Locks-and-keys
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Locks-and-keys
Locks-and-keys is a solution to dangling pointers in computer programming languages. The locks-and-keys approach represents pointers as ordered pairs (key, address) where the key is an integer value. Heap-dynamic variables are represented as the storage for the variable plus a cell for an integer lock value. When a variable is allocated, a ''lock value'' is created and placed both into the variable's cell and into the pointer's key cell. Every access to the pointer compares these two values, and access is allowed only if the values match. When a variable is deallocated, the key of its pointer is modified to hold a value different from the variable's cell. From then on, any attempt to dereference the pointer can be flagged as an error. Since copying a pointer also copies its cell value, changing the key of the ordered pair safely disables all copies of the pointer. See also * Tombstone (programming) Tombstones are a mechanism to detect dangling pointers and mitigate the problems ...
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Dangling Pointer
Dangling pointers and wild pointers in computer programming are pointers that do not point to a valid object of the appropriate type. These are special cases of memory safety violations. More generally, dangling references and wild references are references that do not resolve to a valid destination. Dangling pointers arise during object destruction, when an object that has an incoming reference is deleted or deallocated, without modifying the value of the pointer, so that the pointer still points to the memory location of the deallocated memory. The system may reallocate the previously freed memory, and if the program then dereferences the (now) dangling pointer, '' unpredictable behavior may result'', as the memory may now contain completely different data. If the program writes to memory referenced by a dangling pointer, a silent corruption of unrelated data may result, leading to subtle bugs that can be extremely difficult to find. If the memory has been reallocated to ano ...
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Programming Language
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant Programming language implementation, implementation that is treated as a reference implementation, reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common. Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming lan ...
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Tombstone (programming)
Tombstones are a mechanism to detect dangling pointers and mitigate the problems they can cause in computer programs. Dangling pointers can appear in certain computer programming languages, e.g. C, C++ and assembly languages. A tombstone is a structure that acts as an intermediary between a pointer and its target, often heap-dynamic data in memory. The pointer – sometimes called the handle – points only at tombstones and never to its actual target. When the data is deallocated, the tombstone is set to a null (or, more generally, to a value that is illegal for a pointer in the given runtime environment), indicating that the variable no longer exists. This mechanism prevents the use of invalid pointers, which would otherwise access the memory area that once belonged to the now deallocated variable, although it may already contain other data, in turn leading to corruption of in-memory data. Depending on the operating system, the CPU can automatically detect such an invalid acc ...
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Pointer (computer Programming)
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as '' dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables and tree structures). In particular, it is often much cheaper in time and space to copy and dereference pointers th ...
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