List Of Collectibles
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List Of Collectibles
This is a list of popular collectables. Advertising collectables * Match-related items * Premiums ** Radio premiums * Prizes ** Bazooka Joe comics from Bazooka bubble gum ** Cereal box prizes *** Crater Critters ** Cracker Jack prizes ** Pin-back buttons Brands * Beanie Babies * Coca-Cola * Disneyana ** Disney pin trading * Steiff teddy bears * Swarovski figurines * Zippo lighters Books and periodicals * Books ** First editions * Comic books Cards * Artist trading cards * Collectible card games * Phone cards * Trading cards ** Insert cards ** Non-sports trading cards ** For sports cards, see #Sports Clothing and accessories, fabric and textiles * Buttons * Handbags * Patches (also badges) * Sneakers Coins, currency, and stamps * Numismatics ** Coins ** Paper currency and banknotes * Stamps ** First day covers ** Postmarks * Stock and bond certificates Ephemera Ephemera is transitory written and printed matter not intended to be retained or preserved. * ...
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Phillumeny
Phillumeny (also known as phillumenism) is the hobby of collecting different match-related items: matchboxes, matchbox labels, matchbooks, matchcovers, matchsafes, etc. Matchbox A matchbox is a box made of cardboard or thin wood and designed to hold matches. It usually has a coarse striking surface on one edge for lighting the matches contained inside. Etymology The word, derived from Greek phil- oving+ Latin lumen- ight was introduced by the British collector Marjorie S. Evans in 1943 (who later became president of the British Matchbox Label & Booklet Society, now renamed the British Matchbox Label and Bookmatch Society). A person who engages in phillumeny is a ''phillumenist''. These two forms have been adopted by many other languages, e.g., ''philuméniste'', ''fillumenista'', ''Filumenist'' and филуменист. Phillumeny worldwide Collecting of matchbox labels emerged together with matches. In some collections it is possible to find labels from chemical matches, ...
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Book Collecting
Book collecting is the collecting of books, including seeking, locating, acquiring, organizing, cataloging, displaying, storing, and maintaining whatever books are of interest to a given collector. The love of books is ''bibliophilia'', and someone who loves to read, admire, and a person who collects books is often called a ''bibliophile'' but can also be known as an ''bibliolater'', meaning being overly devoted to books, or a ''bookman'' which is another term for a person who has a love of books. Book collecting can be easy and inexpensive: there are millions of new and used books which are available in brick and mortar bookstores as well as online bookstores. Large book sellers include AbeBooks, Alibris, Amazon, and Biblio.com, and there are independent booksellers that can be found online by searching key words such as: books, books for sale, bookseller, bookstore, rare books, collectibles, etc. Books traditionally were only printed on paper and then pages were bound togethe ...
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Sneaker Collecting
Sneaker collecting is the acquisition and trading of sneakers as a hobby. It is often manifested by the use and collection of shoes made for particular sports, particularly basketball and skateboarding. A person involved in sneaker collecting is sometimes called a sneakerhead. The birth of sneaker collecting, subsequently creating the sneakerhead culture in the United States came in the 1980s and can be attributed to two major sources: basketball, specifically the emergence of Michael Jordan and his eponymous Air Jordan line of shoes released in 1985, and the growth of hip hop music. The boom of signature basketball shoes during this era provided the sheer variety necessary for a collecting subculture, while the hip-hop movement gave the sneakers their street credibility as status symbols. The sneakerhead culture has emerged in the United Kingdom and the Czech Republic during the early 2010s. By the beginning of the 2020s, sneakerhead culture had become fully global in nature, pa ...
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Patch Collecting
{{Unreferenced, date=March 2008 Patch collecting or badge collecting (also, scutelliphily, from Latin ''scutellus'' meaning ''little shield'', and Greek ''phileein'' meaning ''to love'') is the hobby of collecting patches or badges. Souvenir patches Souvenir patches are usually shield-shaped and generally contain a coat of arms, a map or a miniature view. The patches can be made of any material, but are usually woven or embroidered fabric, though they can also be made from paper or, increasingly, plastic. Other types of collectible patches include police or service patches, space mission patches, Scout patches, fashion patches, political and sports stickers, walking stick labels, car window pennants, and pin badges. Collecting metal badges or pins, either military or civil is known as faleristics. History Badges have been collected since ancient times. Greek and Roman pilgrims to pagan shrines made collections of miniature images of gods and goddesses or their emblems, and Chris ...
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Handbag Collecting
A handbag, commonly known as a purse or pocketbook in North American English, is a handled medium-to-large bag used to carry personal items. Purse, handbag or pouch The term "purse" originally referred to a small bag for holding coins. In many English-speaking countries, it is still used to refer to a small money bag. A "handbag" is a larger accessory that holds objects beyond currency, such as personal items. American English typically uses the terms purse and handbag interchangeably. The term handbag began appearing in the early 1900s. Initially, it was most often used to refer to men's hand-luggage. Women's bags grew larger and more complex during this period, and the term was attached to the accessory. "Pocketbook" is another term for a woman's handbag that was most commonly used on the East Coast of the United States in the mid-twentieth century. Modern origin Early modern Europeans wore purses for one sole purpose: to carry coins. Purses were made of soft fabric or lea ...
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Button Collecting
Button collecting may refer to the collecting of various types of buttons. This article refers to the collecting of clothing buttons. Button collecting varies widely. In its most informal manifestation, a button collection may simply be the household button container, where buttons are stored for future use on clothing or for crafts. At the other end of the spectrum is the competitive collector, mainly found in the United States. ThNational Button Societyserves as a forum for collectors to build information about the history of buttons and for annual collector competitions. Regional, State and local button clubs meet regularly as well. In between these two extremes exist casual button collectors, who accumulate buttons for sheer enjoyment and relaxation, as well as for their functional value. History of button collecting An early collection of military buttons was assiduously gathered by Luis Fenollosa Emilio in the United States. He began this collection around 1890, and dona ...
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Sports
Sport pertains to any form of competitive physical activity or game that aims to use, maintain, or improve physical ability and skills while providing enjoyment to participants and, in some cases, entertainment to spectators. Sports can, through casual or organized participation, improve participants' physical health. Hundreds of sports exist, from those between single contestants, through to those with hundreds of simultaneous participants, either in teams or competing as individuals. In certain sports such as racing, many contestants may compete, simultaneously or consecutively, with one winner; in others, the contest (a ''match'') is between two sides, each attempting to exceed the other. Some sports allow a "tie" or "draw", in which there is no single winner; others provide tie-breaking methods to ensure one winner and one loser. A number of contests may be arranged in a tournament producing a champion. Many sports leagues make an annual champion by arranging games in a ...
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Non-sports Trading Card
Non-sport trading cards are a particular kind of collectible card designated as such because trading cards have historically prominently featured athletes from the world of sports as subjects. Non-sports cards are trading cards whose subjects can be virtually anything other than sports-themed. History The earliest popularly collected versions of most trading cards were issued as premiums in packages of cigarettes well over 100 years ago. While sport figures were most often the subject depicted on the card (usually issued one per pack), a wealth of various subjects from outside the world of sports were additionally featured on cigarette cards. These included people from the world of entertainment, exotic animals, and famous places, among various other non-sport subjects. Eventually, as the cigarette makers ceased issuing cards in their products, both non-sport and sports cards were still sometimes given as a bonus with a stick of bubblegum or along with other food products i ...
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Insert Cards
An insert card is a card that is randomly inserted into packs of a sports card offering. These insert cards are not part of the regular numbering system of a set of sports cards and they tend to have a unique design. Another term for insert cards is chase cards. Insert cards either have their own numbering system (although some insert cards may have no number). Insert cards are found less frequently than base cards. Autographed cards, memorabilia cards and parallel cards are also classified as insert cards. Insert cards are randomly inserted into packs at a specific ratio. A 1:24 ratio specifies that on average one of every 24 packs will contain a card from that insert set. Types of inserts Non-rare to rare cards that are randomly inserted into packs can be inserted in various ratios like 1 per 24 packs. Not only is an Insert Card often different from the main set, but its numbering tends to be different (examples: numbers on the back can be SP1 or SP2). Issuing these cards would no ...
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Trading Card
A trading card (or collectible card) is a small card, usually made out of paperboard or thick paper, which usually contains an image of a certain person, place or thing (fictional or real) and a short description of the picture, along with other text (attacks, statistics, or trivia). There is a wide variation of different types of cards. Trading cards are traditionally associated with sports (baseball cards are particularly common) but can also include subjects such as ''Pokémon'' and other non-sports trading cards. These often feature cartoons, comic book characters, television series and film stills. In the 1990s, cards designed specifically for playing games became popular enough to develop into a distinct category, collectible card games. These games are mostly fantasy-based gameplay. Fantasy art cards are a subgenre of trading cards that focus on the artwork. History Origins Trade cards are the ancestors of trading cards. Some of the earliest prizes found in retail pro ...
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Phone-card Collecting
A telephone card, calling card or phonecard for short, is a credit card-size plastic or paper card, used to pay for telephone services (often international or long-distance calling). It is not necessary to have the physical card except with a stored-value system; knowledge of the access telephone number to dial and the PIN is sufficient. Standard cards which can be purchased and used without any sort of account facility give a fixed amount of credit and are discarded when used up; rechargeable cards can be topped up, or collect payment in arrears. The system for payment and the way in which the card is used to place a telephone call vary from card to card. Calling cards usually come equipped with PIN for user protection and security. Most companies require user to enter the PIN before granting access to the calling card's funds. PINs often are printed on a piece of paper found inside the calling card's packaging. Once the users makes their first call, some companies offer the op ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a Player (game), player may begin playing a CCG with a pre-made Booster pack#Starter deck, starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though Multiplayer game, multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, ...
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