List Of Video Games Markets By Country
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List Of Video Games Markets By Country
As of 2021, video games generated sales of US$180.3 billion annually worldwide according to Newzoo's Global Games Market Report. In 2021, the mobile games revenue reached $93.2 billion, the global console games market was valued at about $50.4 billion and the PC games market was valued at about $36.7 billion. {, class="wikitable sortable" !Country !Market !Gamers !% of population , - , China , $46.0 billion , 685 million , 48% , - , United States , $40.5 billion , 191 million , 57% , - , Japan , $22.1 billion , 75.6 million , 61% , - , South Korea , $7.55 billion , 33.0 million , 65% , - , Germany , $5.87 billion , 46.1 million , 55% , - , United Kingdom , $5.3 billion , 37.7 million , 56.3% , - , France , $4.13 billion , 38.1 million , 56% , - , Canada , $3.69 billion , 21.0 million , 53% , - , Italy , $3.29 billion , 36.5 million , 62% , - , Russia , $2.48 billion , 65.2 million , 44% , - , Spain , image_flag = Bandera de España.svg , image_coat = ...
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Video Games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, computer monitor, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example List of text-based computer games, text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through loudspeaker, speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their computing platform, platform, which include arcade video games, console games, and PC game, personal computer (PC) games. More recently, the industry has expanded on ...
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Mobile Game
A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to handheld game console, portable media player or graphing calculator, with and without network availability. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994. In 1997, Nokia launched ''Snake''. Snake, which was pre-installed in most mobile devices manufactured by Nokia, has since become one of the most played games and is found on more than 350 million devices worldwide. A variant of the ''Snake'' game for the Nokia 6110, using the infrared port, was also the first two-player game for mobile phones. Today, mobile games are usually downloaded from an app store but in some cases are also preloaded in the handheld devices by the OEM or by the mobile operator when purchased, via infrar ...
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Console Game
A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually takes place using a handheld device connected to the console, called a controller. The controller generally contains several buttons and directional controls such as analogue joysticks, each of which has been assigned a purpose for interacting with and controlling the images on the screen. The display, speakers, console, and controls of a console can also be incorporated into one small object known as a handheld game. Console games usually come in the form of an optical disc, ROM cartridge, digital download or, in the case of dedicated consoles, stored on internal memory. The global console games market was valued at about $26.8 billion in 2018. The differences between consoles create additional challenges and opportunities for game de ...
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PC Games
A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-determined gaming hardware and software; and generally greater capacity in input, processing, video and audio output. The uncoordinated nature of the PC game market, and now its lack of physical media, make precisely assessing its size difficult. In 2018, the global PC games market was valued at about $27.7 billion. Home computer games became popular following the video game crash of 1983, leading to the era of the "bedroom coder". In the 1990s, PC games lost mass-market traction to console games, before enjoying a resurgence in the mid-2000s through digital distribution on services such as Steam and GOG.com. Newzoo reports that the ''PC gaming sector'' is the third-largest category (and estimated in decline) across all platforms , with th ...
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Video Games In China
The video game industry in mainland China currently is one of the major markets for the global industry, where more than half a billion people play video games. Revenues from China make up around 25% of nearly video game industry as of 2018, and since 2015 has exceeded the contribution to the global market from the United States. Because of its market size, China has been described as the "Games Industry Capital of the World" and is home to some of the largest video game companies. China has also been a major factor in the growth of esports, both in player talent and in revenue. China had not always been a major factor in the industry, having been on the verge of economic recovery during the industry's formulative years in the 1970s and 1980s. With the introduction of the second generation of home consoles in the mid-1980s, a new black market of illegally-imported goods and video game clones arose to avoid the high costs of imports, driving away foreign companies. Notably, China ...
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Video Gaming In The United States
Video gaming in the United States is one of the fastest-growing entertainment industries in the country. According to a 2020 study released by the Entertainment Software Association, The yearly economic output of the American video game industry in 2019 was $90.3 billion. supporting over 429,000 American jobs. With an average yearly salary of about $121,000, the latter figure includes over 143,000 individuals who are directly employed by the video game business. Additionally, activities connected to the video game business generate $12.6 billion in federal, state, and local taxes each year. World Economic Forum estimates that by 2025 the American gaming industry will reach $42.3 billion while worldwide gaming industry will possibly reach US$270 billion. In statistics collected by The ESA for the year 2013, a reported 58% of Americans play video games and the average American household now owns at least one dedicated game console, PC or smartphone.
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Video Games In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronic ...
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Video Games In South Korea
In South Korea, video games are considered to be a major social activity, with most of the games being cooperative or competitive. Locally developed role-playing, first-person shooter, MMORPG and mobile games have proven to be very popular in the country. Professional competition surrounding video games (especially those involving real-time strategy games) also enjoy a substantial following in South Koreamajor tournaments are often broadcast on television and have large prizes available. South Korea has developed a strong economy in Asia through the development of creative industries (i.e. Online Game). ''New York Times'' culture writer Seth Schiesel has commented "When it comes to gaming, Korea is the developed market... When you look at gaming around the world, Korea is the leader in many ways..." Statistic provided by Korea Creative Content Agency shows that the industry has gained an average growth of 14.9% in sales since 2008. This statistic may reflects an increasing in ...
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Video Games In Germany
Germany has the second-largest video games market in Europe, with 44.3 million gamers in 2018, after Russia. Consumers in Germany spent €4.4 billion on video games over the course of 2018, a 9 percent year-on-year increase from 2017. The video game market in Germany grew by 6 percent to €6.2 billion ($6.7 billion) in 2019. The annual Gamescom in Cologne is the world's largest video game expo by number of attendees. Home production Origins German production of popular video-games began principally on the 16-bit systems such as the Commodore Amiga and Atari ST in the 1980s, although a number of successful titles were also released on the Commodore 64 which dominated the 8-bit computer market in the country at the time. Popular developers of the 16-bit era included Thalion, Factor 5 (who were responsible for developing the entire ''Turrican'' series) and Blue Byte. Blue Byte and Factor 5 remain in existence in 2006 and produce titles for Windows PCs. Modern day By 2002, G ...
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Video Games In The United Kingdom
The United Kingdom has the largest video game sector in Europe. It has the second largest video game market in Europe after Germany and the sixth largest globally. The UK video game market was worth () in 2021, a 2% increase over the previous year. Many major video game franchises are developed in the UK, including ''Grand Theft Auto'', ''Tomb Raider'', '' Burnout'', ''LittleBigPlanet'', '' Wipeout'' and ''Dirt'', making Britain the third largest producer of video game series behind Japan and the United States. The best-selling video game series made in the UK is ''Grand Theft Auto'' (primary developed by Rockstar North in Edinburgh, Scotland), which has sold over 150 million copies as of September 2013; the most recent instalment ''Grand Theft Auto V'' became the fastest-selling video game of all time by making $815.7 million (£511.8 million) in sales worldwide during the first 24 hours of the game's sale. Another major British contribution to the game industry was the ZX S ...
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Video Games In France
Video gaming in France is one of the largest markets in Europe. The French government give special tax breaks to video game companies. In 2014, the French diplomatic service released a report which calculates the profit generated by the French video game industry at €2.7 billion. It states that there are 300 video game companies in France. It estimates the number of jobs directly related to the video game industry at 5,000. It estimates the number of indirect jobs created by the video game industry at 10,000. The report found that in 2013, around 8 out of 10 people had played a video game in the last 12 months. In 2018, the number of players was estimated at 32.8 million. In France video games have equal status as an artform, alongside more traditional formats like painting and theatre. In 2016, the French Minister of State for Digital Affairs, Axelle Lemaire, held talks with various French video game industry figureheads to find solutions to the problem of misogyny in video games. ...
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Video Games In Canada
Canada's video game industry consists of approximately 32,300 employees across 937 companies. In 2021, the industry generated an estimated US$ 3.4 billion in revenue, having grown by 20% since 2019. Video game development is beginning to rival the film and television production industry as a major contributor to the Canadian economy. History The first documented commercial Canadian video game release was ''Les Têtards'' published by Logidisque in 1982. However, ''Evolution'' and '' BC's Quest for Tires'', both were released in 1983, and also were the first video games developed in Canada that gained substantial commercial success. Chris Gray and Peter Liepa, from Toronto and Ottawa respectively, together created Boulder Dash in 1983 which was later acquired and published by First Star Software. In the past decade, more companies are moving from the West Coast to Ontario and Quebec, where there is more government support for studios and the cost of living is lower. For example, ...
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