List Of Commercial Video Games With Later Released Source Code
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List Of Commercial Video Games With Later Released Source Code
This is a list of commercial video games with later released available source code. The source code of these commercially developed and distributed video games is available to the public or the games' communities. Background Commercial video games are typically developed as proprietary closed source software products, with the source code treated as a trade secret (unlike open-source video games). When there is no more expected revenue, these games enter the end-of-life as a product with no support or availability for the game's users and community, becoming abandoned. In several of the cases listed here, the game's developers released the source code expressly to prevent their work from becoming abandonware. Such source code is often released under varying (free and non-free, commercial and non-commercial) software licenses to the games' communities or the public; artwork and data are often released under a different license than the source code, as the copyright situation is ...
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Source-available Software
Source-available software is software released through a source code distribution model that includes arrangements where the source can be viewed, and in some cases modified, but without necessarily meeting the criteria to be called open-source. The licenses associated with the offerings range from allowing code to be viewed for reference to allowing code to be modified and redistributed for both commercial and non-commercial purposes. Distinction from free and open-source software Any software is source-available software as long its source code is distributed along with it, even if the user has no legal rights to use, share, modify or even compile it. It is possible for a software to be both source-available software and proprietary software (For example: Id Software Doom). In contrast, the definitions of free software and open-source software are much narrower. Free software and/or open-source software is also always ''source-available software'', but not all source-avai ...
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Alec Holowka
Alec Holowka (30 October 1983 – 31 August 2019) was a Canadian indie game developer and co-founder of independent game companies Infinite Ammo, Infinite Fall, and Bit Blot. He was mainly known for the award-winning titles ''Night in the Woods'' and ''Aquaria''. Life and career Holowka was introduced to programming at the age of eight when his father bought him the book ''Basic Fun''. Eventually he began working with a freeware group called ''Zaphire Productions''. He then worked for a number of failed startups, including one in Winnipeg working on a PC multiplayer fantasy action title and a combat racer in Vancouver for the Xbox 360. Holowka acted as sound engineer on the 2006 freeware title ''I'm O.K – A Murder Simulator'' as a response to American lawyer Jack Thompson's "A Modest Video Game Proposal". Holowka met Derek Yu in the comments section of popular technology website Slashdot in a post regarding Jack Thompson's proposal and along with Chris Hanson and Phil Jone ...
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Terry Cavanagh (developer)
Terry Cavanagh ( ; born 1984) is an Irish video game designer based in London, England. After studying mathematics at Trinity College in Dublin, Cavanagh worked briefly as a market risk analyst before focusing on game development full-time. Many of his titles share a primitive, minimalist aesthetic. He has created over two dozen games, most notably ''VVVVVV'', ''Super Hexagon, and Dicey Dungeons''. He is credited as a programmer for '' Alphaland'', a platform game by Jonas Kyratzes. Cavanagh has stated that he prefers the personal nature of independent game development, its smaller scale enabling the personality of the creator to shine through in the final product. Influences Cavanagh cites the 1997 Japanese RPG '' Final Fantasy VII'' as his favorite game, crediting it as his inspiration for becoming a video game developer. In 2009 Cavanagh named interactive fiction writer Adam Cadre as his favorite developer. Awards *Cavanagh's game ''VVVVVV'' won the 2010 IndieCade Festival i ...
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Miller Freeman, Inc
A miller is a person who operates a mill, a machine to grind a grain (for example corn or wheat) to make flour. Milling is among the oldest of human occupations. "Miller", "Milne" and other variants are common surnames, as are their equivalents in other languages around the world (" Melnyk" in Russian, Belorussian & Ukrainian, " Meunier" in French, " Müller" or "Mueller" in German, "Mulder" and "Molenaar" in Dutch, "Molnár" in Hungarian, "Molinero" in Spanish, "Molinaro" or "Molinari" in Italian etc.). Milling existed in hunter-gatherer communities, and later millers were important to the development of agriculture. The materials ground by millers are often foodstuffs and particularly grain. The physical grinding of the food allows for the easier digestion of its nutrients and saves wear on the teeth. Non-food substances needed in a fine, powdered form, such as building materials, may be processed by a miller. Quern-stone The most basic tool for a miller was the quern ...
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Game Developer (magazine)
''Game Developer'' was a magazine for video game creators, originally started in March 1994 by Miller Freeman, Inc as quarterly, later bimonthly, and finally monthly. In each issue, industry leaders and experts shared technical solutions, reviewed new game development tools, and discussed strategies for creating innovative, successful video games. Monthly postmortems dissected the industry's leading games, from AAA console to social and mobile games and beyond, and columns gave insight into deeper development practices from across all disciplines, from design, to programming, to art, to business, and audio. It was closed in 2013 as part of a restructuring at parent company UBM Tech (part of UBM plc) that included the closing of all print publications owned by that company. Contents The magazine contained articles on professional game development topics relating to game programming, art, audio, quality control, design, and production. Monthly columns from industry veterans offered ...
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Quake II
''Quake II'' is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the Quake (series), ''Quake'' series, but not a direct sequel to ''Quake (video game), Quake''. The game's storyline is continued in its expansions and ''Quake 4''. The soundtrack for ''Quake II'' was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown (composer), Bill Brown; the main theme was also composed by Bill Brown and Rob Zombie, and one track by Jer Sypult. The soundtrack for the Nintendo 64 version of the game was composed by Aubrey Hodges, credited as Ken "Razor" Richmond. Gameplay ''Quake II'' is a first-person shooter, in which the player shoots enemies from the perspective of the main character. The gameplay is very similar to that featured in ''Quake'', in terms of movement and controls, although the player's movement speed has been slowed down, and the player now has the ability to crouch. The game re ...
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