Lock Convoy
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Lock Convoy
In computer science, a lock convoy is a performance problem that can occur when using locks for concurrency control in a multithreaded application. A lock convoy occurs when multiple threads of equal priority contend repeatedly for the same lock. Unlike deadlock and livelock situations, the threads in a lock convoy do progress; however, each time a thread attempts to acquire the lock and fails, it relinquishes the remainder of its scheduling quantum and forces a context switch. The overhead of repeated context switches and underutilization of scheduling quanta degrade overall performance. A lock convoy behaves similarly to car convoys (" wide moving jam") forming and dissipating on highways suffering traffic congestion: when more cars drive on the road than the road can sustain, one car eventually has to stop. Cars coming right after it will also stop one after the other; this forms the convoy. Then when the first cars in the convoy can move again, new cars are still stoppi ...
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
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Lock (computer Science)
In computer science, a lock or mutex (from mutual exclusion) is a synchronization primitive that prevents state from being modified or accessed by multiple threads of execution at once. Locks enforce mutual exclusion concurrency control policies, and with a variety of possible methods there exist multiple unique implementations for different applications. Types Generally, locks are ''advisory locks'', where each thread cooperates by acquiring the lock before accessing the corresponding data. Some systems also implement ''mandatory locks'', where attempting unauthorized access to a locked resource will force an exception in the entity attempting to make the access. The simplest type of lock is a binary semaphore. It provides exclusive access to the locked data. Other schemes also provide shared access for reading data. Other widely implemented access modes are exclusive, intend-to-exclude and intend-to-upgrade. Another way to classify locks is by what happens when the lock st ...
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Concurrency Control
In information technology and computer science, especially in the fields of computer programming, operating systems, multiprocessors, and databases, concurrency control ensures that correct results for concurrent operations are generated, while getting those results as quickly as possible. Computer systems, both software and hardware, consist of modules, or components. Each component is designed to operate correctly, i.e., to obey or to meet certain consistency rules. When components that operate concurrently interact by messaging or by sharing accessed data (in memory or storage), a certain component's consistency may be violated by another component. The general area of concurrency control provides rules, methods, design methodologies, and theories to maintain the consistency of components operating concurrently while interacting, and thus the consistency and correctness of the whole system. Introducing concurrency control into a system means applying operation constraints ...
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Thread (computer Science)
In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. In many cases, a thread is a component of a process. The multiple threads of a given process may be executed concurrently (via multithreading capabilities), sharing resources such as memory, while different processes do not share these resources. In particular, the threads of a process share its executable code and the values of its dynamically allocated variables and non- thread-local global variables at any given time. The implementation of threads and processes differs between operating systems. History Threads made an early appearance under the name of "tasks" in IBM's batch processing operating system, OS/360, in 1967. It provided users with three available configurations of the OS/360 control system, of which Multiprogramming with a Variable Number of Tasks (MVT) ...
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Deadlock (computer Science)
In concurrent computing, deadlock is any situation in which no member of some group of entities can proceed because each waits for another member, including itself, to take action, such as sending a message or, more commonly, releasing a lock. Deadlocks are a common problem in multiprocessing systems, parallel computing, and distributed systems, because in these contexts systems often use software or hardware locks to arbitrate shared resources and implement process synchronization. In an operating system, a deadlock occurs when a process or thread enters a waiting state because a requested system resource is held by another waiting process, which in turn is waiting for another resource held by another waiting process. If a process remains indefinitely unable to change its state because resources requested by it are being used by another process that itself is waiting, then the system is said to be in a deadlock. In a communications system, deadlocks occur mainly due to loss ...
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Three Phase Traffic Theory
Three-phase traffic theory is a theory of traffic flow developed by Boris Kerner between 1996 and 2002. It focuses mainly on the explanation of the physics of traffic breakdown and resulting congested traffic on highways. Kerner describes three phases of traffic, while the classical theories based on the fundamental diagram of traffic flow have two phases: ''free flow'' and ''congested traffic''. Kerner’s theory divides congested traffic into two distinct phases, ''synchronized flow'' and ''wide moving jam'', bringing the total number of phases to three: # Free flow (''F'') # Synchronized flow (''S'') # Wide moving jam (''J'') The word "wide" is used even though it is the length of the traffic jam that is being referred to. A phase is defined as a ''state in space and time.'' Free flow (''F'') In free traffic flow, empirical data show a positive correlation between the flow rate q (in vehicles per unit time) and vehicle density k (in vehicles per unit distance). This relation ...
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Traffic Congestion
Traffic congestion is a condition in transport that is characterized by slower speeds, longer trip times, and increased vehicular queueing. Traffic congestion on urban road networks has increased substantially since the 1950s, resulting in many of the roads becoming obsolete. When traffic demand is great enough that the interaction between vehicles slows the traffic stream, this results in congestion. While congestion is a possibility for any mode of transportation, this article will focus on automobile congestion on public roads. Mathematically, traffic is modeled as a flow through a fixed point on the route, analogously to fluid dynamics. As demand approaches the capacity of a road (or of the intersections along the road), extreme traffic congestion sets in. When vehicles are fully stopped for periods of time, this is known as a traffic jam or (informally) a traffic snarl-up or a tailback. Drivers can become frustrated and engage in road rage. Drivers and driver-focused r ...
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Dynamic Memory Allocation
Memory management (also dynamic memory management, dynamic storage allocation, or dynamic memory allocation) is a form of resource management applied to computer memory. The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed. This is critical to any advanced computer system where more than a single process might be underway at any time. Several methods have been devised that increase the effectiveness of memory management. Virtual memory systems separate the memory addresses used by a process from actual physical addresses, allowing separation of processes and increasing the size of the virtual address space beyond the available amount of RAM using paging or swapping to secondary storage. The quality of the virtual memory manager can have an extensive effect on overall system performance. The system allows a computer to appear as if it may have more ...
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Thread Pool
In computer programming, a thread pool is a software design pattern for achieving concurrency of execution in a computer program. Often also called a replicated workers or worker-crew model, a thread pool maintains multiple threads waiting for tasks to be allocated for concurrent execution by the supervising program. By maintaining a pool of threads, the model increases performance and avoids latency in execution due to frequent creation and destruction of threads for short-lived tasks. Another good property - the ability to limit system load, when we use fewer threads than available. The number of available threads is tuned to the computing resources available to the program, such as a parallel task queue after completion of execution. Performance The size of a thread pool is the number of threads kept in reserve for executing tasks. It is usually a tunable parameter of the application, adjusted to optimize program performance. Deciding the optimal thread pool size is crucia ...
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Lock-free And Wait-free Algorithms
In computer science, an algorithm is called non-blocking if failure or suspension of any thread cannot cause failure or suspension of another thread; for some operations, these algorithms provide a useful alternative to traditional blocking implementations. A non-blocking algorithm is lock-free if there is guaranteed system-wide progress, and wait-free if there is also guaranteed per-thread progress. "Non-blocking" was used as a synonym for "lock-free" in the literature until the introduction of obstruction-freedom in 2003. The word "non-blocking" was traditionally used to describe telecommunications networks that could route a connection through a set of relays "without having to re-arrange existing calls" (see Clos network). Also, if the telephone exchange "is not defective, it can always make the connection" (see nonblocking minimal spanning switch). Motivation The traditional approach to multi-threaded programming is to use locks to synchronize access to shared res ...
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Thundering Herd Problem
In computer science, the thundering herd problem occurs when a large number of processes or threads waiting for an event are awakened when that event occurs, but only one process is able to handle the event. When the processes wake up, they will each try to handle the event, but only one will win. All processes will compete for resources, possibly freezing the computer, until the herd is calmed down again. Mitigation The Linux kernel serializes responses for requests to a single file descriptor, so only one thread or process is woken up. For epoll() in version 4.5 of the Linux kernel, the EPOLLEXCLUSIVE flag was added. Thus several epoll sets (different threads or different processes) may wait on the same resource and only one set will be woken up. For certain workloads this flag can give significant processing time reduction. Similarly in Microsoft Windows, Input/output completion port, I/O completion ports can mitigate the thundering herd problem, as they can be configured suc ...
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