List Of Software Architecture Styles And Patterns
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List Of Software Architecture Styles And Patterns
Architectural patterns are often documented as software design patterns. An architectural pattern often uses the same description as a general, reusable solution to a commonly occurring problem in software architecture within a given context. The separation of what is architectural and what is design is not commonly agreed, nor are the patterns catalogued in any accepted form. Software Architecture is an ambiguous term which not only relates to the discipline of software architecture itself, but also structure and connections between components. An Introduction to Software Architecture describes it as such "We are still far from having a well-accepted taxonomy of such architectural paradigms, let alone a fully-developed theory of software architecture. But we can now clearly identify a number of architectural patterns, or styles, that currently form the basic repertoire of a software architect." Catalog of architectural patterns *Multitier architecture *Model–view–controller ...
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Design Pattern (computer Science)
In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design. It is not a finished design that can be transformed directly into source or machine code. Rather, it is a description or template for how to solve a problem that can be used in many different situations. Design patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply mutable state may be unsuited for functional programming languages. Some patterns can be rendered unnecessary in languages that have built-in support for solving the problem they are trying to solve, and object-oriented patterns are not necessarily suitable for non-object-oriented langua ...
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Implicit Invocation
Implicit invocation is a term used by some authors for a style of software architecture in which a system is structured around event handling, using a form of Callback (computer science), callback. It is closely related to inversion of control and what is known informally as the Hollywood principle. Implicit invocation is the core technique behind the observer pattern. See also * Spring Framework * Qt Framework References External links An Introduction to Software Architectureby David Garlan and Mary Shaw An Introduction to Implicit Invocation Architecturesby Benjamin Edwards Software architecture {{comp-sci-stub ...
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Cloud Computing
Cloud computing is the on-demand availability of computer system resources, especially data storage ( cloud storage) and computing power, without direct active management by the user. Large clouds often have functions distributed over multiple locations, each of which is a data center. Cloud computing relies on sharing of resources to achieve coherence and typically uses a "pay as you go" model, which can help in reducing capital expenses but may also lead to unexpected operating expenses for users. Value proposition Advocates of public and hybrid clouds claim that cloud computing allows companies to avoid or minimize up-front IT infrastructure costs. Proponents also claim that cloud computing allows enterprises to get their applications up and running faster, with improved manageability and less maintenance, and that it enables IT teams to more rapidly adjust resources to meet fluctuating and unpredictable demand, providing burst computing capability: high computing p ...
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Service-oriented Architecture
In software engineering, service-oriented architecture (SOA) is an architectural style that focuses on discrete services instead of a monolithic design. By consequence, it is also applied in the field of software design where services are provided to the other components by application components, through a communication protocol over a network. A service is a discrete unit of functionality that can be accessed remotely and acted upon and updated independently, such as retrieving a credit card statement online. SOA is also intended to be independent of vendors, products and technologies. Service orientation is a way of thinking in terms of services and service-based development and the outcomes of services. A service has four properties according to one of many definitions of SOA: # It logically represents a repeatable business activity with a specified outcome. # It is self-contained. # It is a black box for its consumers, meaning the consumer does not have to be aware of the s ...
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Peer-to-peer
Peer-to-peer (P2P) computing or networking is a distributed application architecture that partitions tasks or workloads between peers. Peers are equally privileged, equipotent participants in the network. They are said to form a peer-to-peer network of nodes. Peers make a portion of their resources, such as processing power, disk storage or network bandwidth, directly available to other network participants, without the need for central coordination by servers or stable hosts. Peers are both suppliers and consumers of resources, in contrast to the traditional client–server model in which the consumption and supply of resources are divided. While P2P systems had previously been used in many application domains, the architecture was popularized by the file sharing system Napster, originally released in 1999. The concept has inspired new structures and philosophies in many areas of human interaction. In such social contexts, peer-to-peer as a meme refers to the egalitarian so ...
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Object Request Broker
In distributed computing, an object request broker (ORB) is a middleware which allows program calls to be made from one computer to another via a computer network, providing location transparency through remote procedure calls. ORBs promote interoperability of distributed object systems, enabling such systems to be built by piecing together objects from different vendors, while different parts communicate with each other via the ORB. Overview ORBs handle the transformation of in-process data structures to and from the raw byte sequence, which is transmitted over the network. This is called marshalling or serialization. In addition to marshalling data, ORBs often expose many more features, such as distributed transactions, directory services or real-time scheduling. Some ORBs, such as CORBA-compliant systems, use an interface description language to describe the data that is to be transmitted on remote calls. In object-oriented languages, an ORB actually provides a framework w ...
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Space-based Architecture
A Space-based architecture (SBA) is an approach to distributed computing systems where the various components interact with each other by ''exchanging'' tuples or entries via one or more shared spaces. This is contrasted with the more common Message queuing service approaches where the various components interact with each other by ''exchanging'' messages via a message broker. In a sense, both approaches exchange messages with some central agent, but how they exchange messages is very distinctive. An analogy might be where a message broker is like an Academic conference, where each presenter has the stage, and presents in the order they are scheduled; whereas a tuple space is like an Unconference, where all participants can write on a common whiteboard concurrently, and all can see it at the same time. * Tuple Spaces ** each space is like a 'channel' in a message broker system that components can choose to interact with ** components can write a 'tuple' or 'entry' into a space, w ...
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Shared Nothing Architecture
Shared may refer to: * Sharing * Shared ancestry or Common descent * Shared care * Shared-cost service * Shared decision-making in medicine * Shared delusion, various meanings * Shared government * Shared intelligence or collective intelligence * Shared library * Shared morality * Shared ownership * Shared parenting or shared custody * Shared property * Shared reading * Shared secret * Shared services * Shared universe, in fiction * Shared vision planning, in irrigation * Shared workspace Science and technology * Shared medium, in telecommunication * Shared neutral, in electric circuitry * Shared pair, in chemistry *Shared vertex (or shared corner or common corner), point of contact between polygons, polyhedra, etc. *Shared edge, line of contact between polygons, polyhedra, etc. Computing * Shared agenda, in groupware * Shared computing * Shared desktop * Shared data structure * Shared IP address * Shared memory architecture * Shared memory (interprocess communication) * S ...
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Multitier Architecture
In software engineering, multitier architecture (often referred to as ''n''-tier architecture) is a client–server architecture in which presentation, application processing and data management functions are physically separated. The most widespread use of multitier architecture is the three-tier architecture. ''N''-tier application architecture provides a model by which developers can create flexible and reusable applications. By segregating an application into tiers, developers acquire the option of modifying or adding a specific tier, instead of reworking the entire application. A three-tier architecture is typically composed of a ''presentation'' tier, a ''logic'' tier, and a ''data'' tier. While the concepts of layer and tier are often used interchangeably, one fairly common point of view is that there is indeed a difference. This view holds that a ''layer'' is a logical structuring mechanism for the conceptual elements that make up the software solution, while a ''tier'' ...
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Client–server Model
The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server host runs one or more server programs, which share their resources with clients. A client usually does not share any of its resources, but it requests content or service from a server. Clients, therefore, initiate communication sessions with servers, which await incoming requests. Examples of computer applications that use the client–server model are email, network printing, and the World Wide Web. Client and server role The "client–server" characteristic describes the relationship of cooperating programs in an application. The server component provides a function or service to one or many clients, which initiate requests for s ...
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Reflection (computer Programming)
In computer science, reflective programming or reflection is the ability of a process to examine, introspect, and modify its own structure and behavior. Historical background The earliest computers were programmed in their native assembly languages, which were inherently reflective, as these original architectures could be programmed by defining instructions as data and using self-modifying code. As the bulk of programming moved to higher-level compiled languages such as Algol, Cobol, Fortran, Pascal, and C, this reflective ability largely disappeared until new programming languages with reflection built into their type systems appeared. Brian Cantwell Smith's 1982 doctoral dissertation introduced the notion of computational reflection in procedural programming languages and the notion of the meta-circular interpreter as a component of 3-Lisp. Uses Reflection helps programmers make generic software libraries to display data, process different formats of data, perform serial ...
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