List Of Abstract Strategy Games
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List Of Abstract Strategy Games
An abstract strategy game is a board, card or other game where game play includes no random chance and provides perfect information. Many abstract strategy games include no theme. Some games can also be played on pen and paper. Chess and chess-like games *Apocalypse *Arimaa *Chaturaji (India) *Chaturanga (Indian chess) *Chess (Western chess) * Congo *Courier chess (German chess) *Crazyhouse *Dameo *Djambi (modern French chess variant) *Duell (chess) *Fortress chess (Russia) *Four-player chess *Hexagonal chess *Hnefatafl (Nordic chess-like game) *Hiashatar (Mongolian chess variant) *Hive (boardless chess-like game) *Infinite chess *Janggi (Korean chess) *Jeson Mor (Mongolian chess variant) *Ko Shogi (Shogi Variant based on xiangqi and go) * Kruzno *Maharajah and the Sepoys (Indian chess variant) *Makruk (Thai chess) *Ploy (board game) *Rollerball (chess variant) *Senterej (Ethiopian chess) *Shatar (Mongolian chess) *Shatranj (Persian and Arabian chess) *Shogi (Japanese chess) *Sh ...
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Abstract Strategy Game
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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Shatar
Shatar ( Mongolian: ''Monggol sitar-a'', "Mongolian shatranj"; a.k.a. shatar) and hiashatar are two chess variants played in Mongolia. Game rules The rules are similar to standard chess; the differences being that: * The ''noyan'' (, ''lord'') does not castle. * The ''küü'' (, ''pawn'') does not have an initial double-step move option, except for the queen pawn or king pawn. **In old shatar rules, a pawn that reaches its eighth rank must promote to half-power tiger. But a pawn could step back to its sixth rank to promote to all-power tiger. It moves like a queen. * The ''baras'' ( or , ''tiger''; Persian: ''fers'') moves like a promoted rook in shogi: like a chess rook or one square diagonally. It was called half-power tiger or half-power lion in old shatar rules. **In modern shatar rules, a baras moves like a queen. * The ''mori'' (knight; ) cannot deliver mate. **In modern shatar rules, the mori ''can'' give mate. * The bishop (teme) and rook (terge) move as they do in stan ...
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Shogi
, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Western chess is sometimes called (''Seiyō Shōgi'' ) in Japan. Shogi was the earliest chess-related historical game to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the sixth century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in its present form was played as early as the 16th century, while ...
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Shatranj
Shatranj ( ar, شطرنج; fa, شترنج; from Middle Persian ''chatrang'' ) is an old form of chess, as played in the Sasanian Empire. Its origins are in the Indian game of chaturaṅga. Modern chess gradually developed from this game, as it was introduced to Europe by contacts in Muslim Al-Andalus (modern Spain) and in Sicily in the 10th century. Etymology and origins The Persian word ''shatranj'' ultimately derives from Sanskrit ( sa, चतुरङ्ग; ') (''catuḥ'': "four"; ''anga'': "arm"), referring to the game of the same name: Chaturanga. In Middle Persian the word appears as ''chatrang'', with the 'u' lost due to syncope and the 'a' lost to apocope, such as in the title of the text ''Mâdayân î chatrang'' ("Book of Chess") from the 7th century AD. In Persian folk etymology, a Persian text refers to Shah Ardashir I, who ruled from 224 to 241, as a master of the game: "By the help of Providence, Ardeshir became more victorious and warlike than all, on t ...
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Senterej
Senterej (Amharic: ሰንጠረዥ sänṭäräž or Ethiopian chess) is a form of chess traditionally played in Ethiopia and Eritrea, cousin of international Chess and the last survival form of Shatranj. According to Richard Pankhurst, the game became extinct sometime after the Italian invasion of Ethiopia in the 1930s. A distinctive feature of Senterej is the opening phase – players make as many moves as they like without regard for how many moves the opponent has made; this continues until the first capture is made. Memorization of opening lines is therefore not a feature of the game. Rules Pieces Broadly, the pieces move the same way as in shatranj; however, there are regional variations. * Each king (''negus'') stands just to the right of the centerline from its player's point of view. It moves one step in any direction as a chess king. * At the left of the king stands the ferz, moving one square diagonally. (One source says it moves one step in any direction, but may o ...
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Rollerball (chess Variant)
Rollerball is a chess variant invented by Jean-Louis Cazaux in 1998. The game was inspired by the 1975 science-fiction movie '' Rollerball'', specifically the futuristic and violent sport (similar to Roller Derby) portrayed in the film. The board comprises 7×7 squares with the central 3×3 section missing. Pieces generally move clockwise around the board. Each player starts with one king, one bishop, two rooks, and two pawns. Both bishops are light-squared on the initial setup. Dark-squared bishops can only be obtained by pawn promotion. Game rules The initial setup is as shown. White moves first. Pieces move and capture the same as their chess counterparts, except where explained differently below. Objective There are two ways to win in Rollerball: # Checkmating the enemy king. # Bringing one's own king to the starting square of the enemy king on the opposite side of the board (but only when having travelled to that side of the board in a clockwise direction). The same as i ...
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Ploy (board Game)
Ploy is an abstract strategy Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. ... board game for two or four players, played on a 9x9 board with a set of 15 pieces (2-handed) or 9 pieces (4-handed and partnership games) per player. Pieces have various horizontal, vertical or diagonal Chess piece#Moves of the pieces, moves somewhat like chess pieces, except directions of movement are limited; pieces change directions of movement by "rotating". Object of the game is to capture the opponent's ''Commander'' (analogous to the King (chess), king in chess), or all of his other pieces. It was invented by Frank Thibault and commercially released by 3M Company in 1970, as part of the 3M bookshelf game series. The game is said to have a "chess-like feel". The game set includes a board and fi ...
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Makruk
''Makruk'' ( th, หมากรุก; ; ), or Thai chess, is a board game that is descended from the 6th-century Indian game of ''chaturanga'' or a close relative thereof, and is therefore related to chess. It is part of the family of chess variants. The word "ruk" ( th, รุก) in Thai is thought to derive from " rukh" which means "chariot" in the Persian language (and is also the common origin of the name for a rook in western chess). The Persian traders came to the Ayutthaya kingdom around the 14th century to spread their culture and to trade with the Thai kingdom. It is therefore possible that the Siamese Makruk, in its present form, was directly derived from the Persian game of Shatranj via the cultural exchange between the two peoples in this period. This is because the movement of Makruk's queen, or the "seed" ( th, เม็ด), is essentially the same as the ferz in Shatranj. Rules Pieces * The pawn (called เบี้ย ''bia'', in Thai, meaning a cowrie she ...
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Maharajah And The Sepoys
Maharajah and the Sepoys, originally called Shatranj Diwana Shah and also known as the Mad King's Game and Maharajah chess, is a popular chess variant with different armies for White and Black. It was first played in the 19th century in India. It is a solved game with a forced win for Black. Game rules Black has a full, standard chess army ("sepoys") in the usual position. White is limited to a single piece, the ''maharajah'', which can move as either a queen or as a knight on White's turn (analogous to the amazon fairy chess piece). Black's goal is to checkmate the maharajah, while White's is to checkmate Black's king. There is no promotion. The asymmetry of the game pits movement flexibility and agility against greater force in numbers. By perfect play, Black always wins in this game, at least on an 8×8 board. According to Hans Bodlaender, "A carefully playing black player should be able to win. However, this is not always easy, and in many cases, when the white 'Maharaja' break ...
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Kruzno (board Game)
Kruzno is a two-player abstract strategy board game played on a hexagonal board, first published in 2005 by the company of the same name. Gameplay In the most common variant of the game, players start with nine pieces each (three rooks, three knights and three bishops). Though the game is played with chess pieces it is actually a variant of hexagonal checkers, albeit with three unusual features. The first of these is intransitive capturing – rooks capture knights, knights capture bishops and bishops capture rooks. This is somewhat similar to Stephen Addison's Breakthrough where commanders capture generals, generals capture majors and majors capture commanders.Parlett, David. 999(1999). Oxford History of Board Games. Oxford University Press, The second unusual feature is jumping without capturing. Like in checkers, a piece can either move one space or can make a series of jumps, but unlike checkers a piece can jump (but not capture) other pieces on its own side and opponent pie ...
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Ko Shogi
Kō shōgi (広将棋 or 廣象棋 'broad chess') is a large-board variant of shogi, or Japanese chess. The game dates back to the turn of the 18th century and is based on xiangqi and go as well as shogi. Credit for its invention has been given to Confucian scholar Ogyū Sorai (1666–1728), who also described the rule of the game in his book, Kōshōgifu (廣象棋譜). Rules of the game Unlike standard shogi, pieces may not be dropped back into play after being captured. Promotion rules are complex, and the fates of several pieces are interdependent. Objective The objective is to capture the opponent's commanding pieces: The general, plus, if present, the governor; otherwise, the banner ''or'' middle army. Game equipment Two players, Black and White, play on a go board ruled into a grid of 19 ''ranks'' (rows) by 19 ''files'' (columns) with a total of 361 intersections. Each player has a set of 90 pieces of 34 different types. The pieces are round and flattened lik ...
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Jeson Mor
Jeson Mor (English: "Nine Horses") is a two-player strategy board game from Mongolia. It is considered a chess variant. The game is played on a 9×9 checkered gameboard. Each player has nine chess knights initially lined up on the players' first . A player wins by being first to occupy the central square (square e5) with a knight, and then leave that square. Equipment A 9×9 square checkered board is used. Alternatively, an 8×8 square grid can be used with pieces played on the intersection points. Each player has a set of nine chess knights in their own color. Rules Players decide who is White, who is Black, and who moves first. Players alternate turns. Knights are initially set up on each player's first . * Knights move or capture exactly as chess knights A knight is a person granted an honorary title of knighthood by a head of state (including the Pope) or representative for service to the monarch, the Christian denomination, church or the country, especially in a ...
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