List Of SNK Games
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List Of SNK Games
The following is the list of games developed and/or published by Shin Nihon Kikaku/SNK/SNK Playmore. SNK Arcade *1978 **''Micon Kit'' *1979 **''Yosaku'' **''Ozma Wars'' **''Safari Rally'' *1980 **'' Sasuke vs. Commander'' **''Atom Smasher'' **''The Monkey/Monkey Friend'' *1981 **''Zarzon'' **''Fantasy'' **''Vanguard'' *1982 **''Lasso'' **'' Nibbler (borne Rock Olas)'' **''Pioneer Balloon'' *1983 **'' Joyful Road'' (''Munch Mobile'' in the US) **'' Marvin's Maze'' **''Mahjong Classroom'' *1984 **'' Gladiator 1984'' **'' Jumping Cross'' **''Mad Crasher'' **''Main Event'' **''Vanguard II'' *1985 **''Alpha Mission'' (''ASO: Armored Scrum Object'' in Japan) **''Canvas Croquis'' **'' HAL 21'' **''TNK III'' *1986 **''Athena'' (only the NES version was released in the US) **''Ikari Warriors'' (released in Japan as simply ''Ikari'') **''Meijinsen'' **'' Victory Road'' (''Dogosoken'' in Japan; sequel to Ikari Warriors) *1987 **''Bermuda Triangle'' **''Guerrilla War'' (''Guevara'' in Japan ...
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Ozma Wars
is a fixed shooter arcade video game developed by Shin Nihon Kikaku (SNK) and released in 1979. The background gives the impression of vertical scrolling, but the player ship's movement is restricted to the bottom of the screen. Gameplay The player controls a spacecraft which must fend off UFOs, meteors, and comets. Instead of lives, the player is given an energy reserve that is constantly diminishing; getting hit by the enemy causes gameplay to stop momentarily and a large amount of energy is depleted. Every so often, a mothership will appear and dock with the player's spacecraft, allowing the energy to be refilled. There are 3–4 recognizable stages as the game progresses and new enemies begin to appear. After these, the mothership will appear, and the cycle starts over; this continues indefinitely until the energy reaches zero. Due to the game being monochrome and a Glossary of video game terms#conversion kit, conversion kit for ''Space Invaders'', many ''Ozma Wars'' monitors ...
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Bermuda Triangle (video Game)
''Bermuda Triangle'' is a vertically scrolling shooter released in arcades by SNK in 1987. The player controls a fighter jet and shoots enemies, collects power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...s, and defeats bosses to advance levels. References 1987 video games Arcade video games Video games set in the Bermuda Triangle Vertically scrolling shooters SNK games SNK Playmore games PlayStation Network games Video games developed in Japan {{scroll-shooter-videogame-stub ...
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Sky Soldiers
''Sky Soldiers'' is a vertical scrolling shoot em’ up developed by Alpha Denshi and released to arcades in 1988 by Romstar in North America and SNK in the rest of the world. The game features a time travel theme as well as an organized weapon select screen at the beginning of each stage. Story In the year 2090, mankind invents a supercomputer called Desmoura to manage Earth's environment. Capable of replicating itself in various technological inventions, Desmoura achieves sentience as it sets itself around Earth's orbit. It becomes so powerful when it gains the capabilities to build a time machine in a matter of twenty years. Without warning or reason, Desmoura sends various war machines back in time by 100 years and starts attacking mankind's past technological feats possibly to change Earth's history. Special space fighters called STEALTHs are sent to fly against Desmoura's forces, attack the affected timelines and eventually destroy Desmoura. Gameplay Players travelled back i ...
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Prisoners Of War
A prisoner of war (POW) is a person who is held captive by a belligerent power during or immediately after an armed conflict. The earliest recorded usage of the phrase "prisoner of war" dates back to 1610. Belligerents hold prisoners of war in custody for a range of legitimate and illegitimate reasons, such as isolating them from the enemy combatants still in the field (releasing and repatriating them in an orderly manner after hostilities), demonstrating military victory, punishing them, prosecuting them for war crimes, exploiting them for their labour, recruiting or even conscripting them as their own combatants, collecting military and political intelligence from them, or indoctrinating them in new political or religious beliefs. Ancient times For most of human history, depending on the culture of the victors, enemy fighters on the losing side in a battle who had surrendered and been taken as prisoners of war could expect to be either slaughtered or enslaved. Earl ...
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