Locale (computer Hardware)
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Locale (computer Hardware)
In computer architecture a locale is an abstraction of the concept of a localized set of hardware resources which are close enough to enjoy uniform memory access. For instance, on a computer cluster each node may be considered a locale given that there is one instance of the operating system and uniform access to memory for processes running on that node. Similarly, on an SMP system, each node may be defined as a locale. Parallel programming languages such as Chapel have specific constructs for declaring locales.''Future Information Technology, Part I: 6th International Conference'' edited by James P Park, Laurence T Yang 2011 page 285 See also * Symmetric multiprocessing * Direct memory access Direct memory access (DMA) is a feature of computer systems that allows certain hardware subsystems to access main system computer memory, memory independently of the central processing unit (CPU). Without DMA, when the CPU is using programmed i ... * Remote direct memory access Ref ...
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Computer Cluster
A computer cluster is a set of computers that work together so that they can be viewed as a single system. Unlike grid computers, computer clusters have each node set to perform the same task, controlled and scheduled by software. The newest manifestation of cluster computing is cloud computing. The components of a cluster are usually connected to each other through fast local area networks, with each node (computer used as a server) running its own instance of an operating system. In most circumstances, all of the nodes use the same hardware and the same operating system, although in some setups (e.g. using Open Source Cluster Application Resources (OSCAR)), different operating systems can be used on each computer, or different hardware. Clusters are usually deployed to improve performance and availability over that of a single computer, while typically being much more cost-effective than single computers of comparable speed or availability. Computer clusters emerged as ...
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SMP - Symmetric Multiprocessor System
Symmetric multiprocessing or shared-memory multiprocessing (SMP) involves a multiprocessor computer hardware and software architecture where two or more identical processors are connected to a single, shared main memory, have full access to all input and output devices, and are controlled by a single operating system instance that treats all processors equally, reserving none for special purposes. Most multiprocessor systems today use an SMP architecture. In the case of multi-core processors, the SMP architecture applies to the cores, treating them as separate processors. Professor John D. Kubiatowicz considers traditionally SMP systems to contain processors without caches. Culler and Pal-Singh in their 1998 book "Parallel Computer Architecture: A Hardware/Software Approach" mention: "The term SMP is widely used but causes a bit of confusion. [...] The more precise description of what is intended by SMP is a shared memory multiprocessor where the cost of accessing a memory locati ...
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Chapel (programming Language)
Chapel, the Cascade High Productivity Language, is a parallel programming language that was developed by Cray, and later by Hewlett Packard Enterprise which acquired Cray. It was being developed as part of the Cray Cascade project, a participant in DARPA The Defense Advanced Research Projects Agency (DARPA) is a research and development agency of the United States Department of Defense responsible for the development of emerging technologies for use by the military. Originally known as the Adva ...'s High Productivity Computing Systems (HPCS) program, which had the goal of increasing supercomputer productivity by 2010. It is being developed as an open-source software, open source project, under version 2 of the Apache license. The Chapel compiler is written in C (programming language), C and C++ (C++14). The backend (i.e. the optimizer) is LLVM, written in C++. Python 3.7 or newer is required for some optional components such Chapel’s test system and c2chapel, a tool to ge ...
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Symmetric Multiprocessing
Symmetric multiprocessing or shared-memory multiprocessing (SMP) involves a multiprocessor computer hardware and software architecture where two or more identical processors are connected to a single, shared main memory, have full access to all input and output devices, and are controlled by a single operating system instance that treats all processors equally, reserving none for special purposes. Most multiprocessor systems today use an SMP architecture. In the case of multi-core processors, the SMP architecture applies to the cores, treating them as separate processors. Professor John D. Kubiatowicz considers traditionally SMP systems to contain processors without caches. Culler and Pal-Singh in their 1998 book "Parallel Computer Architecture: A Hardware/Software Approach" mention: "The term SMP is widely used but causes a bit of confusion. ..The more precise description of what is intended by SMP is a shared memory multiprocessor where the cost of accessing a memory location ...
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Direct Memory Access
Direct memory access (DMA) is a feature of computer systems that allows certain hardware subsystems to access main system computer memory, memory independently of the central processing unit (CPU). Without DMA, when the CPU is using programmed input/output, it is typically fully occupied for the entire duration of the read or write operation, and is thus unavailable to perform other work. With DMA, the CPU first initiates the transfer, then it does other operations while the transfer is in progress, and it finally receives an interrupt from the DMA controller (DMAC) when the operation is done. This feature is useful at any time that the CPU cannot keep up with the rate of data transfer, or when the CPU needs to perform work while waiting for a relatively slow I/O data transfer. Many hardware systems use DMA, including disk drive controllers, graphics cards, network cards and sound cards. DMA is also used for intra-chip data transfer in some multi-core processors. Computers that h ...
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Remote Direct Memory Access
In computing, remote direct memory access (RDMA) is a direct memory access from the memory of one computer into that of another without involving either one's operating system. This permits high-throughput, low- latency networking, which is especially useful in massively parallel computer clusters. Overview RDMA supports zero-copy networking by enabling the network adapter to transfer data from the wire directly to application memory or from application memory directly to the wire, eliminating the need to copy data between application memory and the data buffers in the operating system. Such transfers require no work to be done by CPUs, caches, or context switches, and transfers continue in parallel with other system operations. This reduces latency in message transfer. However, this strategy presents several problems related to the fact that the target node is not notified of the completion of the request (single-sided communications). Acceptance As of 2018 RDMA had achieved ...
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Classes Of Computers
Computers can be classified, or typed, in many ways. Some common classifications of computers are given below. Classes by purpose , - , style="text-align: left;", Notes: Microcomputers (personal computers) Microcomputers became the most common type of computer in the late 20th century. The term "microcomputer" was introduced with the advent of systems based on single-chip microprocessors. The best-known early system was the Altair 8800, introduced in 1975. The term "microcomputer" has practically become an anachronism as it has fallen into disuse. These computers include: * Desktop computers – A case put under or on a desk. The display may be optional, depending on use. The case size may vary, depending on the required expansion slots. Very small computers of this kind may be integrated into the monitor. * Rackmount computers – The cases of these computers fit into 19-inch racks, and may be space-optimized and very flat. A dedicated display, keyboard, and ...
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