Lookahead Carry Unit
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Lookahead Carry Unit
A lookahead carry unit (LCU) is a logical unit in digital circuit design used to decrease calculation time in adder units and used in conjunction with carry look-ahead adder A carry-lookahead adder (CLA) or fast adder is a type of electronics adder used in digital logic. A carry-lookahead adder improves speed by reducing the amount of time required to determine carry bits. It can be contrasted with the simpler, b ...s (CLAs). 4-bit adder A single 4-bit CLA is shown below: 16-bit adder By combining four 4-bit CLAs, a 16-bit adder can be created but additional logic is needed in the form of an LCU. The LCU accepts the group propagate (P_G) and group generate (G_G) from each of the four CLAs. P_G and G_G have the following expressions for each CLA adder: :P_G = P_3 \cdot P_2 \cdot P_1 \cdot P_0 :G_G = G_3 + P_3 \cdot G_2 + P_3 \cdot P_2 \cdot G_1 + P_3 \cdot P_2 \cdot P_1 \cdot G_0 The LCU then generates the carry input for each CLA. Assume that P_i is P_G and G_i is G_G f ...
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Digital Circuit
In theoretical computer science, a circuit is a model of computation in which input values proceed through a sequence of gates, each of which computes a function. Circuits of this kind provide a generalization of Boolean circuits and a mathematical model for digital logic circuits. Circuits are defined by the gates they contain and the values the gates can produce. For example, the values in a Boolean circuit are boolean values, and the circuit includes conjunction, disjunction, and negation gates. The values in an integer circuit are sets of integers and the gates compute set union, set intersection, and set complement, as well as the arithmetic operations addition and multiplication. Formal definition A circuit is a triple (M, L, G), where * M is a set of values, * L is a set of gate labels, each of which is a function from M^ to M for some non-negative integer i (where i represents the number of inputs to the gate), and * G is a labelled directed acyclic graph with labels fr ...
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Adder (electronics)
An adder, or summer, is a digital circuit that performs addition of numbers. In many computers and other kinds of microprocessor, processors adders are used in the arithmetic logic units (ALUs). They are also used in other parts of the processor, where they are used to calculate address space, addresses, database index, table indices, increment and decrement operators and similar operations. Although adders can be constructed for many number representations, such as binary-coded decimal or excess-3, the most common adders operate on binary numbers. In cases where two's complement or ones' complement is being used to represent negative numbers, it is trivial to modify an adder into an adder–subtractor. Other signed number representations require more logic around the basic adder. Binary adders Half adder The half adder adds two single binary digits ''A'' and ''B''. It has two outputs, sum (''S'') and carry (''C''). The carry signal represents an Integer overflow, overflow int ...
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Carry Look-ahead Adder
A carry-lookahead adder (CLA) or fast adder is a type of electronics adder used in digital logic. A carry-lookahead adder improves speed by reducing the amount of time required to determine carry bits. It can be contrasted with the simpler, but usually slower, ripple-carry adder (RCA), for which the carry bit is calculated alongside the sum bit, and each stage must wait until the previous carry bit has been calculated to begin calculating its own sum bit and carry bit. The carry-lookahead adder calculates one or more carry bits before the sum, which reduces the wait time to calculate the result of the larger-value bits of the adder. Already in the mid 1800s, Charles Babbage recognized the performance penalty imposed by the ripple-carry used in his Difference Engine, and subsequently designed mechanisms for ''anticipating carriage'' for his (never-built) Analytical Engine. Konrad Zuse is thought to have implemented the first carry-lookahead adder in his 1930s binary mechanical ...
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4-bit Carry Lookahead Adder
In computer architecture, 4-bit integers, or other data units are those that are 4 bits wide. Also, 4-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers, or data buses of that size. Memory addresses (and thus address buses) for 4-bit CPUs are generally much larger than 4-bit (since only 16 memory locations would be very restrictive), such as 12-bit or more, while they could in theory be 8-bit. A group of four bits is also called a nibble and has 24 = 16 possible values. Some of the first microprocessors had a 4-bit word length and were developed around 1970. Traditional (non-quantum) 4-bit computers are by now obsolete, while recent quantum computers are 4-bit, but also based on qubits, such as the IBM Q Experience. See also: Bit slicing#Bit-sliced quantum computers. The first commercial microprocessor was the binary-coded decimal (BCD-based) Intel 4004, developed for calculator applications in 1971; it had a 4-b ...
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16-bit Lookahead Carry Unit
16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two most common representations, the range is 0 through 65,535 (216 − 1) for representation as an (unsigned) binary number, and −32,768 (−1 × 215) through 32,767 (215 − 1) for representation as two's complement. Since 216 is 65,536, a processor with 16-bit memory addresses can directly access 64 KB (65,536 bytes) of byte-addressable memory. If a system uses segmentation with 16-bit segment offsets, more can be accessed. 16-bit architecture The MIT Whirlwind ( 1951) was quite possibly the first-ever 16-bit computer. It was an unusual word size for the era; most systems used six-bit character code and used a word length of some multiple of 6-bits. This changed with the effort to introduce ASCII, which used a 7-bit code and naturally led t ...
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64-bit Lookahead Carry Unit
In computer architecture, 64-bit integers, memory addresses, or other data units are those that are 64 bits wide. Also, 64-bit CPUs and ALUs are those that are based on processor registers, address buses, or data buses of that size. A computer that uses such a processor is a 64-bit computer. From the software perspective, 64-bit computing means the use of machine code with 64-bit virtual memory addresses. However, not all 64-bit instruction sets support full 64-bit virtual memory addresses; x86-64 and ARMv8, for example, support only 48 bits of virtual address, with the remaining 16 bits of the virtual address required to be all 0's or all 1's, and several 64-bit instruction sets support fewer than 64 bits of physical memory address. The term ''64-bit'' also describes a generation of computers in which 64-bit processors are the norm. 64 bits is a word size that defines certain classes of computer architecture, buses, memory, and CPUs and, by extension, the software that runs ...
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