Looking-Glass Land
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Looking-Glass Land
The looking-glass world is the setting for Lewis Carroll's 1871 children's novel ''Through the Looking-Glass''. Geography The entire country is divided into squares by a series of little brooks with hedges growing perpendicular to them. Government The land is contested by two competing factions, the White and Black in chess, Reds and the Whites. Each side has its King and Queen, Bishop (chess), bishops, Knight (chess), knights, armies, and castles. Inhabitants *March Hare, Haigha *The Hatter, Hatta *Humpty Dumpty *The Lion and the Unicorn *Red King (Through the Looking Glass), Red King *Red Queen (Through the Looking Glass), Red Queen *The Sheep *Tweedledum and Tweedledee *White King (Through the Looking Glass), White King *White Knight (Through the Looking-Glass), White Knight *White Queen (Through the Looking Glass), White Queen In other media * The Looking-glass world is featured in ''Once Upon a Time in Wonderland''. In this series, the world is known as Wonderland and th ...
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John Tenniel
Sir John Tenniel (; 28 February 182025 February 1914)Johnson, Lewis (2003), "Tenniel, John", ''Grove Art Online, Oxford Art Online'', Oxford University Press. Web. Retrieved 12 December 2016. was an English illustrator, graphic humorist and political cartoonist prominent in the second half of the 19th century. An alumnus of the Royal Academy of Arts in London, he was knighted for artistic achievements in 1893, the first such honour ever bestowed on an illustrator or cartoonist. Tenniel is remembered mainly as the principal political cartoonist for ''Punch'' magazine for over 50 years and for his illustrations to Lewis Carroll's ''Alice's Adventures in Wonderland'' (1865) and ''Through the Looking-Glass, and What Alice Found There'' (1871). Tenniel's detailed black-and-white drawings remain the definitive depiction of the ''Alice'' characters, with comic book illustrator and writer Bryan Talbot stating, "Carroll never describes the Mad Hatter: our image of him is pure Tenniel." ...
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Knight (chess)
The knight (♘, ♞) is a piece in the game of chess, represented by a horse's head and neck. It moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically, jumping over other pieces. Each player starts the game with two knights on the b- and g-, each located between a rook and a bishop. Movement Compared to other chess pieces, the knight's movement is unique: it moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically (with both forming the shape of a capital L). When moving, the knight can jump over pieces to reach its destination. Knights capture in the same way, replacing the enemy piece on the square and removing it from the board. A knight can have up to eight available moves at once. Knights and pawns are the only pieces that can be moved in the chess starting position. Value Knights and bishops, also known as , have a value of about three pawns. Bishops utili ...
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Alice's Adventures In Wonderland
''Alice's Adventures in Wonderland'' (commonly ''Alice in Wonderland'') is an 1865 English novel by Lewis Carroll. It details the story of a young girl named Alice (Alice's Adventures in Wonderland), Alice who falls through a rabbit hole into a fantasy world of anthropomorphism, anthropomorphic creatures. It is seen as an example of the literary nonsense genre. The artist John Tenniel provided 42 wood-engraved illustrations for the book. It received positive reviews upon release and is now one of the best-known works of Victorian literature; its narrative, structure, characters and imagery have had widespread influence on popular culture and literature, especially in the fantasy genre. It is credited as helping end an era of didacticism in children's literature, inaugurating a new era in which writing for children aimed to "delight or entertain". The tale plays with logic, giving the story lasting popularity with adults as well as with children. The titular character Alice shar ...
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Fictional Elements Introduced In 1871
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context of ...
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Harcourt (publisher)
Harcourt () was an American publishing firm with a long history of publishing fiction and nonfiction for adults and children. The company was last based in San Diego, California, with editorial/sales/marketing/rights offices in New York City and Orlando, Florida, and was known at different stages in its history as Harcourt Brace, & Co. and Harcourt Brace Jovanovich. From 1919 to 1982, it was based in New York City. Houghton Mifflin acquired Harcourt in 2007. It incorporated the Harcourt name to form Houghton Mifflin Harcourt. As of 2012, all Harcourt books that have been re-released are under the Houghton Mifflin Harcourt name. The Harcourt Children's Books division left the name intact on all of its books under that name as part of HMH. In 2007 the U.S. Schools Education and Trade Publishing parts of Harcourt Education were sold by Reed Elsevier to Houghton Mifflin Riverdeep Group. Harcourt Assessment and Harcourt Education International were acquired by Pearson, the internat ...
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Wonderland (fictional Country)
Wonderland is the setting for Lewis Carroll's 1865 children's novel ''Alice's Adventures in Wonderland''. Geography In the story, Wonderland is accessed by an underground passage, and Alice reaches it by travelling down a rabbit hole. While the location is apparently somewhere beneath Oxfordshire, Carroll does not specify how far down it is, and he has Alice speculate whether it is near the center of the Earth or even at the Antipodes. The land is heavily wooded and grows mushrooms. There are well-kept gardens and substantial houses, such as those of the Duchess and the White Rabbit. Wonderland has a seacoast, where the Mock Turtle lives. Government The land is nominally ruled by the Queen of Hearts, whose whimsical decrees of capital punishment are routinely nullified by the King of Hearts. Other kings and queens are mentioned as their guests, and are implied to be the kings and queens of the other card suits. There is at least one Duchess. Inhabitants The main population ...
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White Queen (Through The Looking Glass)
The White Queen is a fictional character who appears in Lewis Carroll's 1871 fantasy novel ''Through the Looking-Glass''. Plot Along with her husband the White King, she is one of the first characters to be seen in the story. She first appears in the drawing room just beyond the titular looking-glass as an animate chesspiece unable to see or hear Alice, the main character. The Queen is looking for her daughter Lily; Alice helps her by lifting the White Queen and King onto the table, leading them to believe they were thrown up by an invisible volcano. When Alice meets the Red Queen and joins the chess game, she takes the place of a white pawn, Lily being too young to play. She does not meet the White Queen as a human-sized character until the Fifth Square. The White Queen lives backwards in time, due to the fact that she lives through the eponymous looking glass. Her behaviour is odd to Alice. She offers Alice " jam to-morrow and jam yesterday - but never jam to-day." She scre ...
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White King (Through The Looking Glass)
The White King is a fictional character who appears in Lewis Carroll's 1871 fantasy novel ''Through the Looking-Glass''. Aside from Alice herself, he is one of the earliest chesspieces that are introduced into the story. Although he does not interact with Alice as much as the White Queen does, because Alice becomes a pawn on his side of the Chess-game, he is, on some levels, the most important character within the story at least as far as the game is concerned. He is not to be confused with the King of Hearts from ''Alice's Adventures in Wonderland''. Prior to the game When Alice first sees the White King, having passed through the eponymous looking glass, he is a chesspiece of normal size, but animate, and, for whatever reason, cannot hear or see Alice at this stage. Alice, not realising this, picks both him and the White Queen off the floor and places them on a table, leading them to believe that some unseen volcano blew them up there. Afterwards, however, she has some m ...
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The Sheep
The Sheep is a character (arts), character, created by Charles Lutwidge Dodgson, a.k.a. Lewis Carroll. It appeared in Dodgson's 1871 book, ''Through the Looking-Glass'', the sequel to his 1865 book ''Alice's Adventures in Wonderland.'' Storyline The Sheep is first mentioned in the fifth chapter of ''Through the Looking-Glass'', "Wool and Water". White Queen (Through the Looking-Glass), The White Queen is talking to Alice (Alice's Adventures in Wonderland), Alice, when she suddenly starts "baa-ing" and then seems to 'wrap herself in wool'. Alice figures out she is in a shop, and that The White Queen has turned into a sheep. The Sheep sits in her chair knitting as Alice looks around the shop. She gives Alice a pair of her knitting needles, and asks her if she can row. As Alice begins to answer, she realizes that they are in a little boat, and that the needles have turned into oars. As they glide along the water, the Sheep repeatedly shouts out "Feather", which means to lift th ...
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Red Queen (Through The Looking Glass)
The Red Queen is a fictional character and the main antagonist in Lewis Carroll's fantasy 1871 novel ''Through the Looking-Glass''. She is often confused with the Queen of Hearts (Alice's Adventures in Wonderland), Queen of Hearts from the previous book ''Alice's Adventures in Wonderland'' (1865), although the two are very different. Overview With a motif of ''Through the Looking-Glass'' being a representation of the game of chess, the Red Queen could be viewed as an antagonist in the story as she is the queen (chess), queen for the side opposing Alice. Despite this, their initial encounter is a cordial one, with the Red Queen explaining the rules of chess concerning Promotion (chess), promotion—specifically that Alice is able to become a queen by starting out as a Pawn (chess), pawn and reaching the eighth square at the opposite end of the board. As a queen in the game of chess, the Red Queen is able to move swiftly and effortlessly. Later, in Chapter 9, the Red Queen appear ...
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Red King (Through The Looking Glass)
The Red King is a character who appears in Lewis Carroll's 1871 fantasy novel ''Through the Looking-Glass''. History Since the whole story revolves around a game of chess, he is characteristic of the king in such a game in that he has all of the pieces on his side available to perform the work for him; unlike his white counterpart, though, he does not move at all throughout the story. Indeed, when Alice first meets him he is fast asleep ("fit to snore his head off", as Tweedledum says) and Alice, even prior to seeing him, mistakes the sound he is making for "lions or tigers". During this time, Tweedledum and Tweedledee state that she is part of the Red King's dream and she will "go out—bang!—like a candle" when he wakes. The match ends by Alice's checkmating of the king, an action coincident with the taking of the Red Queen. In the final chapter of the book, Alice acknowledges that the Red King had, after all, been asleep throughout the whole game, and is left wo ...
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