Logitech Media Server
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Logitech Media Server
Logitech Media Server (formerly SlimServer, SqueezeCenter and Squeezebox Server) is a streaming audio server supported by Logitech (formerly Slim Devices), developed in particular to support their Squeezebox range of digital audio receivers. The software is designed for streaming music over a network, allowing users to play their music collections from virtually anywhere there is an Internet connection. It supports audio formats including MP3, FLAC, WAV, Ogg, Opus, and AAC, as well as transcoding. It can stream to both software and hardware receivers, including the various Squeezebox models, as well as any media player capable of playing MP3 streams. Plugins from Logitech and third-party sources are also supported, allowing additional functionality to be added, and there is integration with Logitech's mysqueezebox.com online service. Logitech Media Server supports grouping clients in order to synchronize playback among all clients within a group. Logitech Media Server is free ...
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Logitech
Logitech International S.A. ( ; often shortened to Logi) is a Swiss multinational manufacturer of computer peripherals and software, with headquarters in Lausanne, Switzerland, and Newark, California. The company has offices throughout Europe, Asia, Oceania, and the Americas, and is one of the world's leading manufacturers of input and interface devices for personal computers (PCs) and other digital products. It is a component of the flagship Swiss Market Index. The company develops and markets personal peripherals for PC navigation, video communication and collaboration, music and smart homes. This includes products like keyboards, mice, tablet accessories, headphones and headsets, webcams, Bluetooth speakers, universal remotes and more. Its name is derived from ''logiciel'', the French word for software. History Logitech was founded in Apples, Vaud, Switzerland, in 1981 by Stanford alumni Daniel Borel and Pierluigi Zappacosta, and former Olivetti engineer Giacomo Marin ...
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Third-party Source
In commerce, a "''third-party source''" means a supplier (or service provider) who is not directly controlled by either the seller (first party) nor the customer/buyer (second party) in a business transaction. The third party is considered independent from the other two, even if hired by them, because not all control is vested in that connection. There can be multiple third-party sources with respect to a given transaction, between the first and second parties. A second-party source would be under direct control of the second party in the transaction. "Definition - third party", Yale.edu, 2011, web: YLic, states: "not directly involved in the transaction". In Information Technology, a "''third-party source''" is a supplier of software (or a computer accessory) which is independent of the supplier and customer of the major computer product(s). In E-commerce, "''3rd Party (3P) source''" refers to a seller who publishes products on a marketplace, without this marketplace to o ...
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Lua (programming Language)
Lua ( ; from meaning ''moon'') is a lightweight, high-level, multi-paradigm programming language designed primarily for embedded use in applications. Lua is cross-platform, since the interpreter of compiled bytecode is written in ANSI C, and Lua has a relatively simple C API to embed it into applications. Lua originated in 1993 as a language for extending software applications to meet the increasing demand for customization at the time. It provided the basic facilities of most procedural programming languages, but more complicated or domain-specific features were not included; rather, it included mechanisms for extending the language, allowing programmers to implement such features. As Lua was intended to be a general embeddable extension language, the designers of Lua focused on improving its speed, portability, extensibility, and ease-of-use in development. History Lua was created in 1993 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, and Waldemar Celes, membe ...
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Rio Receiver
The Rio Receiver was a home stereo device for playing MP3 files stored on your computer's hard drive over an Ethernet or HomePNA network. It was later rebranded and sold as the Dell Digital Audio Receiver. With a design derived from the existing Linux-based Empeg Car, it became popular among the Linux hacking community. The hardware consisted of a Cirrus Logic 7212 CPU ( ARM720T at 74 MHz), 1Mx32 (4 MB) of EDO RAM, and either 512k×16 or 256k×16 (1 MB or 0.5 MB) of NOR flash used to boot. Audio output used a Burr-Brown PCM1716 DAC that drove line outputs, the headphone jack, and a Tripath class-D digital audio amplifier for speakers. Network connections were via either a Cirrus logic 8900A (10MBit Ethernet) or a Broadcom HomePNA 10 Mbit/s chipset; if no Ethernet link was seen at boot time, the unit tried HomePNA. The user interface was a 128x64 pixel monochrome LCD with an EL backlight, a rotary control with a push button, several buttons and IR remote control. The unit boo ...
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Chumby
The Chumby was a consumer electronics product formerly made by Chumby Industries, Inc. It is an embedded computer which provides Internet and LAN access via a Wi-Fi connection. Through this connection, the Chumby runs various software widgets. In 2010 Sony introduced a single product based on an offshoot version of Chumby, the Sony Dash. Devices Roughly resembling a small clock radio, the original Chumby features a small resistive touch-screen housed in a leather and plastic exterior with six color options. Power to the original Chumby and the Chumby 8 is supplied through an AC adapter. A later model, the Chumby One, also offered the option of a 9v backup battery. Related devices, the Infocast 3.5 and Infocast 8, devices manufactured by Best Buy based on the Chumby software, are also only AC powered. The device is designed to be customizable by users: after agreeing to the Chumby HDK License, users may download schematics and other hardware information. ''Wired'' magazine named C ...
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SoundBridge
SoundBridge is a hardware device from Roku, Inc. designed to play internet radio or digital audio streamed across a home network, over either Wi-Fi or ethernet. SoundBridge devices directly browsed the Radio Roku guide. As of 2008 all Roku SoundBridge products were discontinued; Roku focused on IPTV. As of January 2012, the SoundBridge was no longer available from Roku. As of May 2018, internet radio functionality was no longer supported by Roku. The music is made available by a streaming server, usually a PC running media software. The SoundBridge had a high resolution vacuum fluorescent display and was compatible with various media servers, namely servers using Apple Computer's Digital Audio Access Protocol; popular servers are iTunes, or mt-daapd, Windows Media Connect, Rhapsody, SlimServer and UPnP (Universal Plug and Play) compatible servers such as TwonkyVision. Some of these servers run not only on PCs, but also on NAS devices like the Linksys NSLU2, so a SoundBridge c ...
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Roku
Roku ( ) is a brand of hardware digital media players manufactured by American company Roku, Inc. They offer access to streaming media content from online services. The first Roku model, developed in collaboration with Netflix, was introduced in May 2008. Roku devices are considered to have popularized the concept of low-cost, small-form-factor set-top boxes for over-the-top media consumption. Roku has also licensed its platform as middleware for smart TVs. As of September 2022, Roku ha65.4million active accounts. History Roku was founded by Anthony Wood in 2002, who had previously founded ReplayTV, a DVR company that competed with TiVo. After ReplayTV's failure, Wood worked for a while at Netflix. In 2007, Wood's company began working with Netflix on Project:Griffin, a set-top box to allow Netflix users to stream Netflix content to their TVs. Only a few weeks before the project's launch, Netflix's founder Reed Hastings decided it would hamper license arrangements with th ...
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Digital Audio Player
A portable media player (PMP) (also including the related digital audio player (DAP)) is a portable consumer electronics device capable of storing and playing digital media such as audio, images, and video files. The data is typically stored on a compact disc (CD), Digital Video Disc (DVD), Blu-ray Disc (BD), flash memory, microdrive, or hard drive; most earlier PMPs used physical media, but modern players mostly use flash memory. In contrast, analogue portable audio players play music from non-digital media that use analogue media, such as cassette tapes or vinyl records. Digital audio players (DAP) were often marketed as MP3 players even if they also supported other file formats and media types. The PMP term was introduced later for devices that had additional capabilities such as video playback. Generally speaking, they are portable, employing internal or replaceable batteries, equipped with a 3.5 mm headphone jack which can be used for headphones or to connect to a ...
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Touchscreen
A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is often an LCD, AMOLED or OLED display while the system is usually used in a laptop, tablet, or smartphone. A user can give input or control the information processing system through simple or multi-touch gestures by touching the screen with a special stylus or one or more fingers. Some touchscreens use ordinary or specially coated gloves to work while others may only work using a special stylus or pen. The user can use the touchscreen to react to what is displayed and, if the software allows, to control how it is displayed; for example, zooming to increase the text size. The touchscreen enables the user to interact directly with what is displayed, rather than using a mouse, touchpad, or other such devices (other than a stylus, which is opti ...
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Digital Audio
Digital audio is a representation of sound recorded in, or converted into, digital form. In digital audio, the sound wave of the audio signal is typically encoded as numerical samples in a continuous sequence. For example, in CD audio, samples are taken 44,100 times per second, each with 16-bit sample depth. Digital audio is also the name for the entire technology of sound recording and reproduction using audio signals that have been encoded in digital form. Following significant advances in digital audio technology during the 1970s and 1980s, it gradually replaced analog audio technology in many areas of audio engineering, record production and telecommunications in the 1990s and 2000s In a digital audio system, an analog electrical signal representing the sound is converted with an analog-to-digital converter (ADC) into a digital signal, typically using pulse-code modulation (PCM). This digital signal can then be recorded, edited, modified, and copied using computer ...
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Analog Signal
An analog signal or analogue signal (see spelling differences) is any continuous signal representing some other quantity, i.e., ''analogous'' to another quantity. For example, in an analog audio signal, the instantaneous signal voltage varies continuously with the pressure of the sound waves. In contrast, a digital signal represents the original time-varying quantity as a sampled sequence of quantized values which imposes some bandwidth and dynamic range constraints on the representation. The term ''analog signal'' usually refers to electrical signals; however, mechanical, pneumatic, hydraulic and other systems may also convey or be considered analog signals. Representation An analog signal uses some property of the medium to convey the signal's information. For example, an aneroid barometer uses rotary position as the signal to convey pressure information. In an electrical signal, the voltage, current, or frequency of the signal may be varied to represent the information. ...
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