Loop Fission
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Loop Fission
In computer science, loop fission (or loop distribution) is a compiler optimization in which a loop is broken into multiple loops over the same index range with each taking only a part of the original loop's body. The goal is to break down a large loop body into smaller ones to achieve better utilization of locality of reference. This optimization is most efficient in multi-core processors that can split a task into multiple tasks for each processor. Conversely, loop fusion (or loop jamming) is a compiler optimization and loop transformation which replaces multiple loops with a single one. Loop fusion does not always improve run-time speed. On some architectures, two loops may actually perform better than one loop because, for example, there is increased data locality within each loop. One of the main benefits of loop fusion is that it allows temporary allocations to be avoided, which can lead to huge performance gains in numerical computing languages such as Julia when doing elemen ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Data Locality
In computer science, locality of reference, also known as the principle of locality, is the tendency of a processor to access the same set of memory locations repetitively over a short period of time. There are two basic types of reference locality temporal and spatial locality. Temporal locality refers to the reuse of specific data and/or resources within a relatively small time duration. Spatial locality (also termed ''data locality''"NIST Big Data Interoperability Framework: Volume 1"urn:doi:10.6028/NIST.SP.1500-1r2) refers to the use of data elements within relatively close storage locations. Sequential locality, a special case of spatial locality, occurs when data elements are arranged and accessed linearly, such as traversing the elements in a one-dimensional Array data structure, array. Locality is a type of predictability, predictable behavior that occurs in computer systems. Systems that exhibit strong ''locality of reference'' are great candidates for performance optimiza ...
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Loop Transformation
In compiler theory, loop optimization is the process of increasing execution speed and reducing the overheads associated with loops. It plays an important role in improving cache performance and making effective use of parallel processing capabilities. Most execution time of a scientific program is spent on loops; as such, many compiler optimization techniques have been developed to make them faster. Representation of computation and transformations Since instructions inside loops can be executed repeatedly, it is frequently not possible to give a bound on the number of instruction executions that will be impacted by a loop optimization. This presents challenges when reasoning about the correctness and benefits of a loop optimization, specifically the representations of the computation being optimized and the optimization(s) being performed.In the book Reasoning About Program Transformations', Jean-Francois Collard discusses in depth the general question of representing execu ...
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Expression Templates
Expression templates are a C++ template metaprogramming technique that builds structures representing a computation at compile time, where expressions are evaluated only as needed to produce efficient code for the entire computation. Expression templates thus allow programmers to bypass the normal order of evaluation of the C++ language and achieve optimizations such as loop fusion In computer science, loop fission (or loop distribution) is a compiler optimization in which a loop is broken into multiple loops over the same index range with each taking only a part of the original loop's body. The goal is to break down a large l .... Expression templates were invented independently by Todd Veldhuizen and David Vandevoorde; it was Veldhuizen who gave them their name. They are a popular technique for the implementation of linear algebra software. Motivation and example Consider a library representing Vector space, vectors and operations on them. One common mathematical operation is ...
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GNU Compiler Collection
The GNU Compiler Collection (GCC) is an optimizing compiler produced by the GNU Project supporting various programming languages, hardware architectures and operating systems. The Free Software Foundation (FSF) distributes GCC as free software under the GNU General Public License (GNU GPL). GCC is a key component of the GNU toolchain and the standard compiler for most projects related to GNU and the Linux kernel. With roughly 15 million lines of code in 2019, GCC is one of the biggest free programs in existence. It has played an important role in the growth of free software, as both a tool and an example. When it was first released in 1987 by Richard Stallman, GCC 1.0 was named the GNU C Compiler since it only handled the C programming language. It was extended to compile C++ in December of that year. Front ends were later developed for Objective-C, Objective-C++, Fortran, Ada, D and Go, among others. The OpenMP and OpenACC specifications are also supported in the C and C ...
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Clang
Clang is a compiler front end for the C, C++, Objective-C, and Objective-C++ programming languages, as well as the OpenMP, OpenCL, RenderScript, CUDA, and HIP frameworks. It acts as a drop-in replacement for the GNU Compiler Collection (GCC), supporting most of its compilation flags and unofficial language extensions. It includes a static analyzer, and several code analysis tools. Clang operates in tandem with the LLVM compiler back end and has been a subproject of LLVM 2.6 and later. As with LLVM, it is free and open-source software under the Apache License 2.0 software license. Its contributors include Apple, Microsoft, Google, ARM, Sony, Intel, and AMD. Clang 14, the latest major version of Clang as of March 2022, has full support for all published C++ standards up to C++17, implements most features of C++20, and has initial support for the upcoming C++23 standard. Since v6.0.0, Clang compiles C++ using the GNU++14 dialect by default, which includes features from the C+ ...
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Instruction-level Parallelism
Instruction-level parallelism (ILP) is the parallel or simultaneous execution of a sequence of instructions in a computer program. More specifically ILP refers to the average number of instructions run per step of this parallel execution. Discussion ILP must not be confused with concurrency. In ILP there is a single specific thread of execution of a process. On the other hand, concurrency involves the assignment of multiple threads to a CPU's core in a strict alternation, or in true parallelism if there are enough CPU cores, ideally one core for each runnable thread. There are two approaches to instruction-level parallelism: hardware and software. Hardware level works upon dynamic parallelism, whereas the software level works on static parallelism. Dynamic parallelism means the processor decides at run time which instructions to execute in parallel, whereas static parallelism means the compiler decides which instructions to execute in parallel. The Pentium processor wor ...
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Julia (programming Language)
Julia is a high-level, dynamic programming language. Its features are well suited for numerical analysis and computational science. Distinctive aspects of Julia's design include a type system with parametric polymorphism in a dynamic programming language; with multiple dispatch as its core programming paradigm. Julia supports concurrent, (composable) parallel and distributed computing (with or without using MPI or the built-in corresponding to "OpenMP-style" threads), and direct calling of C and Fortran libraries without glue code. Julia uses a just-in-time (JIT) compiler that is referred to as "just- ahead-of-time" (JAOT) in the Julia community, as Julia compiles all code (by default) to machine code before running it. Julia is garbage-collected, uses eager evaluation, and includes efficient libraries for floating-point calculations, linear algebra, random number generation, and regular expression matching. Many libraries are available, including some (e.g., for fast Fo ...
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Computer Architectures
In computer engineering, computer architecture is a description of the structure of a computer system made from component parts. It can sometimes be a high-level description that ignores details of the implementation. At a more detailed level, the description may include the instruction set architecture design, microarchitecture design, logic design, and implementation. History The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine. When building the computer Z1 in 1936, Konrad Zuse described in two patent applications for his future projects that machine instructions could be stored in the same storage used for data, i.e., the stored-program concept. Two other early and important examples are: * John von Neumann's 1945 paper, First Draft of a Report on the EDVAC, which described an organization of logical elements; and *Alan Turing's more detailed ''Proposed Electronic Calculator'' for th ...
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Compiler Optimization
In computing, an optimizing compiler is a compiler that tries to minimize or maximize some attributes of an executable computer program. Common requirements are to minimize a program's execution time, memory footprint, storage size, and power consumption (the last three being popular for portable computers). Compiler optimization is generally implemented using a sequence of ''optimizing transformations'', algorithms which take a program and transform it to produce a semantically equivalent output program that uses fewer resources or executes faster. It has been shown that some code optimization problems are NP-complete, or even undecidable. In practice, factors such as the programmer's willingness to wait for the compiler to complete its task place upper limits on the optimizations that a compiler might provide. Optimization is generally a very CPU- and memory-intensive process. In the past, computer memory limitations were also a major factor in limiting which optimizations co ...
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Control Flow
In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an ''imperative programming'' language from a '' declarative programming'' language. Within an imperative programming language, a ''control flow statement'' is a statement that results in a choice being made as to which of two or more paths to follow. For non-strict functional languages, functions and language constructs exist to achieve the same result, but they are usually not termed control flow statements. A set of statements is in turn generally structured as a block, which in addition to grouping, also defines a lexical scope. Interrupts and signals are low-level mechanisms that can alter the flow of control in a way similar to a subroutine, but usually occur as a response to some external stimulus or event (that can occur asynchronously), ...
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Loop Transformation
In compiler theory, loop optimization is the process of increasing execution speed and reducing the overheads associated with loops. It plays an important role in improving cache performance and making effective use of parallel processing capabilities. Most execution time of a scientific program is spent on loops; as such, many compiler optimization techniques have been developed to make them faster. Representation of computation and transformations Since instructions inside loops can be executed repeatedly, it is frequently not possible to give a bound on the number of instruction executions that will be impacted by a loop optimization. This presents challenges when reasoning about the correctness and benefits of a loop optimization, specifically the representations of the computation being optimized and the optimization(s) being performed.In the book Reasoning About Program Transformations', Jean-Francois Collard discusses in depth the general question of representing execu ...
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