Little Tail Story
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Little Tail Story
was a free-to-play online social role-playing game developed by CyberConnect2 and published by Bandai Namco for Android and iOS. It is the third title in the company's ''Little Tail Bronx'' series, acting as a spiritual successor to ''Tail Concerto'' and '' Solatorobo: Red the Hunter'', and the first to appear on mobile devices. The project was headed by CyberConnect2's company president Hiroshi Matsuyama, and features music by Chikayo Fukuda with vocals by Tomoyo Mitani, who both previously collaborated on ''Solatorobo''. The game features a cast of anthropomorphic dogs and cats who must work together to battle monsters and obtain items, with its developer giving it the customized genre name . It was released exclusively in Japan on March 25, 2014, and shut down on October 30. Gameplay ''Little Tail Story'' is a 3D role-playing game presented from an overhead view where players undergo quests that involve exploring areas and battling monsters to obtain treasure. Players constru ...
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CyberConnect2
is a Japanese video game development studio mostly known for its work on the ''.hack'' series, along with a series of fighting games based on the ''Naruto'' franchise. They are also known for creating the ''Little Tail Bronx'' series (e.g. ''Tail Concerto'' and '' Solatorobo: Red the Hunter''). In 2016, they expanded their workforce into the international market by opening a studio in Montreal, Canada. History CyberConnect2 was first formed on February 16, 1996 as CyberConnect in Fukuoka, Japan. On September 16, 2001, it was renamed CyberConnect2. On October 3, 2007, CyberConnect2 changed their logo and expanded their production beyond games, beginning with the formation of Sensible Art Innovation to create the ''.hack//G.U. Trilogy'', and LieN to compose the music. CyberConnect2 opened a studio in Tokyo, Japan in 2010, and later opened their first international studio in Montreal, Canada in 2016. The Fukuoka location remains the parent company. CyberConnect2 was tasked with ...
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2014 Video Games
Fourteen or 14 may refer to: * 14 (number), the natural number following 13 and preceding 15 * one of the years 14 BC, AD 14, 1914, 2014 Music * 14th (band), a British electronic music duo * ''14'' (David Garrett album), 2013 *''14'', an unreleased album by Charli XCX * "14" (song), 2007, from ''Courage'' by Paula Cole Other uses * ''Fourteen'' (film), a 2019 American film directed by Dan Sallitt * ''Fourteen'' (play), a 1919 play by Alice Gerstenberg * ''Fourteen'' (manga), a 1990 manga series by Kazuo Umezu * ''14'' (novel), a 2013 science fiction novel by Peter Clines * ''The 14'', a 1973 British drama film directed by David Hemmings * Fourteen, West Virginia, United States, an unincorporated community * Lot Fourteen, redevelopment site in Adelaide, South Australia, previously occupied by the Royal Adelaide Hospital * "The Fourteen", a nickname for NASA Astronaut Group 3 * Fourteen Words, a phrase used by white supremacists and Nazis See also * 1/4 (other) * Fo ...
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Video Games About Cats
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a Live television, live technology. Charles Ginsburg led an Ampex research team developing one of the firs ...
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Role-playing Video Games
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Products And Services Discontinued In 2014
Product may refer to: Business * Product (business), an item that serves as a solution to a specific consumer problem. * Product (project management), a deliverable or set of deliverables that contribute to a business solution Mathematics * Product (mathematics) Algebra * Direct product Set theory * Cartesian product of sets Group theory * Direct product of groups * Semidirect product * Product of group subsets * Wreath product * Free product * Zappa–Szép product (or knit product), a generalization of the direct and semidirect products Ring theory * Product of rings * Ideal operations, for product of ideal (ring theory)#Ideal operations, ideals Linear algebra * Scalar multiplication * Matrix multiplication * Inner product, on an inner product space * Exterior product or wedge product * Multiplication of vectors: ** Dot product ** Cross product ** Seven-dimensional cross product ** Triple product, in vector calculus * Tensor product Topology * Product topology Algebraic to ...
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Multiplayer Online Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', DayZ (video game), ''DayZ''). Multiplayer games usually require players to share a single game system or use Mobile network, networking technology to play together over a greater distance; players may compete against one or more human contestants, work Cooperative video game, cooperatively with a human partner to achieve a common goal, or Gamemaster, supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports g ...
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Little Tail Bronx
Little is a synonym for small size and may refer to: Arts and entertainment * ''Little'' (album), 1990 debut album of Vic Chesnutt * ''Little'' (film), 2019 American comedy film *The Littles, a series of children's novels by American author John Peterson ** ''The Littles'' (TV series), an American animated series based on the novels Places *Little, Kentucky, United States *Little, West Virginia, United States Other uses *Clan Little, a Scottish clan *Little (surname), an English surname *Little (automobile), an American automobile manufactured from 1912 to 1915 *Little, Brown and Company, an American publishing company * USS ''Little'', multiple United States Navy ships See also * * *Little Mountain (other) *Little River (other) *Little Island (other) Little Island can refer to: Geographical areas Australia * Little Island (South Australia) * Little Island (Tasmania) * Little Island (Western Australia) Canada * Little Island (Lake Kagawong), Ontario ...
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IOS Games
iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes the system software for iPads predating iPadOS—which was introduced in 2019—as well as on the iPod Touch devices—which were discontinued in mid-2022. It is the world's second-most widely installed mobile operating system, after Android. It is the basis for three other operating systems made by Apple: iPadOS, tvOS, and watchOS. It is proprietary software, although some parts of it are open source under the Apple Public Source License and other licenses. Unveiled in 2007 for the first-generation iPhone, iOS has since been extended to support other Apple devices such as the iPod Touch (September 2007) and the iPad (introduced: January 2010; availability: April 2010.) , Apple's App Store contains more than 2.1 million iOS appli ...
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Inactive Multiplayer Online Games
Inactive is a TRPV channel in invertebrates Invertebrates are a paraphyletic group of animals that neither possess nor develop a vertebral column (commonly known as a ''backbone'' or ''spine''), derived from the notochord. This is a grouping including all animals apart from the chordate .... Inactive mutant flies show locomotor and hearing deficits. References Ion channels Nervous system {{animal-anatomy-stub ...
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Free-to-play Video Games
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models. The most common is based on the freemium software model, in which users are granted access to a fully functional game but are incentivised to pay microtransactions to access additional content. Sometimes the content is entirely blocked without payment; other times it requires immen ...
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