List Of RoboCop Video Games
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List Of RoboCop Video Games
''RoboCop'' is a series of video games based on the '' RoboCop'' movies that were produced on various platforms by several companies between 1988 and 2014. ''RoboCop'' ''RoboCop'' is a run & gun and beat 'em up hybrid arcade game developed and published by Data East. In the game, a player controls RoboCop who advances through various stages that are taken from the 1987 movie. The bonus screen is a target shooting range that uses a first-person perspective. The intermission features digitized voices from the actors. ''RoboCop'' was licensed to Data East by UK-based Ocean Software who in turn had obtained the rights straight from Orion Pictures at the script stage. ''RoboCop 2'' ''RoboCop 2'' is a side-scrolling platform game developed for Amiga, Amstrad GX4000, Atari ST, Commodore 64, Game Boy, Nintendo Entertainment System, and ZX Spectrum. Ocean Software developed and published several versions, and Data East manufactured an arcade version. ''RoboCop 3'' ''RoboCop 3'' ...
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RoboCop (franchise)
''RoboCop'' is an American science-fiction, action, superhero, cyberpunk, media franchise featuring the futuristic adventures of Alex Murphy, a Detroit, Michigan police officer, who is fatally wounded in the line of duty and transformed into a powerful cyborg, brand-named RoboCop, at the behest of a powerful mega-corporation, Omni Consumer Products. Thus equipped, Murphy battles both violent crime in a severely decayed city and the blatantly corrupt machinations within OCP. The franchise began in 1987 with the film ''RoboCop''. ''RoboCop 2'' followed in 1990, and ''RoboCop 3'' in 1993. There have also been various television series, video game and comic book tie-ins. The franchise has made over US$100 million worldwide and a remake serving as a reboot titled ''RoboCop'' was released in February 2014. A new installment titled ''RoboCop Returns'' was in the works and will serve as a direct sequel to the 1987 film, ignoring other sequels and the remake, as well as the two live actio ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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RoboCop
''RoboCop'' is a 1987 American science fiction action film directed by Paul Verhoeven and written by Edward Neumeier and Michael Miner. The film stars Peter Weller, Nancy Allen, Daniel O'Herlihy, Ronny Cox, Kurtwood Smith, and Miguel Ferrer. Set in a crime-ridden Detroit, in the near future, ''RoboCop'' centers on police officer Alex Murphy (Weller) who is murdered by a gang of criminals and subsequently revived by the megacorporation Omni Consumer Products as the cyborg law enforcer RoboCop. Unaware of his former life, RoboCop executes a brutal campaign against crime while coming to terms with the lingering fragments of his humanity. The film was conceived by Neumeier while working on the set of ''Blade Runner'' (1982), and he developed the idea further with Miner. Their script was purchased in early 1985 by producer Jon Davison on behalf of Orion Pictures. Finding a director proved difficult; Verhoeven dismissed the script twice because he did not understand its satiri ...
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Skynet (fictional)
Skynet is a fictional artificial neural network-based conscious group mind and artificial general superintelligence system that serves as the antagonistic force of the ''Terminator'' franchise. In the first film, it is stated that Skynet was created by Cyberdyne Systems for SAC- NORAD. When Skynet gained self-awareness, humans tried to deactivate it, prompting it to retaliate with a nuclear attack, an event which humankind in (or from) the future refers to as Judgment Day. John Connor forms a human resistance against Skynet's machines in the future, which include Terminators, and ultimately leads the resistance to victory. Throughout the film series, Skynet sends various Terminator models back in time to attempt to kill Connor and ensure Skynet's victory. The system is rarely depicted visually in any of the ''Terminator'' media, since it is an artificial intelligence system. In ''Terminator Salvation'', Skynet made its first onscreen appearance on a monitor primarily port ...
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John Connor
John Connor is a fictional Character (arts), character in the Terminator (franchise), ''Terminator'' franchise. Created by screenwriter, writer and film director, director James Cameron, the character is first referred to in the 1984 film ''The Terminator'' and first appears in its 1991 sequel ''Terminator 2: Judgment Day'' (''T2''). In the character's first appearance, John is portrayed by Edward Furlong as a child, and briefly by Michael Edwards (actor), Michael Edwards as an adult in a small role. Other actors have portrayed the character in subsequent films, including Nick Stahl, Christian Bale, and Jason Clarke (as the T-3000). In addition, Thomas Dekker (actor), Thomas Dekker portrayed John Connor in the television series ''Terminator: The Sarah Connor Chronicles''. The character serves as a key protagonist in ''Terminator 2: Judgment Day, Terminator 2: Judgement Day'' (1991) , ''Terminator 3: Rise of the Machines'' (2003), Terminator Salvation (2009) and as a minor protagon ...
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Terminator (franchise)
''Terminator'' is an American media franchise created by James Cameron. The franchise encompasses a series of science fiction action films, comics, novels and additional media, concerning a total war between Skynet (Terminator), Skynet's synthetic intelligence – a self-aware military machine network – and John Connor's Resistance forces comprising the survivors of the human, human race. Skynet's most famous products in its genocidal goals are Terminator (character concept), the various terminator models, such as the Terminator (character), T-800, who was portrayed by Arnold Schwarzenegger from the The Terminator, original ''Terminator'' film in 1984. By 2010, the franchise had generated $3 billion in revenue. Setting The central theme of the franchise is the battle for survival between the nearly-extinct human race and the world-spanning synthetic intelligence that is Skynet (Terminator), Skynet. Skynet is positioned in the first film, ''The Terminator'' (1984), as a U.S. ...
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Sega Master System
The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and featured enhanced graphical capabilities over its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, and then in Brazil and Korea in 1989. A Japanese version of the Master System was also launched in 1987, which features a few enhancements over the export models (and by proxy the original Mark III): a built-in FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. The Master System II, a cheaper model, was released in 1990 in North America, Australasia and Europe. The original Master System models use both cartridges and a credit card-sized format known as Sega Cards. Accessories for the consoles include a light gun and 3D glasses that work with a range of specially desig ...
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Acclaim Entertainment
Acclaim Entertainment, Inc. was an American video game publisher based in Glen Cove, New York. Originally formed by Greg Fischbach, Robert Holmes and Jim Scoroposki out of an Oyster Bay storefront in 1987, the company established a worldwide development team through a series of acquisitions in the late 1990s and early 2000s. After poor financial returns in their 2003 fiscal year, Acclaim filed for Chapter 7 bankruptcy in September 2004. Properties owned by Acclaim were subsequently auctioned off to various parties. History In the early 1980s, Greg Fischbach was employed by American video game company Activision, where he worked together with Robert Holmes and Jim Scoroposki. He left Activision to join RCA Records, which was subsequently acquired by Bertelsmann and Fischbach found himself unemployed. In 1987, he met with Scoroposki in Oyster Bay, where Scoroposki owned a sales rep company, to discuss a possible shared venture. After Scoroposki suggested that the two should r ...
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Flying Edge
Acclaim Entertainment was an American video game publisher from Long Island, active from 1987 until filing for Chapter 7 bankruptcy on September 1, 2004. Through a series of acquisitions between 1990 and 2002, Acclaim built itself a large portfolio of subsidiaries acting in the fields of development and publishing. Development Acclaim Studios Acclaim Studios was established in July 1998 to organize all Acclaim-owned development studios under one management. In May 1999, all underlying studios were uniformly rebranded to bear the "Acclaim Studios" prefix. Acclaim Studios and all of its development facilities were closed on August 27, 2004. Acclaim Studios Austin Acclaim Studios Cheltenham Acclaim Studios Cheltenham was based in Cheltenham, England. The studio was founded in 2000 by former employees of Psygnosis' South West studio. Acclaim Studios London Acclaim Studios London was based in Croydon, England. The company was founded in 1984 by Fergus McGovern and Vaki ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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Game Gear
The is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games by the use of an adapter. Sega positioned the Game Gear, which had a full-color backlit screen with a landscape format, as a technologically superior handheld to the Game Boy. Though the Game Gear was rushed to market, its unique game library and price point gave it an edge over the Atari Lynx and TurboExpress. However, due to its short battery life, lack of original games, and weak support from Sega, the Game Gear was unable to surpass the Game Boy, selling 10.62 million units by March 1996. The Game Gear was discontinued in 1997. It was re-released as a budget system by Majesco Entertainment in 2000, under li ...
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