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Looking For Group
''Looking for Group'' is a fantasy-themed Canadian webcomic written by Ryan Sohmer and drawn by Lar DeSouza. The comic follows the adventures of Cale'Anon (an elven hunter) and Richard (an undead warlock), as well as their companions. Since its launch on November 26, 2006, it has received positive attention at Stratics and by the World of Warcraft community. Overview ''Looking for Groups Ryan Sohmer (the author of '' Least I Could Do'') and Lar deSouza (the artist of '' Least I Could Do'') draw the themes of Looking for Group from many influences, such as Terry Goodkind's '' Sword of Truth'' series,"Dungeons and Dragons", Robert Jordan's ''The Wheel of Time'' series, George R. R. Martin's ''A Song of Ice and Fire'' (with several acknowledged news posts of this), and Blizzard Entertainment's popular MMORPG video game ''World of Warcraft''. The art style and the title imply that it was originally intended as a parody of World of Warcraft - the four main characters resemble ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Frodo Baggins
Frodo Baggins is a fictional character in J. R. R. Tolkien's writings, and one of the protagonists in ''The Lord of the Rings''. Frodo is a hobbit of the Shire who inherits the One Ring from his cousin Bilbo Baggins, described familiarly as "uncle", and undertakes the quest to destroy it in the fires of Mount Doom in Mordor. He is mentioned in Tolkien's posthumously published works, ''The Silmarillion'' and ''Unfinished Tales''. Frodo is repeatedly wounded during the quest, and becomes increasingly burdened by the Ring as it nears Mordor. He changes, too, growing in understanding and compassion, and avoiding violence. On his return to the Shire, he is unable to settle back into ordinary life; two years after the Ring's destruction, he is allowed to take ship to the earthly paradise of Valinor. Frodo's name comes from the Old English name '' Fróda'', meaning "wise by experience". Commentators have written that he combines courage, selflessness, and fidelity, and that as a goo ...
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Sooba
''Looking for Group'' is a fantasy-themed Canadian webcomic written by Ryan Sohmer and drawn by Lar DeSouza. The comic follows the adventures of Cale'Anon (an elven hunter) and Richard (an undead warlock), as well as their companions. Since its launch on November 26, 2006, it has received positive attention at Stratics and by the World of Warcraft community. Overview ''Looking for Groups Ryan Sohmer (the author of ''Least I Could Do'') and Lar deSouza (the artist of ''Least I Could Do'') draw the themes of Looking for Group from many influences, such as Terry Goodkind's ''Sword of Truth'' series,"Dungeons and Dragons", Robert Jordan's ''The Wheel of Time'' series, George R. R. Martin's ''A Song of Ice and Fire'' (with several acknowledged news posts of this), and Blizzard Entertainment's popular MMORPG video game ''World of Warcraft''. The art style and the title imply that it was originally intended as a parody of World of Warcraft - the four main characters resemble four ...
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Comic Relief
Comic relief is the inclusion of a humorous character, scene, or witty dialogue in an otherwise serious work, often to relieve tension. Definition Comic relief usually means a releasing of emotional or other tension resulting from a comic episode interposed in the midst of serious or tragic elements in a drama. Comic relief is often seen but is not limited to, taking the form of a bumbling, wisecracking sidekick of the hero or villain in a work of fiction. A sidekick used for comic relief will usually comment on the absurdity of the hero's situation and make comments that would be inappropriate for a character who is to be taken seriously. Other characters may use comic relief as a means to irritate others or keep themselves confident. Application Sometimes comic relief characters will appear in fiction that is comic. This generally occurs when the work enters a dramatic moment, but the character continues to be comical regardless. External comic reliefs and internal comic reli ...
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Foil (literature)
In any narrative, a foil is a character who contrasts with another character; typically, a character who contrasts with the protagonist, in order to better highlight or differentiate certain qualities of the protagonist. A foil to the protagonist may also be the antagonist of the plot. In some cases, a subplot can be used as a foil to the main plot. This is especially true in the case of metafiction and the "story within a story" motif. A foil usually either differs dramatically or is an extreme comparison that is made to contrast a difference between two things. Thomas F. Gieryn places these uses of literary foils into three categories, which Tamara A. P. Metze explains as: those that emphasize the ''heightened contrast'' (this is different because ...), those that operate by ''exclusion'' (this is not X because...), and those that assign ''blame'' ("due to the slow decision-making procedures of government..."). Etymology The word ''foil'' comes from the old practice of backi ...
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Undead
The undead are beings in mythology, legend, or fiction that are deceased but behave as if alive. Most commonly the term refers to corporeal forms of formerly-alive humans, such as mummies, vampires, and zombies, who have been reanimated by supernatural means, technology, or disease. In some cases (for example in Dungeons & Dragons) the term also includes incorporeal forms of the dead, such as ghosts. The undead are featured in the belief systems of most cultures, and appear in many works of fantasy and horror fiction. The term is also occasionally used for real-life attempts to resurrect the dead with science and technology, from early experiments like Robert E. Cornish's to future sciences such as "chemical brain preservation" and "cryonics." History Bram Stoker considered using the title, ''The Un-Dead'', for his novel '' Dracula'' (1897), and use of the term in the novel is mostly responsible for the modern sense of the word. The word does appear in English before Stoker ...
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Guenhwyvar
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Fo ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Ranger (Dungeons & Dragons)
The Ranger is one of the standard playable character classes in most editions of the ''Dungeons & Dragons'' fantasy role-playing game. Rangers are skilled bushcraft Bushcraft is the use and practice of skills, thereby acquiring and developing knowledge and understanding, in order to survive and thrive in a natural environment. Bushcraft skills provide for the basic physiological necessities for human lif ...smen/woodcraftsmen, and often lived reclusive lives as hermits. Publication history Creative origins The ranger was primarily based on the character Aragorn, and the Rangers of the North of J. R. R. Tolkien's Middle-earth mythos, as warriors who use tracking and other wilderness skills to hunt down their enemies. The ''AD&D'' second edition handbook mentions several other inspirations from myth and legend, such as Robin Hood, Jack the Giant Killer, the huntress Diana (mythology), Diana, and the Greek hero Orion (mythology), Orion. Other notable rangers in the literat ...
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Sentience
Sentience is the capacity to experience feelings and sensations. The word was first coined by philosophers in the 1630s for the concept of an ability to feel, derived from Latin '':wikt:sentientem, sentientem'' (a feeling), to distinguish it from the ability to think (''reason''). In modern Western philosophy, sentience is the ability to experience Sense, sensations. In different Asian religions, the word 'sentience' has been used to translate a variety of concepts. In science fiction, the word "sentience" is sometimes used interchangeably with "Wisdom#Sapience, sapience", "self-awareness", or "consciousness". Some writers differentiate between the mere ability to perceive sensations, such as light or pain, and the ability to perceive emotions, such as fear or grief. The subjective awareness of experiences by a Consciousness, conscious individual are known as qualia in Western Philosophy of mind, philosophy. Philosophy and sentience In philosophy, different authors draw differen ...
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Drizzt Do'Urden
Drizzt Do'Urden () is a fictional character appearing in the Forgotten Realms campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. Drizzt was created by author R. A. Salvatore as a supporting character in the ''Icewind Dale Trilogy''. Salvatore created him on a whim when his publisher needed him to replace one of the characters in an early version of the first book, ''The Crystal Shard''. Drizzt has since become a popular heroic character of the Forgotten Realms setting, and has been featured as the main character of a long series of books, starting chronologically with ''The Dark Elf Trilogy''. As an atypical drow (dark elf), Drizzt has forsaken both the evil ways of his people and their home in the Underdark, in the drow city of Menzoberranzan. Drizzt's story is told in Salvatore's fantasy novels in ''The Icewind Dale Trilogy'', ''The Dark Elf Trilogy'', the '' Legacy of the Drow'' series, the ''Paths of Darkness'' series, ''The Hunter's Blades Trilogy'', ...
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Popular Culture
Popular culture (also called mass culture or pop culture) is generally recognized by members of a society as a set of practices, beliefs, artistic output (also known as, popular art or mass art) and objects that are dominant or prevalent in a society at a given point in time. Popular culture also encompasses the activities and feelings produced as a result of interaction with these dominant objects. The primary driving force behind popular culture is the mass appeal, and it is produced by what cultural analyst Theodor Adorno refers to as the "culture industry". Heavily influenced in modern times by mass media, this collection of ideas permeates the everyday lives of people in a given society. Therefore, popular culture has a way of influencing an individual's attitudes towards certain topics. However, there are various ways to define pop culture. Because of this, popular culture is something that can be defined in a variety of conflicting ways by different people across diff ...
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