List Of Patience Games
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List Of Patience Games
This is a list of patiences, which are card games that are also referred to as solitaires or as card solitaire. This list is not intended to be exhaustive, but only includes games that have met the usual Wikipedia requirements (e.g. notability). Additions should only be made if there is an existing entry on Wikipedia that they can be linked to. To avoid duplicate pages being created, alternative titles and the names of variants are listed separately (except titles that include little more than the name of the parent game). Games of the patience genre played by more than one player are marked with a plus (+) sign. A * Accordion * Aces and Kings * Aces Square * Aces Up * Acme * Addiction * Agnes * Alaska * Algerian * Alhambra * Amazons * American Toad * Apophis * Appreciate * Acquaintance * Archway * Auld Lang Syne * Australian Patience B * Babette * Backbone * Baker's Dozen * Baker's Game * Baroness * Batsford * Beetle * Beleaguered Castle * Belvedere * Be ...
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Patience Herz Zu Herz
(or forbearance) is the ability to endure difficult circumstances. Patience may involve perseverance in the face of delay; tolerance of provocation without responding in disrespect/anger; or forbearance when under strain, especially when faced with longer-term difficulties, or being able to wait for a long amount of time without getting irritated or bored. Patience is the level of endurance one can have before disrespect. It is also used to refer to the character trait of being steadfast. Antonyms include hastiness and impetuousness. Scientific perspectives In psychology and in cognitive neuroscience, patience is studied as a decision-making problem, involving the choice of either a small reward in the short-term, versus a more valuable reward in the long-term. In 2005 a study involving common marmosets and cottontop tamarins, animals of both species faced a self-control paradigm in which individuals chose between taking an immediate small reward and waiting a variable ...
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Apophis (solitaire)
Pyramid is a patience or solitaire game of the Simple Addition family, where the object is to get all the cards from the pyramid to the foundation. The object of the game is to remove pairs of cards that add up to a total of 13, the equivalent of the highest valued card in the deck, from a pyramid arrangement of 28 cards. When using the standard 52-card deck, Jacks are valued at 11, Queens at 12, and Kings at 13. Under the strictest rules, the odds of winning are around 1 in 50. Rules To set up the pyramid, one card is dealt face up at the top of the playing area, then two cards beneath and partially covering it, then three beneath them, and so on completing with a row of seven cards for a total of 28 cards dealt (or six rows of 21 cards). The remaining cards are placed to the side face down, and make up the Stock. To play, pairs of uncovered cards can be removed to the foundation if their values total 13. Thus, kings can be removed immediately to the foundation. In order t ...
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Beleaguered Castle
Beleaguered Castle is a patience or solitaire card game played with a deck of 52 playing cards. It is sometimes described as " Freecell without cells" because its game play is somewhat akin to the popular solitaire computer game of that name but without extra empty spaces to maneuver. Beleaguered Castle is also called Laying Siege and Sham Battle. History Beleaguered Castle is first recorded by Dick in 1883 and has been a regular feature in games compendia since then.Dick (1883), pp. 70–72. Rules First, the player removes the aces from the deck and aligns them vertically without overlapping them to form the foundations. Then cards are dealt to the left and right of the aces, forming eight rows of six overlapping cards each, in a distinctive tableau layout with wings on either side of the foundations. The top card of each row (the exposed card) is available for play either on the foundations or on any other row. The foundations are built up to kings by suit. Cards in the ro ...
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Beetle (solitaire)
{{no footnotes, date=November 2013 Beetle is a difficult patience or solitaire card game using two decks of playing cards. The game is similar to Spider, except the Tableau cards are faced up. The object of the game is to group all of the cards into sets of 13 in suit. Rules Beetle has ten tableau stacks. Six of these contain four cards, and the other four consist of five cards. The deck is present towards the bottom left. File:Beetle Layout.jpg, Beetle Layout Group all of the cards into sets of 13 building down from King to Ace in suit (e.g. K♠, Q♠, J♠, 10♠...). The Tableau Stacks can be built down regardless of suit, but ordered groups can only be moved if they share the same suit (e.g. If there is , 3♣, 2♣ only the 3♣ & 2♣ can be moved as a group). Once a complete set of suited cards from King to Ace have been built, it will be removed from the Tableau. An empty space can be filled with any card or stack. When the gameplay comes to a standstill, clic ...
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Batsford (solitaire)
Batsford is a patience or card solitaire similar to Klondike except that it uses two decks instead of one. The cards are turned up one at a time during a single pass through the deck, and there is also a reserve pile available for a single King. Rules The object of this game is to move all cards to the foundations. There are eight foundations that build up from Ace to King in suit, (e.g. A♣, 2♣, 3♣, 4♣...) There are ten dêpôts in the tableau ranging from one to ten cards long, and which build down in alternating colors, (e.g. 10♠, 9, 8♠, 7...) Cards in the tableu can be moved to a foundation or onto another tableau stack. Only a King can be moved to an empty space. The layout also includes a single reserve pile where a single King can be held. File:Batsford (solitaire) Layout.jpg, Batsford Layout The stock is turned up one card up at a time. The topmost card can be moved to the foundations or the tableau. Only one pass is allowed through the deck, ma ...
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Baroness (solitaire)
Baroness is a patience or card solitaire that is played with a single deck of 52 playing cards. It is similar to other members of the Simple Addition family and is also distantly related to Aces Up.Aces Up and its Variations
by Michael Keller, 12 Apr 2021.


Name

The original name was The Baroness Patience, although the most common name since is just Baroness. It has also been occasionally referred to "boringly and not very descriptively" as Five Piles or Thirteens after two of its s. Arnold describes Baroness as "a most pleasant name... maintaining a tradition in which patience games were often named after ladies of the aristocracy."
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Baker's Game
Baker's Game is a patience or solitaire card game similar to FreeCell. It predates FreeCell, and differs from it only in the fact that sequences are built by suit, instead of by alternate color. This makes the game more difficult to complete successfully. History One of the oldest ancestors of Baker's Game is Eight Off. In the June 1968 edition of ''Scientific American'', Martin Gardner described in his "Mathematical Games" column a game by C. L. Baker, that is now known as Baker's Game. Gardner wrote "The game was taught to Baker by his father, who in turn learned it from an Englishman during the 1920s". The description of Baker's Game in the "Mathematical Games" column inspired Paul Alfille to create FreeCell and he coded it for the PLATO educational computer system, which ended up becoming more popular than Baker's Game. Rules (Adapted from the FreeCell's article Rules.) Construction and layout: *One standard 52-card deck is used. *There are four open cells and fo ...
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Baker's Dozen (solitaire)
Baker's Dozen is a patience or card solitaire using a single pack of fifty-two playing cards. The game is so called because of the 13 columns in the game, the number in a baker's dozen. History First published by Dick in 1883 as The Baker's Dozen, the rules have changed little since. The only exception is that, in Dick's description, the thirteen packets are dealt face down and only the top card is turned. Only when the exposed top cards are moved to the foundations or other depots, may the next card be turned over. However, in later versions, thirteen columns are dealt face up and overlapping so that all the cards are visible, making the game easier.Dick (1883), pp. 98–99. Rules First, the cards are dealt into thirteen packets of four cards each to form the tableau, resulting in 13 columns. Any king that is in the top or middle of each column must be placed on the bottom before the game starts. Two kings that are mixed into one column are placed on the bottom without chang ...
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Backbone (solitaire)
Backbone is a unique and difficult solitaire game using two decks of playing cards. The object of this game is to move all cards to the Foundations.Schaffer, L. "How to Play Backbone Solitaire." Hobby Hub 360. HELIUM, INC., n.d. Web. 25 Oct. 2013. Rules In the center are two Reserve Stacks to form the "Backbone". At the bottom of the "Backbone", there is a card that overlaps both Reserve Stacks. This card must be played before the remaining "Backbone" cards can be played. On each side of the "Backbone" are four Tableau Stacks to form the "Ribs". The Deck is present towards the bottom right. File:Backbone (solitaire) Layout.jpg, Backbone Layout Backbone has eight Foundations that build up from Ace to King in suit, e.g. A♣, 2♣, 3♣, 4♣... Cards in the "Backbone" can be moved to a Foundation or Tableau Stack. The card at the base of the "Backbone" (the Coccyx or "tailbone" card) must be moved before the "Backbone" cards can be played. The Tableau builds down in suit, e ...
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Babette (card Game)
Babette is a solitaire card game that uses two decks of playing cards shuffled together, with game play similar to that of the game Labyrinth.Arnold, Peter. ''Card Games for One.'' London: Hamlyn, 2002 () Rules First, a row of eight cards are dealt. These eight cards will be bases for eight columns to be formed during the game. The object of the game is to put one Ace and one King of each suit to become bases for foundations whenever available and built each by suit; Aces are built up while Kings are built down. The cards in the tableau columns are available only to be built the foundations; there is no further building on the tableau. When a card is built on a foundation, the gap it leaves behind is not filled. When there are no more cards to be moved from this first row, a new row of eight cards is dealt from the stock below or overlapping the previous row. Again, any gap that occurs is not filled. This is important because a card is deemed available for play when its lower e ...
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Australian Patience
Australian Patience is a patience or card solitaire using one deck of playing cards. This game is a challenging combination of Klondike and Scorpion, and is also closely related to Yukon. The object of the game is to move all of the cards to the Foundations. Rules Australian Patience has four Foundations build up in suit from Ace to King, e.g. A♣, 2♣, 3♣, 4♣... The seven depots of the Tableau are filled with piles of four cards each, which build down in suit, e.g. 8, 7, 6, 5... Like Yukon, any face-up card can be moved, but all the unrelated cards on top of it will be moved also. Only a King (with or without a pile) can be moved to an empty space. Only one card is turned up at a time from the Deck, and these cards can be played onto the depots or the Foundations. Australian Patience only allows one pass through the deck. Variations Due to dependence on luck of the draw, only about 20% of games can be won. Several variations increase the chances of completing the g ...
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Auld Lang Syne (solitaire)
Sir Tommy, also called Old Patience, is a patience or solitaire card game using a single pack of 52 playing cards. It is said to be the ancestor of all patiences, hence its alternative title. It is a half-open, planner type of patience game in the same family of card-building games as Calculation and Strategy. It is also known as Try Again and Numerica. Rules Cards are dealt one at a time. When an ace turns up, it forms a foundation which builds up to King regardless of suit. Four such foundations should be built. A card that cannot yet be placed on the foundation is placed onto one of four wastepiles; once placed, it cannot be moved, but the top card of each wastepile remains available to be placed on a foundation. The game is won if all cards are emptied from the wastepiles and built on the foundations. Strategy To achieve a win, skilled players typically reserve one wastepile for Kings and for other high cards, and trying to avoid trapping a lower-ranked card under all four ...
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