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LiveQuartz
LiveQuartz is a basic graphic editor developed for macOS by Romain Piveteau. Each document is in a single window with layers and filters on both sides, tools are displayed on the top and document settings or at the bottom in the status bar. LiveQuartz features layers-based image editing, non destructive filters and selection, painting and retouching tools. LiveQuartz was one of the first public raster image editors built on top of Core Image to be made public. In May 2005, when the first beta of iMage (the original name of LiveQuartz) was released, its singularity was that it was the first graphic editor to use two new Mac OS X Tiger frameworks: Core Image and Core Data. LiveQuartz was also, back in early 2005, the first macOS X image editing app to use a unique window user interface without "palettes". Features * Uses technologies like Cocoa (API), Quartz (graphics layer), Core Data and Core Image. * Uses layers-based editing and non destructive filters (filters can me merged ...
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Core Image
Core Image is a pixel-accurate, near-realtime, non-destructive image processing technology in Mac OS X. Implemented as part of the QuartzCore framework of Mac OS X 10.4 and later, Core Image provides a plugin-based architecture for applying filters and effects within the Quartz graphics rendering layer. The framework was later added to iOS in iOS 5. Overview Core Image abstracts the pixel-level manipulation process required when applying a filter to an image, making it simple for applications to implement image transformation capabilities without extensive coding. In a simple implementation, Core Image applies a single ''Image Filter'' to the pixel data of a given source to produce the transformed image. Each Image Filter specifies a single transform or effect, either built into Core Image or loaded from a plugin called an ''Image Unit''. Combined with preset or user-defined input parameters, the filter can be applied to the original pixel data without modifying it, thereby pro ...
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Objective-C
Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTSTEP operating system. Due to Apple macOS’s direct lineage from NeXTSTEP, Objective-C was the standard programming language used, supported, and promoted by Apple for developing macOS and iOS applications (via their respective APIs, Cocoa and Cocoa Touch) until the introduction of the Swift programming language in 2014. Objective-C programs developed for non-Apple operating systems or that are not dependent on Apple's APIs may also be compiled for any platform supported by GNU GCC or LLVM/Clang. Objective-C source code 'messaging/implementation' program files usually have filename extensions, while Objective-C 'header/interface' files have extensions, the same as C header files. Objective-C++ files are denoted with a file extension. ...
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JPEG 2000
JPEG 2000 (JP2) is an image compression standard and coding system. It was developed from 1997 to 2000 by a Joint Photographic Experts Group committee chaired by Touradj Ebrahimi (later the JPEG president), with the intention of superseding their original JPEG standard (created in 1992), which is based on a discrete cosine transform (DCT), with a newly designed, wavelet-based method. The standardized filename extension is .jp2 for ISO/IEC 15444-1 conforming files and .jpx for the extended part-2 specifications, published as ISO/IEC 15444-2. The registered MIME types are defined in RFC 3745. For ISO/IEC 15444-1 it is image/jp2. JPEG 2000 code streams are Region of interest, regions of interest that offer several mechanisms to support spatial random access or region of interest access at varying degrees of granularity. It is possible to store different parts of the same picture using different quality. JPEG 2000 is a compression standard based on a discrete wavelet transform (D ...
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Comparison Of Graphics File Formats
This is a comparison of image file formats (graphics file formats). This comparison primarily features file formats for 2D images. General Ownership of the format and related information. Technical details See also * List of codecs References {{Graphics file formats Graphics File Formats An Image file format is a file format for a digital image. There are many formats that can be used, such as JPEG, PNG, and GIF. Most formats up until 2022 were for storing 2D images, not 3D ones. The data stored in an image file format may be c ... * Graphics file ...
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Raw Image Format
A camera raw image file contains unprocessed or minimally processed data from the image sensor of either a digital camera, a motion picture film scanner, or other image scanner. Raw files are named so because they are not yet processed and therefore are not ready to be Photographic printing, printed, viewed or edited with a bitmap graphics editor. Normally, the image is processed by a raw converter in a wide-gamut internal color space where precise adjustments can be made before file format conversion, conversion to a viewable file format such as JPEG or PNG for storage, printing, or further manipulation. There are dozens of raw formats in use by different manufacturers of digital image capture equipment. Rationale Raw image files are sometimes incorrectly described as "digital Negative (photography), negatives", but neither are they negatives nor do the unprocessed files constitute visible images. Rather, the Raw datasets are more like Exposure (photography), exposed but Lat ...
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RGBE Image Format
RGBE or Radiance HDR is an image format invented by Gregory Ward Larson for the Radiance rendering system. It stores pixels as one byte each for RGB (red, green, and blue) values with a one byte shared exponent. Thus it stores four bytes per pixel. Description RGBE allows pixels to have the dynamic range and precision of floating-point values in a relatively compact data structure (32bits per pixel) - often when images are generated from light simulations, the range of per-pixel color intensity values are much greater than will nicely fit into the standard 0..255 (8-bit) range of standard 24-bit image formats. As a result, the bright pixels are either clipped to 255 or end up losing all their precision in dimmer pixels. By using a shared exponent, the RGBE format gains some of the advantages of floating-point values whilst using less than the 32 or 16 bits per color component that would be needed for single precision or half-precision data in the IEEE floating-point format and ...
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Apple Icon Image Format
The Apple Icon Image format is an icon format used in Apple Inc.'s macOS. It supports icons of 16 × 16, 32 × 32, 48 × 48, 128 × 128, 256 × 256, 512 × 512 points at 1x and 2x scale, with both 1- and 8-bit alpha channels and multiple image states (example: open and closed folders). The fixed-size icons can be scaled by the operating system and displayed at any intermediate size. As of macOS 11, asset catalogs are the preferred file format for macOS custom icons instead. File structure The file format consists of an 8 byte header, followed by any number of icons. Header Icon data Icon types * The value inside the parenthesis is the uncompressed length for ARGB and 24-bit RGB icons. * data always starts with a header of four zero-bytes (tested all icns files in macOS 10.15.7 and macOS 11). Usage unknown, the four zero-bytes can be any value and are quietly ignored. * These formats are supported in standalone icns files but do not display properly if used as ...
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FlashPix
FlashPix is a bitmapped computer graphics file format where the image is saved in more than one resolution. Its design anticipated that when an HTTP request is sent for the file by a browser plugin implementing the format, only the image compatible with the current screen resolution is returned to the browser, saving on bandwidth and download time. History FlashPix is based on the IVUE file format, the tiled/multi-resolution image file format that was used by the Live Picture software (Live Picture Inc). In 1995, a consortium of Eastman Kodak (PhotoCD), Microsoft, Hewlett-Packard, and Live Picture Inc were looking for a powerful image file solution, and Live Picture's solution was the best approach for handling large image files. Technical overview FlashPix files have the .fpx file extension. FlashPix uses Microsoft's structured storage format which stores hierarchical data in a single file. Each image is stored with its sub-resolutions. Each resolution is divided by 2, unti ...
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Silicon Graphics Image
Silicon Graphics Image (SGI) or the RGB file format is the native raster graphics file format for Silicon Graphics workstations. The format was invented by Paul Haeberli. It can be run-length encoded (RLE). FFmpeg and ImageMagick, among others, support this format. Background Common file extensions are: ;.sgi or .rgb: 3 colour channels ; .rgba: 3 colour channels and alpha ;.bw or .int: black and white ;.inta: black and white and alpha This format was originally developed for IRIX. The master files of the '' SVT High Definition Multi Format Test Set'' are SGIs. Frame 200 of the ''ParkJoy'' sequence in this set (15722.sgi, 3840×2160, 47.4 MB) was used in WebP comparisons. Technical Details SGI image format use big endian order. Image data scan from left to right from bottom to top. Header File Signature/Magic Number Should equal 0x01 0xda for SGI file. Compression If no compression equal 0; 1 for RLE compression. Bytes Per Pixel Channel Value is 1 for 8 bit pe ...
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PICT
The Picts were a group of peoples who lived in what is now northern and eastern Scotland (north of the Firth of Forth) during Late Antiquity and the Early Middle Ages. Where they lived and what their culture was like can be inferred from early medieval texts and Pictish stones. Their Latin name, , appears in written records from the 3rd to the 10th century. Early medieval sources report the existence of a distinct Pictish language, which today is believed to have been an Insular Celtic language, closely related to the Brittonic spoken by the Britons who lived to the south. Picts are assumed to have been the descendants of the Caledonii and other Iron Age tribes that were mentioned by Roman historians or on the world map of Ptolemy. The Pictish kingdom, often called Pictland in modern sources, achieved a large degree of political unity in the late 7th and early 8th centuries through the expanding kingdom of Fortriu, the Iron Age Verturiones. By the year 900, the resulting Pict ...
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ICO (file Format)
The ICO file format is an image file format for computer icons in Microsoft Windows. ICO files contain one or more small images at multiple sizes and color depths, such that they may be scaled appropriately. In Windows, all executables that display an icon to the user, on the desktop, in the Start Menu, or in Windows Explorer, must carry the icon in ICO format. The CUR file format is an almost identical image file format for non-animated cursors in Microsoft Windows. The only differences between these two file formats are the bytes used to identify them and the addition of a hotspot in the CUR format header; the hotspot is defined as the pixel offset (in x,y coordinates) from the top-left corner of the cursor image where the user is actually pointing the mouse. The ANI file format is used for animated Windows cursors. History Icons introduced in Windows 1.0 were 32×32 pixels in size and were monochrome. Support for 16 colors was introduced in Windows 3.0. Win32 introd ...
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X BitMap
In computer graphics, the X Window System used X BitMap (XBM), a plain text binary image format, for storing cursor and icon bitmaps used in the X GUI. The XBM format is superseded by XPM, which first appeared for X11 in 1989. Format XBM files differ markedly from most image files in that they take the form of C source files. This means that they can be compiled directly into an application without any preprocessing steps, but it also makes them far larger than their raw pixel data. The image data is encoded as a comma-separated list of byte values, each written in the C hexadecimal notation, '0x13' for example, so that multiple ASCII characters are used to express a single byte of image information. XBM data consists of a series of static unsigned char arrays containing the monochrome pixel data. When the format was in common use, an XBM typically appeared in headers (.h files) which featured one array per image stored in the header. The following piece of C code exemplifie ...
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