List Of Video Game Soundtracks Released On Vinyl
   HOME
*





List Of Video Game Soundtracks Released On Vinyl
The practice of releasing video game soundtracks on vinyl records began in the 1980s, fell out of favor in the 1990s and 2000s as vinyl records were replaced by other storage media, and experienced a resurgence of interest in the 2010s due in part to a vinyl revival.https://kotaku.com/vinyl-takes-video-game-music-appreciation-to-new-levels-1794580030/amp History Vinyl recordings of video game music find their origins in the 1970s with early experiments by Kraftwerk and albums such as Yellow Magic Orchestra's self-titled 1978 release sampling electronic music from the games ''Circus'', ''Space Invaders'', and ''Gun Fight''. In 1984, Haruomi Hosono released the first generally recognized video game soundtrack album, ''Video Game Music'', and the practice experienced its "golden age" in the mid-to-late 1980s with hundreds of releases including Buckner & Garcia's '' Pac-Man Fever'', Namco's ''Video Game Graffiti'', and Koichi Sugiyama's orchestral covers of the ''Dragon Quest'' ser ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Game Soundtrack
Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generator, programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games. With technological advances, video game music has grown to include a wider range of sounds. Players can hear music in video games over a game's title screen, menus, and gameplay. Game soundtracks can also change depending on a player's actions or situation, such as indicating missed actions in rhythm games, informing the player they are in a dangerous situation, or rewarding them for specific achievements. Video game music can be one of two kinds: original or Music licensing, licensed. The popularity of video game music has created education and job opportunities, generated awards, and led video game soundtracks to be comme ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Sampling (music)
In sound and music, sampling is the reuse of a portion (or sample) of a sound recording in another recording. Samples may comprise elements such as rhythm, melody, speech, sounds or entire bars of music, and may be layered, equalized, sped up or slowed down, repitched, looped, or otherwise manipulated. They are usually integrated using hardware ( samplers) or software such as digital audio workstations. A process similar to sampling originated in the 1940s with '' musique concrète'', experimental music created by splicing and looping tape. The mid-20th century saw the introduction of keyboard instruments that played sounds recorded on tape, such as the Mellotron. The term ''sampling'' was coined in the late 1970s by the creators of the Fairlight CMI, a synthesizer with the ability to record and play back short sounds. As technology improved, cheaper standalone samplers with more memory emerged, such as the E-mu Emulator, Akai S950 and Akai MPC. Sampling is a foundation of ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Digital Distribution
Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of digital media content (media), content such as Sound recording and reproduction, audio, motion graphics, video, e-books, video games, and other software. The term is generally used to describe distribution over an online delivery medium, such as the Internet, thus bypassing physical distribution methods, such as paper, optical discs, and VHS videocassettes. The term online distribution is typically applied to freestanding products; downloadable add-ons for other products are more commonly known as downloadable content. With the advancement of network bandwidth capabilities, online distribution became prominent in the 21st century, with prominent platforms such as Amazon (company), Amazon Video, and Netflix's Streaming media, streaming service starting in 2007. Content distributed online may be streamed or downloade ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Indie Game
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Cult Video Game
A cult following refers to a group of fans who are highly dedicated to some person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The lattermost is often called a cult classic. A film, book, musical artist, television series, or video game, among other things, is said to have a cult following when it has a small but very passionate fanbase. A common component of cult followings is the emotional attachment the fans have to the object of the cult following, often identifying themselves and other fans as members of a community. Cult followings are also commonly associated with niche markets. Cult media are often associated with underground culture, and are considered too eccentric or anti-establishment to be appreciated by the general public or to be widely commercially successful. Many cult fans express their devotion with a level of irony when describing entertainment that falls under this realm, in that someth ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Limited Edition (music)
The terms special edition, limited edition, and variants such as deluxe edition, or collector's edition, are used as a marketing incentive for various kinds of products, originally published products related to the arts, such as books, prints, recorded music and films, and videogames, but now including clothing, cars, fine wine, and whisky, among other products. A limited edition is restricted in the number of copies produced, although in fact the number may be very low or very high. Suzuki (2008) defines limited edition products as those “sold in a state that makes them difficult to obtain because of companies limiting their availability to a certain period, quantity, region, or channel". A special edition implies there is extra material of some kind included. The term is frequently used on DVD film releases, often when the so-called "special" edition is actually the only version released. Collector's edition Collector's edition may just be another term for special edition a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Market Saturation
In economics, market saturation is a situation in which a product has become diffused (distributed) within a market; the actual level of saturation can depend on consumer purchasing power; as well as competition, prices, and technology. Theory of natural limits The ''theory of natural limits'' states: "Every product or service has a natural consumption level. We just don't know what it is until we launch it, distribute it, and promote it for a generation's time (20 years or more) after which further investment to expand the universe beyond normal limits can be a futile exercise." — Thomas G. Osenton, economist Osenton introduced the theory in his 2004 book, ''The Death of Demand: Finding Growth in a Saturated Global Economy''; it states that every product or service has a natural consumption level that is determined after a number of years of sales- and marketing-investment (usually around 20 to 25 years). In effect, a relative universe of regular users is naturally establis ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Invada Records
Geoffrey Paul Barrow (born 9 December 1971) is an English music producer, composer, and DJ. He is a member of the bands Portishead, Beak and supergroup Quakers, and has scored several films. Portishead—formed in 1991—was named after the small coastal town near Bristol where Barrow grew up. On his intentions in forming Portishead, he has stated, "I just wanted to make interesting music, proper songs with a proper life span and a decent place in people's record collections." Life and career Portishead Born in Walton in Gordano, Somerset, Geoff and his mother moved to the town Portishead when he was eleven, after his parents divorced. After being involved in many local rock bands, playing drums and DJing in hip hop groups, Barrow got his first job at the Coach House Studios as a tape operator soon after it opened in 1989. In 1991, while he was assisting on Massive Attack's breakthrough album ''Blue Lines'', the band allowed him spare studio time to get his own ideas on tape. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Mondo Tees
Mondo is an American company known for releasing limited edition screen printed posters for films, television shows, and comics, as well as vinyl movie soundtracks, clothing and apparel, toys, and re-issues of VHS releases. Founded in 2004 as Mondo Tees, the company is a former subsidiary of the Alamo Drafthouse Cinema chain in Austin, Texas, and currently hosts a permanent gallery space there which features original artwork and custom posters. In June 2022, Funko announced that it had acquired Mondo. History In 2001, Alamo Drafthouse Cinema founder Tim League was visiting Kier-La Janisse in Vancouver for the CineMuerte Film Festival. League visited a vintage iron-on T-shirt shop called Bang-On, and years later, pitched the idea of a T-shirt store as a branch of the Drafthouse chain to Janisse and her boyfriend Lester Smolenski. With the help of graphic designs from Smolenski, who worked for Bang-On, the offshoot Mondo Tees was established in 2004. In spring 2004, Mondo Tees col ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Ship To Shore Phonograph Co
A ship is a large watercraft that travels the world's oceans and other sufficiently deep waterways, carrying cargo or passengers, or in support of specialized missions, such as defense, research, and fishing. Ships are generally distinguished from boats, based on size, shape, load capacity, and purpose. Ships have supported exploration, trade, warfare, migration, colonization, and science. After the 15th century, new crops that had come from and to the Americas via the European seafarers significantly contributed to world population growth. Ship transport is responsible for the largest portion of world commerce. The word ''ship'' has meant, depending on the era and the context, either just a large vessel or specifically a ship-rigged sailing ship with three or more masts, each of which is square-rigged. As of 2016, there were more than 49,000 merchant ships, totaling almost 1.8 billion dead weight tons. Of these 28% were oil tankers, 43% were bulk carriers, and 13% were con ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Ghost Ramp
Ghost Ramp is an American record label based in Los Angeles. It was founded by Wavves frontman Nathan Williams. The label started as a music blog, later expanding into a record label. It currently has nine artists signed, including Wavves and his side projects, Sweet Valley and Spirit Club. History Started in 2008, Ghost Ramp began as a music blog run by Williams. As Williams' band, Wavves, began to gain attention, he put blogging on hold. On August 3, 2010, Wavves released '' King of the Beach'' to generally positive reviews. The following year, they released ''Life Sux'' on the newly-formed record label, Ghost Ramp. With the successes of both ''King of the Beach'' and ''Life Sux'', Williams was able to expand his label. On November 16, 2015, Ghost Ramp released a remastered seven-inch vinyl LP for the video game ''Drift Stage''. On December 1, 2015, Ghost Ramp started a monthly subscription where members are sent a seven-inch vinyl record, an item of apparel, and a Nick Gazin-des ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Iam8bit
iam8bit, Inc. is a media production company, creative policy institute, and art exhibition based in Los Angeles, California. Development iam8bit was originally developed by video game and tech journalist Jon M. Gibson, in the summer of 2005. Partners Since expanding its focus from the inaugural group art show, iam8bit has become an artist collective with the addition of a partner, Amanda White, who owns an equal stake in the organization. "It was just me before, by my lonesome for so many years," Gibson said to Joystiq. "And now I have a partner and we're taking charge." The two partners are: * Jon M. Gibson is the Founder of iam8bit, with a focus on writing and directing the collective's various commercial and in-house projects, including the live-action/animation hybrid trailer for Capcom's Mega Man Universe. * Amanda White is iam8bit's co-owner and in-house producer, hailing from the movie industry where she produced the Joaquin Phoenix mockumentary, I'm Still Here, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]