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List Of Acquisitions By Sony
is a multinational conglomerate corporation headquartered in Minato, Tokyo, Japan, and one of the world's largest media conglomerates. As of March 2010, Sony has made 92 acquisitions while taking stakes at 56 companies. The company has 83 divestitures since 1983. Current Acquisitions Pending Stakes Divestitures References {{DEFAULTSORT:Acquisitions By Sony Corporation Sony Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ... Sony acquisitions ...
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Sony Logo
, commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional electronic products, the largest video game console company and the largest video game publisher. Through Sony Entertainment Inc, it is one of the largest music companies (largest music publisher and second largest record label) and the third largest film studio, making it one of the most comprehensive media companies. It is the largest technology and media conglomerate in Japan. It is also recognized as the most cash-rich Japanese company, with net cash reserves of ¥2 trillion. Sony, with its 55 percent market share in the image sensor market, is the largest manufacturer of image sensors, the second largest camera manufacturer, and is among the semiconductor sales leaders. It is the world's largest player in the premium TV market for ...
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Psygnosis
Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ellis, and David Lawson, the company initially became known for well-received games on the Atari ST and Commodore Amiga. In 1993, it became a wholly owned subsidiary of Sony Computer Entertainment (SCE) and began developing games for the original PlayStation. It later became a part of SCE Worldwide Studios. The company was the oldest and second largest development house within SCE's European stable of developers, and became best known for franchises such as '' Lemmings'', '' Wipeout'', ''Formula One'', and '' Colony Wars''. Reports of Studio Liverpool's closure surfaced on 22 August 2012, with ''Edge'' quoting staff tweets. Staff members were told the news by Michael Denny, vice president of Sony Worldwide Studios Europe. Sony said that th ...
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Konica Minolta
is a Japanese multinational corporation, multinational technology company headquartered in Marunouchi, Chiyoda, Tokyo, Chiyoda, Tokyo, with offices in 49 countries worldwide. The company manufactures business and industrial imaging products, including copiers, laser printers, multi-functional peripherals (MFPs) and digital print systems for the production printing market. Konica Minolta's Managed Print Service (MPS) is called Optimised Print Services. The company also makes optical devices, including lenses and LCD film; medical and graphic imaging products, such as X-ray image processing systems, colour proofing systems, and X-ray film; photometers, 3-D digitizers, and other sensing products; and textile printers. It once had camera and photo operations inherited from Konica and Minolta but they were sold in 2006 to Sony, with Sony's Sony α, Alpha series being the successor Single-lens reflex camera, SLR division brand. History Company history Konica Minolta was formed by a m ...
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Guerrilla Games
Guerrilla B.V. (trade name: Guerrilla Games) is a Dutch First-party developer, first-party video game developer based in Amsterdam and part of PlayStation Studios. The company was founded as Lost Boys Games in January 2000 through the merger of three smaller development studios as a subsidiary of multimedia Conglomerate (company), conglomerate company Lost Boys (company), Lost Boys. Lost Boys Games became independent the following year and was acquired by Media Republic in 2003, renaming the studio to Guerrilla Games before being purchased by Sony Interactive Entertainment in 2005. As of June 2021, the company employs 360 people under the leadership of joint studio heads Angie Smets, Jan-Bart van Beek, and Michiel van der Leeuw. It is best known for the ''Killzone'' and ''Horizon'' game series. History Guerrilla is the result of a merger between three Dutch video game studios: Orange Games, Digital Infinity, and Formula Game Development. Orange Games was founded in 1993 by Arj ...
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Sony Electronics
, commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional electronic products, the largest video game console company and the largest video game publisher. Through Sony Entertainment Inc, it is one of the largest music companies (largest music publisher and second largest record label) and the third largest film studio, making it one of the most comprehensive media companies. It is the largest technology and media conglomerate in Japan. It is also recognized as the most cash-rich Japanese company, with net cash reserves of ¥2 trillion. Sony, with its 55 percent market share in the image sensor market, is the largest manufacturer of image sensors, the second largest camera manufacturer, and is among the semiconductor sales leaders. It is the world's largest player in the premium TV market for ...
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Electronics
The field of electronics is a branch of physics and electrical engineering that deals with the emission, behaviour and effects of electrons using electronic devices. Electronics uses active devices to control electron flow by amplification and rectification, which distinguishes it from classical electrical engineering, which only uses passive effects such as resistance, capacitance and inductance to control electric current flow. Electronics has hugely influenced the development of modern society. The central driving force behind the entire electronics industry is the semiconductor industry sector, which has annual sales of over $481 billion as of 2018. The largest industry sector is e-commerce, which generated over $29 trillion in 2017. History and development Electronics has hugely influenced the development of modern society. The identification of the electron in 1897, along with the subsequent invention of the vacuum tube which could amplify and rectify small ...
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Aiwa
is a consumer electronics brand owned and used by various companies in different regions of the world. American and other regions are owned by Chicago-based Aiwa Corporation. Towada Audio based in Tokyo owns the rights to the brand in Japan and other countries, and has been manufacturing Aiwa-branded products since 2017. In Mexico and other countries in Latin America, the rights are owned by Audio Mobile Americas, S.A. Aiwa was founded in 1951 and was once a globally well-regarded brand known for making quality audio products such as speakers, boomboxes and stereo systems. It was the market leader in several product categories. Aiwa created the first Japanese cassette tape recorder in 1964. The company was listed on the Tokyo Stock Exchange from October 1961 until September 2003. The company became unprofitable in the late 1990s, and was fully bought by Sony in 2003. Aiwa was then rebranded as a new youth-focused division of Sony, but it was unsuccessful and the brand was ...
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Incognito Entertainment
Incognito Entertainment (formerly Incognito Studios and Incog Inc. Entertainment) was an American video game developer headquartered in Salt Lake City. History Incognito Entertainment was founded in 1999 by Scott Campbell, who had previously led the development of '' Rogue Trip'' (1998) for SingleTrac. In January 2000, the company signed a publishing agreement with a "major North American publisher". The studio was originally known as Incognito Studios and later renamed Incog Inc. Entertainment. Sony acquired Incog Inc. Entertainment in August 2002 and made it an internal studio of Sony Computer Entertainment America (SCEA). At the time, studio employed 51 people. Campbell and David Jaffe, alongside the majority of the company's staff, left Incognito Entertainment in July 2007 to form Eat Sleep Play, an independent studio backed by SCEA. The remainder of Incognito Entertainment was led by Dylan Jobe and maintained the PlayStation 3 game '' Warhawk''. In March 2009, he and s ...
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Sony Music Publishing
Sony Music Publishing (formerly Sony/ATV Music Publishing) is the largest music publisher in the world, with over five million songs owned or administered as of end March 2021. US-based, it is part of the Sony Music Group, which is itself owned by Sony Entertainment. The company was formed as Sony/ATV in 1995 by the merger of the original incarnation of Sony Music Publishing and ATV Music, which was owned by entertainer Michael Jackson. Jackson had purchased ATV Music, which included the Lennon–McCartney song catalog, in 1985. In 2012, an investor consortium led by Sony/ATV Music Publishing acquired EMI Music Publishing to become the largest music publishing administrator in the world, with a library of over three million songs. In April 2019, Jon Platt became CEO/Chairman of Sony/ATV Music Publishing after the contract of longtime CEO/Chairman Martin Bandier expired. In August 2019, management of Sony/ATV Music Publishing and Sony Music Entertainment were merged under the ...
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Music Publisher (popular Music)
A music publisher is a type of publisher that specializes in distributing music. Music publishers originally published sheet music. When copyright became legally protected, music publishers started to play a role in the management of the intellectual property of composers. Music print publishing The term music publisher originally referred to publishers who issued hand-copied or printed sheet music. Examples (who are actively in business ) include: * Breitkopf & Härtel, Leipzig, founded 1719 * Schott, Mainz, 1770 * Oxford University Press, Oxford, founded 18th century * Edition Peters, Leipzig, 1800 * Casa Ricordi, Milan, founded 1808 (now owned by Universal Music Publishing Group) * G. Schirmer, Inc., New York, founded 1861 (now owned by Wise Music Group) * Universal Edition, Vienna, 1901 * Bärenreiter, founded 1923 * Boosey & Hawkes, London, founded 1930 (now owned by Concord) * Hans Sikorski, Hamburg, 1935 (now owned by Concord) * PWM, Kraków, founded 1945 * G. Henle ...
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Acuff-Rose Music
Acuff-Rose Music, Inc. was an American music publishing firm formed in 1942 by Roy Acuff and Fred Rose (songwriter), Fred Rose in Nashville, Tennessee, United States. Acuff-Rose's honest behavior towards their writers set them apart from other music publishing firms at the time and led them to fame throughout the 1950s, 1960s, and 1970s. Currently, the company's catalog is owned by Sony Music Publishing, Sony Music Publishing (US), LLC (Delaware). Early history Acuff-Rose was formed by country and western music, country music performer Roy Acuff and Fred Rose (songwriter), Fred Rose, a major Nashville music-industry figure and songwriter, who had a respected ability as a talent scout. Many country performers had been badly cheated in the past with regard to copyright and other rights to their creations. Many were unsophisticated and naive and were taken advantage of by unscrupulous Casting agent, agents, Lawyer, attorneys, record promoters, record labels and others. When they sta ...
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Naughty Dog
Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including ''Rings of Power'' and '' Way of the Warrior'' in the early 1990s. The latter game prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company. After designer and producer Mark Cerny convinced Naughty Dog to create a character-based platform game that would use the 3D capabilities of the new systems, Naughty Dog created ''Crash Bandicoot'' for the PlayStation in 1996. Naughty Dog developed three ''Crash Bandicoot'' games over the next several years. After developing '' Crash Team Racing'', the company began working on '' Jak and Daxter: The Precursor Legacy'' for the PlayStation 2. In 2004, Rubin, ...
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