List Of Text Based Games
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List Of Text Based Games
The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period. On mainframe computers Years listed are those in which early mainframe games and others are believed to have originally appeared. Often these games were continually modified and played as a succession of versions for years after their initial posting. (For purposes of this list, minicomputers are considered mainframes, in contrast to microcomputers, which are not.) On personal computers Commercial text adventure games These are commercial interactive fiction games played offline. Miscellaneous games Online games Play-by-email games These are play-by-email games played online. BBS door games These are BBS door games played online. MUDs See also *List of graphic adventure games References {{R ...
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Text-based Game
A text game or text-based game is an electronic game that uses a text-based user interface, that is, the user interface employs a set of encodable characters, such as ASCII, instead of bitmap or vector graphics. All text-based games have been well documented since at least the 1960s, when teleprinters were interlaced with mainframe computers as a form of input, where the output was printed on paper. With that, notable titles were developed for those computers using the sprinter in the 1960s and 1970s and more numerous game titles have been developed for our video terminals since at least the mid-1970s, having reached their peak popularity in that decade and the 1980s, and continued as early online games into the mid-1990s. Although generally replaced in favor of video games that utilize non-textual graphics, text-based games continue to be written by independent developers. They have been the basis of instigating genres of video gaming, especially adventure and role-playing vi ...
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Gregory Yob
Gregory Yob (June 18, 1945 – October 13, 2005) was an American computer game designer. Early life Gregory was born in Eugene, Oregon. An article about his experiment on simulating gravitational fields with droplets of water on a soap bubble was published in ''Scientific American'' in December 1964, under ''The Amateur Scientist''. Career His one published game, '' Hunt the Wumpus'' (1975), written while he was attending University of Massachusetts Dartmouth, is one of the earliest adventure games. While living in Palo Alto, California, Yob came across logic games on a mainframe computer named '' Hurkle'', ''Snark'', and ''Mugwump''. Each of these games was based on a 10 × 10 grid, and Yob recognized that a puzzle game on a computer could have a far more complex structure. He created the world for ''Wumpus'' in the shape of a dodecahedron, in part because as a child he made a kite with that shape. In the late 1980s he designed Comfort House. He wrote: "Comfort House is ...
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Empire (1977 Video Game)
''Empire'' is a 1977 turn-based wargame with simple rules. The game was conceived by Walter Bright starting in 1971, based on various war movies and board games, notably ''Battle of Britain'' and ''Risk''. The game was ported to many platforms in the 1970s and 1980s. Several commercial versions were also released, often adding basic graphics to the originally text-based user interface. The basic gameplay is strongly reminiscent of several later games, notably ''Civilization'', which was partly inspired by ''Empire''. Gameplay At the start of a new game, a random game map is generated on a square grid basis. The map normally consists of numerous islands, although a variety of algorithms were used in different versions of the game, producing different styles of maps. Randomly distributed on the land are a number of cities. The players start the game controlling one of these cities each. The area immediately around the city is visible, but the rest of the world map is blacked out. ...
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Dukedom (game)
''Dukedom'' is a turn-based strategy text-based video game about land management and was created as an expanded version of '' Hamurabi''. Gameplay The player is one of several Dukes chosen by the High King to help run the Kingdom. Their Duchy is not in the best of shape, the gameplay goal is to build up its population, land holdings, and grain reserves, ultimately hoping to become powerful enough to overthrow the High King. The player has to manage their duchy, while paying taxes and sending, on occasion, peasants to the King's service, undergoing epidemics, locusts and rival lords secretly helped by the High King; they can buy and sell land, itself divided in several categories depending on fertility, and engaging in offensive or defensive warfare, sending both subjects and mercenaries against the enemy and winning land and grain. Development Dukedom was written in PL/I D by Vince Talbot in 1976 as an expanded version of ''Kingdom'', which itself is an expanded version of ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (List of text-based computer games, text and List of graphic adventure games, graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better grap ...
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Will Crowther
William Crowther (born 1936) is an American computer programmer, caver, and rock climber. He is the co-creator of ''Colossal Cave Adventure'' from 1975 onward, a seminal computer game that influenced the first decade of video game design and inspired the text adventure game genre. Biography During the early 1970s, Crowther worked at defense contractor and internet pioneer Bolt Beranek and Newman (BBN), where he was part of the original small ARPAnet development team. His implementation of a distributed distance vector routing system for the ARPAnet was an important step in the evolution of the internet. Crowther met and married Pat Crowther while studying at the Massachusetts Institute of Technology, where he received a B.S. in physics in 1958. Adventure Following his divorce from his wife, Crowther used his spare time to develop a text-based adventure game in Fortran on BBN's PDP-10. He created it as a diversion his daughters Sandy and Laura could enjoy when they came ...
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Colossal Cave Adventure
''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of locations, and the player moves between these locations and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was also the namesake. The original game, written in 1975 and 1976, was based on Crowther's maps and experiences caving in Mammoth Cave in Kentucky, the longest cave system in the world; further, it was intended ...
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Dungeon (computer Game)
''Dungeon'' was one of the earliest role-playing video games, running on PDP-10 mainframe computers manufactured by Digital Equipment Corporation. History ''Dungeon'' was written in either 1975 or 1976 by Don Daglow, then a student at Claremont University Center (since renamed Claremont Graduate University). The game was an unlicensed implementation of the new tabletop role-playing game ''Dungeons & Dragons'' (''D&D'') and described the movements of a multi-player party through a monster-inhabited dungeon. Players chose what actions to take in combat and where to move each character in the party, which made the game very slow to play by today's standards. Characters earned experience points and gained skills as their "level" grew, as in ''D&D'', and most of the basic tenets of ''D&D'' were reflected. Daglow wrote in 1988, "In the mid-seventies I had a fully functioning fantasy role-playing game on the PDP-10, with both ranged and melee combat, lines of sight, auto-mapping an ...
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Gary Whisenhunt
Gary may refer to: *Gary (given name), a common masculine given name, including a list of people and fictional characters with the name *Gary, Indiana, the largest city named Gary Places ;Iran *Gary, Iran, Sistan and Baluchestan Province ;United States *Gary (Tampa), Florida * Gary, Maryland *Gary, Minnesota *Gary, South Dakota *Gary, West Virginia *Gary – New Duluth, a neighborhood in Duluth, Minnesota *Gary Air Force Base, San Marcos, Texas * Gary City, Texas Ships * USS ''Gary'' (DE-61), a destroyer escort launched in 1943 * USS ''Gary'' (CL-147), scheduled to be a light cruiser, but canceled prior to construction in 1945 * USS ''Gary'' (FFG-51), a frigate, commissioned in 1984 * USS ''Thomas J. Gary'' (DE-326), a destroyer escort commissioned in 1943 People and fictional characters *Gary (surname), including a list of people with the name *Gary (rapper), South Korean rapper and entertainer *Gary (Argentine singer), Argentine singer of cuarteto songs Other uses *'' Gary: ...
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Dnd (computer Game)
''dnd'' is a role-playing video game. The name ''dnd'' is derived from the abbreviation "D&D" from the original tabletop role-playing game ''Dungeons & Dragons'', which was released in 1974. ''dnd'' was written in the TUTOR programming language for the PLATO system by Gary Whisenhunt and Ray Wood at Southern Illinois University in 1974 and 1975. Dirk Pellett of Iowa State University and Flint Pellett of the University of Illinois made substantial enhancements to the game from 1976 to 1985. ''dnd'' is notable for being the first interactive game to feature what would later be referred to as bosses. Gameplay In ''dnd'', players create a character and venture into the multi-level Whisenwood Dungeon (a portmanteau of the authors' last names) in search of two ultimate treasures: the grail and the orb. The game presents players with an overhead view of the dungeon, but also implements many basic concepts of ''Dungeons & Dragons''. The Whisenwood dungeon consists of multiple maze-l ...
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Peter Langston
Peter Langston (born 1946) is a computer programmer who wrote and distributed for free several games for Unix systems in the 1970s, including one of the earliest text adventure video games '' Wander'', the original version of ''Empire'' and the program "Oracle" upon which the later net-wide Oracle was modeled. He is also an experienced jazz, rock, and folk musician. In 1982, he was hired by the Computer Division of Lucasfilm to start Lucasfilm Games. He hired the programming and design teams and wrote the music for and contributed to the game design of Lucasfilm Games' first two releases, ''Ballblazer'' and ''Rescue on Fractalus!''. In fact, for ''Ballblazer'', Langston created an algorithmic composition system, which allowed the game to improvise music (from an initial set of musical snippets contributed by famous musicians) based on what is happening in the game. Langston later left Lucasfilm Games for Bellcore iconectiv is a supplier of network planning and network manag ...
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Wander (adventure Game)
''Wander'' is an adventure game by Peter Langston. It is one of the earliest text adventure video games in existence, predating Colossal Cave Adventure. The game was originally coded in BASIC. For a long time, the original files had been kept in an archived email by one of Langston's friends. The files now exist on GitHub. The game used a Mainframe computer with multiple databases to create the worlds that formed the game. The game was distributed in Langston's PSL Games collection for Unix. Gameplay ''Wander'' is both a text adventure game and a tool for creating interactive fiction; it describes itself as "a tool for writing non-deterministic fantasy stories". The game comes with one such story, named "a3", along with instructions for authors to write their own stories that the game can parse. The game is entirely text based, with the player entering commands such as "north" or "kick machine" in order to progress. The player also has an inventory, which stores objects that they h ...
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