Lithe (horse)
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Lithe (horse)
Lithe is an experimental programming language created in 1982 by David Sandberg at the University of Washington which allows the programmer to freely choose their own syntax. Lithe combines the ideas of syntax-directed translation and classes in a novel manner that results in a remarkably simple yet powerful language. Overview The standard class-based programming model does not specify a mechanism by which to manipulate objects: where Smalltalk uses message passing, Lithe uses syntax-directed translation (SDT). SDT is a method of translating a string into a sequence of ''actions'' by attaching one such action to each rule of a grammar. Thus, parsing a string of the grammar produces a sequence of rule applications. Lithe merges SDT with the class model by using classes as the non-terminal alphabet of the grammar. Since the grammar class used by Lithe properly contains all context-free grammars, a wide variety of syntax can be described, and SDT provides a simple way to attach se ...
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Programming Language
A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, Variable (computer science), variables, and mechanisms for Exception handling (programming), error handling. An Programming language implementation, implementation of a programming language is required in order to Execution (computing), execute programs, namely an Interpreter (computing), interpreter or a compiler. An interpreter directly executes the source code, while a compiler produces an executable program. Computer architecture has strongly influenced the design of programming languages, with the most common type (imperative languages—which implement operations in a specified order) developed to perform well on the popular von Neumann architecture. ...
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University Of Washington
The University of Washington (UW and informally U-Dub or U Dub) is a public research university in Seattle, Washington, United States. Founded in 1861, the University of Washington is one of the oldest universities on the West Coast of the United States. The university has a main campus located in the city's University District. It also has satellite campuses in nearby cities of Tacoma and Bothell. Overall, UW encompasses more than 500 buildings and over 20 million gross square footage of space, including one of the largest library systems in the world with more than 26 university libraries, art centers, museums, laboratories, lecture halls, and stadiums. Washington is the flagship institution of the six public universities in Washington State. It is known for its medical, engineering, and scientific research. Washington is a member of the Association of American Universities. According to the National Science Foundation, UW spent $1.73 billion on research and develo ...
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Syntax-directed Translation
Syntax-directed translation refers to a method of compiler implementation where the source language translation is completely driven by the parser. A common method of syntax-directed translation is translating a string into a sequence of actions by attaching one such action to each rule of a grammar. Thus, parsing a string of the grammar produces a sequence of rule applications. SDT provides a simple way to attach semantics to any such syntax. Overview Syntax-directed translation fundamentally works by adding actions to the productions in a context-free grammar, resulting in a Syntax-Directed Definition (SDD).Aho, Alfred V. Compilers: Principles, Techniques, & Tools. Boston: Pearson/Addison Wesley, 2007. Actions are steps or procedures that will be carried out when that production is used in a derivation. A grammar specification embedded with actions to be performed is called a ''syntax-directed translation scheme'' (sometimes simply called a 'translation scheme'.) Each symbol i ...
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Class (computer Science)
In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state ( variables) and behavior ( methods) that are each either associated with a particular object or with all objects of that class. Object state can differ between each instance of the class whereas the class state is shared by all of them. The object methods include access to the object state (via an implicit or explicit parameter that references the object) whereas class methods do not. If the language supports inheritance, a class can be defined based on another class with all of its state and behavior plus additional state and behavior that further specializes the class. The specialized class is a ''sub-class'', and the class it is based on is its ''superclass''. Attributes Object lifecycle As an instance of a class, an object is constructed from a class via '' ...
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Class-based Programming
Class-based programming, or more commonly class-orientation, is a style of object-oriented programming (OOP) in which inheritance (object-oriented programming), inheritance occurs via defining ''class (computer programming), classes'' of object (computer science), objects, instead of inheritance occurring via the objects alone (compare prototype-based programming). The most popular and developed model of OOP is a class-based model, instead of an object-based model. In this model, objects are entities that combine ''state (computer science), state'' (i.e., data), ''behavior'' (i.e., procedures, or ''method (computer science), methods'') and ''identity (object-oriented programming), identity'' (unique existence among all other objects). The structure and behavior of an object are defined by a class (object-oriented programming), class, which is a definition, or blueprint, of all objects of a specific type. An object must be explicitly created based on a class and an object thus crea ...
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Modularity (programming)
Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect or "concern" of the desired functionality. A module interface expresses the elements that are provided and required by the module. The elements defined in the interface are detectable by other modules. The implementation contains the working code that corresponds to the elements declared in the interface. Modular programming is closely related to structured programming and object-oriented programming, all having the same goal of facilitating construction of large software programs and systems by decomposition into smaller pieces, and all originating around the 1960s. While the historical usage of these terms has been inconsistent, "modular programming" now refers to the high-level decomposition of the code of an entire program into pieces: structured program ...
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Information Hiding
In computer science, information hiding is the principle of segregation of the ''design decisions'' in a computer program that are most likely to change, thus protecting other parts of the program from extensive modification if the design decision is changed. The protection involves providing a stable interface which protects the remainder of the program from the implementation (whose details are likely to change). Written in another way, information hiding is the ability to prevent certain aspects of a class or software component from being accessible to its clients, using either programming language features (like private variables) or an explicit exporting policy. Overview The term ''encapsulation'' is often used interchangeably with information hiding. Not all agree on the distinctions between the two, though; one may think of information hiding as being the principle and encapsulation being the technique. A software module hides information by encapsulating the informatio ...
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Absolute Value
In mathematics, the absolute value or modulus of a real number x, is the non-negative value without regard to its sign. Namely, , x, =x if x is a positive number, and , x, =-x if x is negative (in which case negating x makes -x positive), and For example, the absolute value of 3 and the absolute value of −3 is The absolute value of a number may be thought of as its distance from zero. Generalisations of the absolute value for real numbers occur in a wide variety of mathematical settings. For example, an absolute value is also defined for the complex numbers, the quaternions, ordered rings, fields and vector spaces. The absolute value is closely related to the notions of magnitude, distance, and norm in various mathematical and physical contexts. Terminology and notation In 1806, Jean-Robert Argand introduced the term ''module'', meaning ''unit of measure'' in French, specifically for the ''complex'' absolute value,Oxford English Dictionary, Draft Revision, Ju ...
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Backus–Naur Form
In computer science, Backus–Naur form (BNF, pronounced ), also known as Backus normal form, is a notation system for defining the Syntax (programming languages), syntax of Programming language, programming languages and other Formal language, formal languages, developed by John Backus and Peter Naur. It is a metasyntax for Context-free grammar, context-free grammars, providing a precise way to outline the rules of a language's structure. It has been widely used in official specifications, manuals, and textbooks on programming language theory, as well as to describe Document format, document formats, Instruction set, instruction sets, and Communication protocol, communication protocols. Over time, variations such as extended Backus–Naur form (EBNF) and augmented Backus–Naur form (ABNF) have emerged, building on the original framework with added features. Structure BNF specifications outline how symbols are combined to form syntactically valid sequences. Each BNF consists of t ...
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Declarative Programming Languages
Declarative may refer to: * Declarative learning, acquiring information that one can speak about * Declarative memory, one of two types of long term human memory * Declarative programming, a computer programming paradigm * Declarative sentence, a type of sentence that makes a statement * Declarative mood A realis mood ( abbreviated ) is a grammatical mood which is used principally to indicate that something is a statement of fact; in other words, to express what the speaker considers to be a known state of affairs, as in declarative sentences. Mo ..., a grammatical verb form used in declarative sentences See also * Declaration (other) {{disamb ...
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Experimental Programming Languages
An experiment is a procedure carried out to support or refute a hypothesis, or determine the efficacy or likelihood of something previously untried. Experiments provide insight into cause-and-effect by demonstrating what outcome occurs when a particular factor is manipulated. Experiments vary greatly in goal and scale but always rely on repeatable procedure and logical analysis of the results. There also exist natural experimental studies. A child may carry out basic experiments to understand how things fall to the ground, while teams of scientists may take years of systematic investigation to advance their understanding of a phenomenon. Experiments and other types of hands-on activities are very important to student learning in the science classroom. Experiments can raise test scores and help a student become more engaged and interested in the material they are learning, especially when used over time. Experiments can vary from personal and informal natural comparisons ( ...
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