in the magazine's first several issues. In its earliest colophon (publishing), colophons, ''Wired'' credited Canadian media theorist Marshall McLuhan as its "patron saint". ''Wired'' went on to chronicle the evolution of digital technology and its impact on society. ' ...
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Origin Systems
Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert Garriott, Robert. Origin is best known for their groundbreaking work in multiple genres of video games, such as the ''Ultima (series), Ultima'' and ''Wing Commander (franchise), Wing Commander'' series. The company was purchased by Electronic Arts in 1992. History Brothers Richard Garriott, Richard and Robert Garriott, their astronaut-engineer father Owen K. Garriott, Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies. Origin was initially based in the Garriotts' garage in Houston, Texas. The company's first game was ''Ultima III: Exodus''; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the Video game crash of 19 ...
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Griefing
A griefer or bad-faith player is a player in a multiplayer video game who deliberately irritates and harasses other players within the game (trolling), by using aspects of the game in unintended ways such as destroying something another player made or built, when that is not the primary objective. A griefer derives pleasure primarily, or exclusively, from the act of annoying other users, and as such, is a particular nuisance in online gaming communities. Griefing usually involves using aspects of the game in unintended ways to annoy other players—if they are trying to gain a strategic advantage, it is instead called "cheating". History The term "griefing" was applied to online multiplayer video games by the year 2000 or earlier, as illustrated by postings to the rec.games.computer.ultima.online USENET group. The player is said to cause "grief" in the sense of "giving someone grief". The term "griefing" dates to the late 1990s, when it was used to describe the willfully antis ...
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Starr Long
Starr McAuley Long (born March 12, 1970) is an American game developer, a long time collaborator with Richard Garriott at the companies Origin Systems (1992–2000), Destination Games (2000–2008), and Portalarium (2013–present). In 1997, Long was the original director of the early graphical multiplayer game ''Ultima Online'', and from 2008–2013 he was executive producer at The Walt Disney Company, where he created and managed several educational games and apps for Club Penguin and the Disney Connected Learning platform. In early 2008, he was listed as one of the Top 20 Most Influential People in the MMO industry. In 2013, he again partnered with Garriott at Portalarium, where they began working on a new game ''Shroud of the Avatar''. Career Long grew up in Baton Rouge, Louisiana, the only child of Zelda Klein Long (1948–2013) and Max "Cary" Long (1943–2003), who ran an antique store, Goudeau Antiques. He graduated in 1988 from Baton Rouge Magnet High School, and then ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Development Stage
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help improve the software or fix software bugs still present in the software. There are several models for such a life cycle. A common method is that suggested by Microsoft, which divides software development into five phases: Pre-alpha, Alpha, Beta, Release candidate, and Stable. Pre-alpha refers to all activities performed during the software project before formal testing. The alpha phase generally begins when the software is feature complete but likely to contain several known or unknown bugs. The beta phase generally begins when the software is deemed feature complete, yet likely to contain several known or unknown bugs. Software in the production phase will generally have many more bugs in it than completed software, as well as speed/performan ...
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Massively Multiplayer Online
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices. MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres. History The most popular type of MMOG, and the subgenre that pioneered the category, is the massively multiplayer online role-playing game (MMORPG), which descended from university mainframe computer MUD and adventure games such as '' Rogue'' and ''Dungeon'' on the PDP-10. These games predate the commercial gaming industry and the Interne ...
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Thinking Outside The Box
Thinking outside the box (also thinking out of the box or thinking beyond the box and, especially in Australia, thinking outside the square) is a metaphor that means to think differently, unconventionally, or from a new perspective. The phrase also often refers to novel or creative thinking. History The origin of the phrase is unclear. "Think beyond the boundary"-metaphors, that is, metaphors that allude to think differently or with less constraints, seem to have an old history. For example, in 1888, The Annual Register records the phrase ''think outside the lines''. Since at least 1954, the nine dots puzzle has been used as a metaphor of the type "think beyond the boundary". Early phrasings include ''go outside the dots'' (1954), ''breakthrough thinking that gets outside the nine-dot square'' (1959), and ''what are the actual boundaries of the problem?'' (1963). In 1969, Norman Vincent Peale writes this in an article for the Chicago Tribune, quote: In 1970, the phrase ''th ...
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Lord Blackthorn
This is a list of significant or recurring characters in the ''Ultima'' series of computer games, indicating the games in which they appeared. The Avatar and Companions * Yes : The companion is in that game. * No : The companion is not in that game. * Join : The companion may join the Avatar's party, or has joined already. * AE : An alter-ego of the companion is in that game. * AEJ : An alter-ego of the companion is in that game, and may join the Avatar's party. * M/R : The companion is only mentioned or referenced in that game. The Avatar The Avatar is the main character in the series. The Avatar is first known as the ''Stranger from another world'', who defeats Mondain, Minax, and their spawn, Exodus. The Stranger becomes the Avatar once his goal changes to following the path of the Virtues, and retrieving the Codex of Ultimate Wisdom from the Great Stygian Abyss. This is noted as one of the first uses of "Avatar" in the virtual context. In the fifth episode, the Avatar de ...
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