List Of Music Video Games
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List Of Music Video Games
This is a list of music video games, sorted alphabetically. The table can be sorted by a different column via clicking on the small box next to column heading. List See also * Comparison of dance video games * List of artists who have portrayed themselves in music games *List of GuitarFreaks games References {{Reflist External linksSteamUS.PlayStationXboxAmazon< ...
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Music Video Game
A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a variety of forms and are often grouped with Puzzle video game, puzzle games due to their common use of "rhythmically generated puzzles". Music video games are distinct from purely audio games (e.g. the 1997 Sega Saturn release ''Real Sound: Kaze no Regret'') in that they feature a visual feedback, to lead the player through the game's soundtrack, although eidetic music games can fall under both categories. Overview Music video games are games where there is typically some type of interactivity of the gameplay with the game's music. This may be where the music is generated in response to the player's actions, or where the player reacts to the beats and notes of the music. As the genre has gained popularity and expanded, music video games ...
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Vicarious Visions
Blizzard Albany (formerly Vicarious Visions, Inc.) is an American video game developer based in Albany, New York. The studio was acquired by Activision in January 2005. After releasing its last game as part of that company, ''Tony Hawk's Pro Skater 1 + 2'', Vicarious Visions became part of Activision's sister company Blizzard Entertainment in January 2021 and was merged into it in April 2022, thereby being renamed Blizzard Albany. History The studio was founded by brothers Karthik and Guha Bala in 1991 while they were in high school. In the late 1990s, Vicarious Visions appointed Michael Marvin, an Albany-based investor and entrepreneur, and founder and former CEO of MapInfo Corporation; and Charles S. Jones, investor, who sat on the boards of various software and industrial companies including Geac and PSDI, to its board of directors. Under their leadership, a sale of the company was negotiated to Activision, earning the original investors over 20x their initial investment. I ...
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Zoë Mode
Zoë Mode was a subsidiary studio of Kuju Entertainment based in Brighton, England. Zoë Mode's games portfolio covered a variety of genres and comprised big-brand entertainment, original social games and innovative gameplay use of motion capture technologies such as the PlayStation EyeToy and Xbox 360 Kinect. They developed '' EyeToy: Play'', '' SingStar'', '' Disney Sing It'' and Zumba franchises in music and party games. Zoë Mode was also known for creating '' Crush'', '' Chime'' and ''Haunt''. History In 2003, Kuju Entertainment hired the Wide Games team to create the video games studio Kuju Brighton. In 2007, Kuju Brighton was rebranded to Zoë Mode. The studio's first release under its new name was '' Crush'' for Sega. In 2009, Zoe Mode released the puzzle game '' Chime'', produced by the non-profit OneBigGame. In 2011, the studio signed the deal to develop '' Zumba Fitness 2''. In June 2013, Zoe Mode signed the deal to develop ''Rock Revolution''. Games * ''Ey ...
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Chime (video Game)
''Chime'' is a 2010 music and puzzle video game developed by Zoë Mode, released initially on the Xbox Live Arcade service, and later for Windows. An extended version of the game, called ''Chime Super Deluxe'', was released on the PlayStation Network on March 29, 2011. ''Chime'' is the first title released by the non-profit video game publisher OneBigGame. Gameplay ''Chime'' is a block-dropping game. Players control a single shape at a time, and can move, rotate, and then place it onto a grid. A beatline moves across the grid in time with the music, setting off events when it hits placed shapes. Quads are created by placing shapes in solid blocks of 3x3 or more. When a quad is completed and the beat line hits, different musical samples are triggered dependent on its shape. The size of the quad denotes the score, and multipliers can be achieved by having several quads on the screen at once. Once the beatline hits a completed quad, it is stamped down into the grid, earning the playe ...
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Cartoon Network
Cartoon Network (often abbreviated as CN) is an American cable television channel owned by Warner Bros. Discovery. It is a part of The Cartoon Network, Inc., a division that also has the broadcasting and production activities of Boomerang, Cartoonito, Adult Swim, and Toonami under its purview. Founded by Ted Turner (who appointed Betty Cohen as the first president of the network), the channel was launched on October 1, 1992, and primarily broadcasts animated television series, mostly children's programming, ranging from action to animated comedy. It currently runs from 11 a.m. - 9 p.m. ET/ PT on weekdays and 6 a.m. - 9 p.m. ET/PT on weekends. Cartoon Network primarily targets children aged 6–14, while its early morning Cartoonito block is aimed at preschoolers and kindergarteners aged 2–6, and the channel shares channel space with its sister network Adult Swim, which targets older teenagers and young adults, 18–34. Cartoon Network offers an alternate Spanish-language au ...
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Britney's Dance Beat
''Britney's Dance Beat'' is a rhythm game based around the music and videos of American singer Britney Spears. The game was developed by Metro Creative Graphics, Hyperspace Cowgirls, and Art Co., Ltd–published by THQ. The game was released exclusively for PlayStation 2 on 8 May 2002 in North America and 14 June 2002 in Europe. The game contains five songs: " ...Baby One More Time", " Oops!... I Did It Again", " Stronger", "Overprotected", and " I'm a Slave 4 U". Successful play is rewarded with "backstage passes" which unlocks features such as backstage video footage of Spears. There's also a video vault. When players complete auditions they get backstage passes to unlock 360 immersive videos and behind the scenes footage. The game also includes various remixes during behind the scenes footage, menus, and credits. It also has photoshoots during credits. Versions of the game were released for Game Boy Advance on 25 March 2002, PlayStation 2 on 8 May 2002, and PC on 19 June ...
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Future Legend Of Rhythm Alien
The future is the time after the past and present. Its arrival is considered inevitable due to the existence of time and the laws of physics. Due to the apparent nature of reality and the unavoidability of the future, everything that currently exists and will exist can be categorized as either permanent, meaning that it will exist forever, or temporary, meaning that it will end. In the Occidental view, which uses a linear conception of time, the future is the portion of the projected timeline that is anticipated to occur. In special relativity, the future is considered absolute future, or the future light cone. In the philosophy of time, presentism is the belief that only the present exists and the future and the past are unreal. Religions consider the future when they address issues such as karma, life after death, and eschatologies that study what the end of time and the end of the world will be. Religious figures such as prophets and diviners have claimed to see into the ...
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Gaijin Games
Choice Provisions Inc., formerly known as Gaijin Games Inc. prior to June 2014, is an American-origin independent video game development studio, best known for their '' Bit.Trip'' series of video games. The studio was founded in 2007 by Alex Neuse, Mike Roush, and Chris Osborn and is located in Santa Cruz, California. History Gaijin Games initially emerged in 2004. The founder, Alex Neuse, had been employed at LucasArts since 1997, but after the project he had been working on was cancelled, Neuse decided that he wanted greater creative freedom, which spurred him to create his own studio. However, the company was unable to acquire sufficient funds or support from a publisher, and all of its development endeavors were halted indefinitely when Neuse was offered the position of creative director at Santa Cruz Games. At Santa Cruz Games, Mike Roush, Alex Neuse and Chris Osborn formed a friendship. Neuse, Roush and Osborn were involved in the development of several games tied into ...
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Beatmania IIDX
is a series of rhythm video games, that was first introduced by Konami in Japan on February 26, 1999. ''IIDX'' has since spawned 31 arcade releases and 14 console releases on the Sony PlayStation 2. It is the sequel to the ''beatmania'' game series, and part of the Bemani line of music games. A PC release titled ''beatmania IIDX INFINITAS'' has been released, beginning alpha testing in September 2015, and was heavily updated to a new version in 2020. Gameplay Gameplay in general ''Beatmania IIDX'' tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song. Starting from '' beatmania IIDX 17 SIRIUS'', two new note types are added. Charge Notes is a note that must be pressed and released on the right time, while Backs ...
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Konami
, is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and List of Japanese arcade cabinets, arcade cabinets. Konami has casinos around the world and operates health and physical fitness clubs across Japan. Konami's video game franchises include ''Metal Gear'', ''Silent Hill'', ''Castlevania'', ''Contra (series), Contra'', ''Frogger'', ''Tokimeki Memorial'', ''Parodius'', ''Gradius'', ''List of Yu-Gi-Oh! video games, Yu-Gi-Oh!'', ''Suikoden'', and ''Pro Evolution Soccer''. Additionally Konami owns Bemani, known for ''Dance Dance Revolution'' and ''Beatmania'', as well as the assets of former game developer Hudson Soft, known for ''Bomberman'', ''Adventure Island (video game), Adventure Island'', ''Bonk (series), Bonk'' and ''Star Soldier''. Konami is the nineteenth-largest L ...
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Beatmania
(styled as ''beatmania'') is a Rhythm game, rhythm video game developed and distributed by Japan, Japanese game developer Konami and first released in December 1997. It contributed largely to the boom of music games in 1998, and the series expanded not only with arcade sequels, but also moved to video game console, home consoles and other portable devices, achieving a million unit sales. The Bemani line of music games from Konami is named after the series, was first adopted in the arcade release of ''Beatmania 3rdMix'' and kept ever since. The series came to an end with the last game being ''Beatmania The Final'', released in 2002. ''Beatmania'' gave birth to several spinoffs, such as the ''Beatmania IIDX'' series (a more advanced version featuring 7 keys and higher difficulty levels, and to this day still receiving new version updates) and the other being ''Beatmania III'', a remake of the 5-key series which featured a more modern hardware platform, a pedal for optional effe ...
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Pi Studios
Pi Studios was a computer game software developer founded in 2002 by Robert Erwin, John Faulkenbury, Rob Heironimus, Dan Kramer and Peter Mack whose first commercial work can be found in Activision's '' Call of Duty: United Offensive''. The company originated in Plano, Texas and relocated to Houston, Texas in January, 2005. In November, 2005, Pi Studios released '' Call of Duty 2: Big Red One'' for the PlayStation 2, the Xbox, and the GameCube. Work on that project was done jointly with Activision's internal studio, Treyarch. This led to work on ''Call of Duty 3'' in October 2006, developed jointly with Treyarch. Pi's work on the Call of Duty franchise continued with the ''Call of Duty 3 Bravo Map Pack'' (downloadable via Xbox Live Arcade) followed by '' Call of Duty: World at War'', in which they assisted Treyarch in creating the single player mission "Blowtorch and Corkscrew". Pi Studios helped develop the '' Halo 2 Vista'' editing toolset and exclusive multiplayer map co ...
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